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181. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
If Armor repping was increased.. say 3 basic, 6 enhanced, and 9 per second it might work? Do armor reppers currently suffer stacking penalties? A super armored heavy might not be able to move fast, but if you can plant him with a logi lazer that...
- by mollerz - at 2013.04.07 01:39:00
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182. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
Cat Merc wrote: There is a balance issue. Shields don't bog you down, recharge on their own (and waaaay faster), and don't take away slots which can be used for CPU and PG upgrades (which makes armor tanking very hard to fit.) and you don't ha...
- by mollerz - at 2013.04.06 17:48:00
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183. Confessions of a KinCat addict. - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Fit some clean looking armor plates like a respectable member of society, you Hippie... my bucky ball hemp scout suit is so in tho. if you scratch it it smells like sage and patchouli Man.. I gave this KinCa...
- by mollerz - at 2013.04.06 02:17:00
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184. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
mikegunnz wrote: Solution: Change the armor plates so that they keep their current HP buffs, but give them less of a movement penalty. Perhaps basic should be 2% speed penalty, enhanced 3%, and complex 4% penalty. This way, there still is a ...
- by mollerz - at 2013.04.06 01:59:00
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185. Solution to balance AV against Dropships - in Feedback/Requests [original thread]
gbghg wrote: mollerz wrote: blowing up a dropship is pretty fun. I love watching all the rats bail as the flaming wreck plummets to whatever planet we're on. The best part is seeing if you get an +50s. FWIW- a team of forge gunners could...
- by mollerz - at 2013.04.06 01:37:00
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186. Solution to balance AV against Dropships - in Feedback/Requests [original thread]
blowing up a dropship is pretty fun. I love watching all the rats bail as the flaming wreck plummets to earth. The best part is seeing if you get an +50s. FWIW- a team of forge gunners could totally use this. They could time their hits so the ...
- by mollerz - at 2013.04.06 00:07:00
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187. Confessions of a KinCat addict. - in Feedback/Requests [original thread]
CCP.. please.. hear me out. Don't mind my scout suits dishelved appearance. I've been stuck sleeping outside the MCC since I can't afford corporate office space. You see, I have this terrible addiction. You never told me that KinCat was addictive?...
- by mollerz - at 2013.04.05 21:44:00
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188. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Skihids wrote: You have two options: 1) PreventAFK rewards in real time when you can and let the rest go 2) Prevent what you can in real time and get the rest after the fact The first option will lead to an arms race with CCP constantly playi...
- by mollerz - at 2013.04.02 19:07:00
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189. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
yep! moar!
- by mollerz - at 2013.04.01 19:44:00
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190. Vehicle only battlefield - in Feedback/Requests [original thread]
A mad max type scenario could be cool as well.. like a huge stretch of canyon type roads between bases.. and maybe CTF style?
- by mollerz - at 2013.04.01 19:41:00
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191. Assault Forge Guns - in Feedback/Requests [original thread]
BOZ MR wrote: Honestly , tell me if there is a way for a guy using assault type-1 take out a guy with VK-1. 1V1 face to face. I've done it. You need some finesse, ya see.
- by mollerz - at 2013.04.01 05:01:00
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192. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
Ah thanks Severus!
- by mollerz - at 2013.03.28 02:25:00
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193. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
mollerz wrote: Can we also only have the 30 second move PSA show up if we actually have a move? I'm never buying a move. Other games that allow you to use a move do not have this. I take this back. just got bioshock.. and it had IT! ARGH. ...
- by mollerz - at 2013.03.27 18:32:00
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194. Crossbows - in Feedback/Requests [original thread]
I would just walk up an melee any crossbow user to death as they futilely shot me. In my scout suit.
- by mollerz - at 2013.03.27 03:24:00
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195. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
Can we also only have the 30 second move PSA show up if we actually have a move? I'm never buying a move. Other games that allow you to use a move do not have this. And I totally agree with the terminate character option. That shouldn't even be p...
- by mollerz - at 2013.03.25 23:02:00
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196. [Suggestion] New "merc' pack - in Feedback/Requests [original thread]
N1ck Comeau wrote: mollerz wrote: No BPO? That would be a good idea but we don't really know any of the new suits Oh RLY? Might I suggest The 'Mollerz' Dragonfly
- by mollerz - at 2013.03.25 22:56:00
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197. [Suggestion] New "merc' pack - in Feedback/Requests [original thread]
No BPO?
- by mollerz - at 2013.03.25 20:01:00
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198. Preventing "Rage Quiting" - in Feedback/Requests [original thread]
Sorath Stormwatch wrote: Personally I wouldn't worry about it to much. I stopped playing Dust, just don't feel the game belongs on PS3. I also think once game is finally released that it won't do nearly as well as some of folks here think it wi...
- by mollerz - at 2013.03.25 05:19:00
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199. [Request] Breach FORGE gun animation/SFX - in Feedback/Requests [original thread]
No way.. not in this day and age!
- by mollerz - at 2013.03.23 01:41:00
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200. [Request] Breach FORGE gun animation/SFX - in Feedback/Requests [original thread]
No way.. not in this day and age! It'd be like a switchblade
- by mollerz - at 2013.03.23 01:41:00
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