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401. Petition to Change Tourney Times - in General Discussions [original thread]
steadyhand amarr wrote: Tournament organized play, in a pre arrangement format and time, 1st 2nd and 3rd get a prize Corp battles= freaking free fall, anything goes winner takes all see the difference between the two, a tournament is arrange...
- by mikegunnz - at 2012.10.22 23:58:00
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402. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
Funny, I mentioned a while back how MAG's linear maps were a large part of what made the battles so much fun. HERE
- by mikegunnz - at 2012.10.22 23:52:00
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403. Hit Detection - in General Discussions [original thread]
If the dust/debris is causing the framrerate drop, get rid of it. IMO, we dont need floating dust and debris in the visuals... ESPECIALLY if thats what is causing the memory leak/hit detect probs.
- by mikegunnz - at 2012.10.18 13:13:00
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404. Just Like Cod... - in General Discussions [original thread]
Crimson MoonV wrote: Tony Calif wrote: A deep pile of poo, is still poo. Pure win. Purified win extract. I have to agree. This made me laugh my arse off.
- by mikegunnz - at 2012.10.17 00:27:00
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405. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Watch your swarm buffs- dropships may be a problem, but LAVs need to stand a chance. I'd say, give the LAV the same access to a chaff/flare module.
- by mikegunnz - at 2012.10.17 00:24:00
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406. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
Dover inthe Sky wrote: I just want to ask has anyone who is commenting on this ever flown a drop ship. It is nowhere near easy to do and it takes a lot of practice to be good enough to dodge swarms. Right now we are probably dealing with good p...
- by mikegunnz - at 2012.10.17 00:22:00
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407. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
Tbone322 wrote: mikegunnz wrote: Just increase swarm speed, and introduce a chaff or equivalent anti-swarm dropship tool. "Chaff" should have one use, and a marginal "recharge" time. This would make it effective against a lone swarm user, bu...
- by mikegunnz - at 2012.10.17 00:06:00
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408. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
Just increase swarm speed, and introduce a chaff or equivalent anti-swarm dropship tool. "Chaff" should have one use, and a marginal "recharge" time. This would make it effective against a lone swarm user, but would mean dropship is vulnerable to ...
- by mikegunnz - at 2012.10.16 23:53:00
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409. In-Game rapid fire controller - in General Discussions [original thread]
ironflyz wrote: Unfortunately, I realized that since the beta many players (much more than 50%) use rapid fire controller, if it continues so this game will be ruined before the final version. 90% of the research says 75% of stats on the int...
- by mikegunnz - at 2012.10.16 16:09:00
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410. UGHHHHH - in Feedback/Requests [original thread]
I commend their effort, but I think it doesn't accurately address the problem. It addresses the problem of "no-lifers" vs ppl who maybe play 3-4x a week for 2 hours a pop. HOWEVER, it arguably hurts new guys, who are trying the game for the first...
- by mikegunnz - at 2012.10.16 00:25:00
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411. UGHHHHH - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Sir Meode wrote: I dont understand where all the "I want something for nothing" attitude comes from, why should some one who plays once a week get the same SP as some one who plays 24/7?? If you want some thing you...
- by mikegunnz - at 2012.10.15 15:16:00
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412. Since when did Dropship get renamed into...... - in General Discussions [original thread]
KEROSIINI-TERO wrote: Dropship vs Swarm balancing is an issue that's been heavily debated atm and so I'm not going into that deep. Please remember that when DS is outrunning swarms it is not dominating any single place but only giving some sp...
- by mikegunnz - at 2012.10.15 13:30:00
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413. Why so much laaaag? - in General Discussions [original thread]
I'm not experiencing lag per se, just really bad/choppy framerate. It used to be only occassionally on the 5pt maps... mostly when at an objective, with several other players. Now it happens a lot, even on smaller maps, and sometimes even without ...
- by mikegunnz - at 2012.10.15 13:16:00
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414. DUST 514: Diary of a Rookie Ninja Knifer - in General Discussions [original thread]
Cool, I respect your patience. Keep with it, supposedly it's been mentioned that there will be cloaking modules at some point in the future. With this, I would imagine your role will become a little easier. Although we'll have to wait and see how ...
- by mikegunnz - at 2012.10.11 00:00:00
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415. Oh Jebus, Anti-Armor is fun. - in General Discussions [original thread]
Tyrus IV wrote: Vane KoS wrote: Tyrus IV wrote: just sayin. never tried it till now. Tank-Killers, tell me more about what you do. there are tanks in this game ? tbh this build I have barely used my forge gun and am using HMG more a...
- by mikegunnz - at 2012.10.10 10:46:00
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416. People don't like people with money. This game is for broke ass bums. (RankR... - in General Discussions [original thread]
It's a comment on why ppl complain about aurum gear. Even if it only gives the smallest advantage, ppl still complain, saying it makes this game "pay-to-win" (which it doesn't) Essentially, he's saying... only broke cry-babies think this game is ...
- by mikegunnz - at 2012.10.09 08:55:00
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417. Where those suit nerfs really necessary? - in General Discussions [original thread]
Vermaak Doe wrote: Laurent Cazaderon wrote: Tony Calif wrote: I was rather expecting both infantry suit HP & Vehicle HP to be increased back to previous levels, with the rebalanced modules... i really hope this wont happen. The di...
- by mikegunnz - at 2012.10.08 23:03:00
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418. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
Zekain Kade wrote: It is a method of avoiding a sustained lock on by the player shooting you. You can't dodge bullets in this game because most of the weapons ARE hit scan. (they hit any surface you're aiming at instantly.) Some that aren't hit...
- by mikegunnz - at 2012.10.06 12:33:00
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419. Mass Drivers? - in General Discussions [original thread]
I'm surprised we don't see more of them out on the field. With the "dud" glitch seemingly fixed, the buff they gave to MD, and then the nerf of strafe speed, I was expecting to see much more of that weapon. It IS still early though.
- by mikegunnz - at 2012.10.06 12:19:00
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420. Classic Circle Strafing thread - in General Discussions [original thread]
Mavado V Noriega wrote: the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets strafing adds skill, being able to keep ur aim on someone for a sustained period of time = s...
- by mikegunnz - at 2012.10.05 22:39:00
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