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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.10.08 22:49:00 -
[31] - Quote
Tyrius Madison wrote:Chao Wolf wrote:Actually Tyriuus the only reason I went with hacking for logi is cause ccp already did to a degree, but other wise those bonuses would do nothing more then improve the specialization of suits. I wonder why they put the hacking bonus on the Logi suit instead of the Scout one. Logi suit should have always had a Repair bonus, imo. Scout suit should have the hacking.
Eh I disagree, Logi is supposed to be the all around support character, meaning hacking fits its role in my opinion.
Scout and Heavy should represent a mix of extremes.
Scouts should either use used a very long range (Snipers) or very very close range (Shotgun/SMG) They also should have very high movement speed, well beyond any other suit because it facilitates these two extremes. In order to offset the advantage of speed, a scout needs to have the lowest EHP of any suit.
Heavies are also very long rang (Forge Gun) or short range (HMG) They should have the highest raw DPS output as well as be able to soak up the most damage. To offset the high EHP, their speed should be the slowest out of any suit class.
Assaults fill the middle ground, with moderate speed, damage, speed, and EHP.
The vast majority of a team should be Assaults, with a good mix of Logistics for support. Only a handful of Scouts and Heavies should exist because of how specialized they are. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.10.08 23:03:00 -
[32] - Quote
Vermaak Doe wrote:Laurent Cazaderon wrote:Tony Calif wrote:I was rather expecting both infantry suit HP & Vehicle HP to be increased back to previous levels, with the rebalanced modules... i really hope this wont happen. The difference in HP between basic and proto suits was absolutely insane. Though i agree that heavies took the HP nerf bat pretty hard after the first build. And scouts now with the movement nerf. I have to disagree, for their price they should have more hp
I like the hp, nerf. It gives newbies with militia a glimmer of hope in a fight. They're still at a disadvantage, but adding back that 50ish HP (can't remember the actual number) to the proto would just compound the disadvantage they already have. With 4 high slots vs two, and higher CPU, a proto can stack four complex shield extender, vs a militia's two militia extender's. That's a difference of 176HP. Add to that a shield regulator or two, and the militia is in for some trouble. That's WITH OUT changing the HP levels back to where they were.
Now, I'm all for there being an imbalance. A militia suit is cheap, vs a high-end proto suit being 300,000+ isk... so there should be an advantage to using proto gear, but you have to temper that with the fact that the game needs to be accessible to new ppl who fire up the game, 6months after the vets have started.
IF there is going to be a change, I'd rather see the proto suits be made cheaper, rather than buffing their HP back up to prior levels.
Edit* Forgot to mention my original thought. I agree about the scout needing it's strafe speed back, and heavy needing it's HP back. |
Bosse Ansgar
47
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Posted - 2012.10.08 23:24:00 -
[33] - Quote
How about Suit bonuses that reward you for playing your role on the battlefield??
Scout 5% SP bonus for CQB & Sniping kills per lvl
Logi 5% SP bonus for tool usage and hacking per lvl
Assault 5% SP bonus for light weapon and grenade kills per lvl
Heavy 5% SP bonus for heavy weapon and AV vehicle kills per lvl |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.10.08 23:29:00 -
[34] - Quote
Bosse Ansgar wrote:How about Suit bonuses that reward you for playing your role on the battlefield??
Scout 5% SP bonus for CQB & Sniping kills per lvl
Logi 5% SP bonus for tool usage and hacking per lvl
Assault 5% SP bonus for light weapon and grenade kills per lvl
Heavy 5% SP bonus for heavy weapon and AV vehicle kills per lvl
Nah, I'd rather the suit get better at doing what it does best, rather than making what it does best more rewarding...if that makes sense. |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.10.08 23:43:00 -
[35] - Quote
Pokey we're on the same page on that. Give players more of a reason to specialize. On a side note I don't think there are any skills that boost sp gain so why should our suit skills boost sp gain? |
DUST Fiend
Immobile Infantry
1902
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Posted - 2012.10.09 00:01:00 -
[36] - Quote
Logi Bro wrote:I've said this before- Specialty Bonus.
If we give each suit something that none of the other suits have, then there will be a specific reason to use each of those suits. Basically, I agree with you, but I have a different solution.
This, and I think you should have class specific mods for each kind of suit, to really flesh them out. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.09 00:09:00 -
[37] - Quote
DUST Fiend wrote:Logi Bro wrote:I've said this before- Specialty Bonus.
If we give each suit something that none of the other suits have, then there will be a specific reason to use each of those suits. Basically, I agree with you, but I have a different solution. This, and I think you should have class specific mods for each kind of suit, to really flesh them out. this |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.10.09 03:40:00 -
[38] - Quote
Chao Wolf wrote:Pokey we're on the same page on that. Give players more of a reason to specialize. On a side note I don't think there are any skills that boost sp gain so why should our suit skills boost sp gain?
I think EVE at one point actually had a skill to boost SP accrual, but it was removed some time ago. Like I said before I think suits should have skills which amplify their natural advantage. If they added that for say strafing speed on Scouts, I would have no issue with the current base value if I had the ability to increase it.
Honestly the most skills this game has the better, basically all weapons and suits should pretty much suck ass at first, and you can train specific skills to boost differnt aspects of them. Options breeds diversity which is what makes the EVE universe great.
I think in a way thats what they were going with by making all the dropsuits have the same base HP but more emphasis on th emodules, it makes the base similar but gives higher level suits more options, instead of just "Here, its better because it has more HP" you know? Leave the options in the hands of the players instead of creating guidelines for builds simply based off of base stats.
I mean for me I'd heavily invest SP to train up Gallente Scout to get my strafe speed back, but some people may instead spend that SP to get decreased sensor profile in order to be a sneaky sniper. I'd very pleased to see so many skills in the game already, it gets that "OMG WTF SHOULD I TRAIN NOW?!" feel that I know and love from EVE. |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.10.17 01:11:00 -
[39] - Quote
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