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Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.10.15 06:44:00 -
[31] - Quote
I vote yes on this! |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
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Posted - 2012.10.15 06:48:00 -
[32] - Quote
ALM1GHTY STATIUS wrote:so I was just informed that there's a skill point cap....
So right now, I can't even catch up to people simply because they played longer than me, even if I get more SP per game and time played. This is bull$hit CCP. Change your skill point system to how it works in EVE, thanks.
nub needs good gear to get his kills, go back to playing whatever ****** game you were playing nobody wants to see your tears. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.15 08:13:00 -
[33] - Quote
xjumpman23 wrote:I think the cap should be different for newer players so they are able to catch up and compete
There is something you people seem to be forgetting quite fast... You're all seeing this short term : "oh god started two weeks late, i'll never be able to catch those people" .
But after 2-3 month worth of play, does it matter ? Also, if you're hardcore, won't you catch up 80% of the people who never reach cap every week ? Two weeks ? That's what 1 Million SP or less for most people in a game where characters will reach hundred million SP ?
Even in the case of a player starting 9 month later. When this dude will have a month and half of SP earned through battle he'll play with players of the same level, this guy will be as specialised and efficient in a specific role as anyone who started 9 month ago.
The way you're thinking this FPS is wronged by all the previous FPS experience you have regarding char progression where it was a matter of days\weeks where we're now in a game that matter over month\years.
The real problem at the moment is the diminishing returns that strikes too soon for hardcores and, imo, rewards casual too much. I'd rather see a week SP cap (like say 500K without booster a week) AND a per game CAP ( say 4000-5000 for a good game, those numbers are completely random and not thought).
This way, hardcores would complete the cap almost every week and feel rewarded compared to casuals who would reach 60-70 % of it. And it would avoid hardcores to earn NOTHING after just a few days.
My 2 ISK. |
Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.10.15 08:30:00 -
[34] - Quote
How well you play is determined by skill, and not the kind measured with points. Example:
During the last build someone put all the skill points he earned into getting the prototype heavy suit and a heavy weapon early in the build. He later posted on the forum that militia equipment was too powerful because they kept taking out his prototype suit.
Devoting all of your time to a game doesn't automatically make you an expert player, it's just means you have no life. |
Sir Meode
Seraphim Initiative. CRONOS.
318
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Posted - 2012.10.15 08:45:00 -
[35] - Quote
I dont understand where all the "I want something for nothing" attitude comes from, why should some one who plays once a week get the same SP as some one who plays 24/7??
If you want some thing you have to put the time in. Its the same for EVERY game. Like Laurent Cazaderon said after 2-3 months it wont matter.
You dont need the best equipment to kill people just follow a no lifer around and steal his kills :P
less QQ more pewpew |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.10.15 09:07:00 -
[36] - Quote
Sir Meode wrote:I dont understand where all the "I want something for nothing" attitude comes from, why should some one who plays once a week get the same SP as some one who plays 24/7??
If you want some thing you have to put the time in. Its the same for EVERY game. Like Laurent Cazaderon said after 2-3 months it wont matter.
You dont need the best equipment to kill people just follow a no lifer around and steal his kills :P
less QQ more pewpew
Thus me suggesting : Keep the cap as it is. Make reaching the cap longer by "killing" the diminishing return.
Effect : Still prevent a massive grinding from hardcores. Still reward hardcores for playing more than casuals week after week.
Start 3 month later ? : well deal with it dude and play logi ammo biatch or scout drop uplink biatch until you can get in a big fight after a good month of skilling |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.10.15 09:07:00 -
[37] - Quote
ALM1GHTY STATIUS wrote:Mavado V Noriega wrote:ALM1GHTY STATIUS wrote:so I was just informed that there's a skill point cap....
So right now, I can't even catch up to people simply because they played longer than me, even if I get more SP per game and time played. This is bull$hit CCP. Change your skill point system to how it works in EVE, thanks. if they change it to how it works in EVE u still wont catch up....because thats how its done in EVE lol day 1 ppl will have more SPs than day 30 ppl in EVE yeah but I won't fall behind for not playing.
yea but that is worse cuz new ppl wont ever catch up no matter if they play or not |
The Robot Devil
BetaMax.
15
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Posted - 2012.10.15 09:13:00 -
[38] - Quote
The SP cap is good and it should be completely passive. Yes I should have more SP because I started before you. No you shouldn't be able to catch up. Threads like this is why the game is going down. You all cry because you can't max everything out in one month. This game is about playing not leveling, proto gear is not much better, if you are good then you have no worries. My gun game sucks, no amount of SP or high powered weapon is going to change that. STOP CRYING. What are you going to do when you max everything? That's right you and will stop playing just like every other fps out there. If cry babies don't completely ruin the game then it should last for years not months. But, like with most things, the game will be washed out and full whiners who want everything on the first day. Go play COD and do the same thing with the same guns on the same maps for the next year until the next COD comes out with the same guns, maps, and boring story. Then do it next year and keep doing it till you have proven to all of us that you are sheep. There is no need yo reply to this post because I don't care and I won't read it again. Stop crying and play the game like it is supposed to be played or go away. |
Gawdbotherer
Doomheim
6
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Posted - 2012.10.15 12:25:00 -
[39] - Quote
Theres a strangly simple soultion to this, Hit the SP cap on one character? Why not just jump on another and hit the cap with that character? Im no where near hitting the cap on my second and they both have boosters.
If your hitting the Cap with three characters then im affraid you should be getting more sun. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.10.15 12:40:00 -
[40] - Quote
Gawdbotherer wrote:Theres a strangly simple soultion to this, Hit the SP cap on one character? Why not just jump on another and hit the cap with that character? Im no where near hitting the cap on my second and they both have boosters.
If your hitting the Cap with three characters then im affraid you should be getting more sun.
Because I don't have Merc Pack on my second or third characters, not buying any more. Boosters are now useless with SP cap being reached within 2-3 days. |
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Badly Owned
xOne Man Armyx
49
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Posted - 2012.10.15 14:09:00 -
[41] - Quote
previous sp tweek ideas
meh they should just remove the diminishing returns let me hit cap as fast as i can then farm isk. if i don't need isk then let me go play another game or get some sun, not play 30 more games till i hit 0 just to squeeze everthing out of it. |
Corban Lahnder
ZionTCD Legacy Rising
158
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Posted - 2012.10.15 14:14:00 -
[42] - Quote
ALM1GHTY STATIUS wrote:so I was just informed that there's a skill point cap....
So right now, I can't even catch up to people simply because they played longer than me, even if I get more SP per game and time played. This is bull$hit CCP. Change your skill point system to how it works in EVE, thanks.
Yet another problem with the sp cap Idea. If you cant get in the time you cant catch up. The thing designed to hold back power leveling people ends up hurting new players attempting to catch up far more then the power levelers.
CCP take note. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.10.15 15:16:00 -
[43] - Quote
Laurent Cazaderon wrote:Sir Meode wrote:I dont understand where all the "I want something for nothing" attitude comes from, why should some one who plays once a week get the same SP as some one who plays 24/7??
If you want some thing you have to put the time in. Its the same for EVERY game. Like Laurent Cazaderon said after 2-3 months it wont matter.
You dont need the best equipment to kill people just follow a no lifer around and steal his kills :P
less QQ more pewpew Thus me suggesting : Keep the cap as it is. Make reaching the cap longer by "killing" the diminishing return. Effect : Still prevent a massive grinding from hardcores. Still reward hardcores for playing more than casuals week after week. Start 3 month later ? : well deal with it dude and play logi ammo biatch or scout drop uplink biatch until you can get in a big fight after a good month of skilling
I have to say, proto and others have a point. Something needs to be done, to allow newbies 6months after launch, the OPPORTUNITY to catch up. Maybe a roll over of SP cap would work, but I like your idea better Laurent.
Instead of the SP decay going down to basically zero, why not limit the SP decay to no less than 25% of what you'd earn.
Right now, say you earn 10000 SP in a match, eventually you'll earn 0 (or close to it) once you hit the cap. Maybe adjust the decay, so that once you hit the cap, you're still earning 2500 SP. It makes ppl feel like they're accomplishing something, but also gives new guys an opportunity to "no-life" the game and close the SP gap with the vets. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.15 15:37:00 -
[44] - Quote
CCP cant win
If ther is no cap no lifers get well ahead and never will be caught up, new guys are ******
If ther is a cap no lifers hit it and then complain that they cant earn anymore and stop playing after until it resets, they dont take into account that alot is missing and they should stick on for organized battles etc, casual players dont mind they at least get to stick close enough to the no lifers and the gap wont be stupidly big unless they start 9months away
If diminihsing returns is in it annoys ppl because they playing for next to no SP
If its EVE style then a new player is new and wont catch up to the 9months old player but can specialize at least
Possible only way is that you have EVE style with an active SP gain for matches, so just say Weapon V takes 4days to train passivly and if you play a match and do well enough it will say knock off an hour off of the time it takes to train it
Either way CCP are ****** right now |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.16 00:25:00 -
[45] - Quote
I commend their effort, but I think it doesn't accurately address the problem. It addresses the problem of "no-lifers" vs ppl who maybe play 3-4x a week for 2 hours a pop.
HOWEVER, it arguably hurts new guys, who are trying the game for the first time... 6 months after release.
I think limiting the SP decay, is a decent compromise to both. |
h3lenK3ller
Doomheim
13
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Posted - 2012.10.19 05:50:00 -
[46] - Quote
I think that if a player spends the time, and dedicates his/her free time to earning SP and etc. they should always have an advantage on a noob or someone just starting the game. Take Call of Duty in example, someone can just pick up the game and dominate. Sure it might take a couple months to get use to the mechanics of the game, but once you got it, you got it. At least in this game a player can dominate in set skills and time spent. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.10.19 06:06:00 -
[47] - Quote
Mavado V Noriega wrote:ALM1GHTY STATIUS wrote:so I was just informed that there's a skill point cap....
So right now, I can't even catch up to people simply because they played longer than me, even if I get more SP per game and time played. This is bull$hit CCP. Change your skill point system to how it works in EVE, thanks. if they change it to how it works in EVE u still wont catch up....because thats how its done in EVE lol day 1 ppl will have more SPs than day 30 ppl in EVE
Yea...I was thinking the same thing when I read the OP lol. In EVE, it's all about how long you've been subscribed and training skills. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.23 05:38:00 -
[48] - Quote
An all-time cap that gradually increases is the best solution I can think of. Day1 players will always have an advantage thanks to passive sp, but new players won't have to be stricken with a permanent gulf in skills. Right now I struggle to keep my AV build competitive against well made gunlogis. Who's gonna want to spend weeks getting terrorised by prototype tanks before the sp they put into forge guns can actually pay dividends? All because they joined a month late. If they aren't as restricted by diminishing returns, those 100s of 1000s of sp won't seem like Everest to a new player, and dust might just seem worth playing. |
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