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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.05 21:01:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10
Read up noobs We told you this would happen *begins to do dougie |
Ayures II
Subdreddit Test Alliance Please Ignore
103
|
Posted - 2012.10.05 21:03:00 -
[2] - Quote
If you want to play a circle-strafe game and run in circles with people, go preorder Halo 4.
That video is so hilariously relevant. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.05 21:44:00 -
[3] - Quote
the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.10.05 21:53:00 -
[4] - Quote
Still trying to get your disco shoes back I see. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 22:34:00 -
[5] - Quote
Maybe hitting sprint while strafing for a stamina limited speed boost would be enough.
lets see where it fits, tactical or run and gun, by Wikipedia definition.
- pace: big maps made it seem slowish, but movement was quick, less so with new build. This build more tactical then last.
- group based combat: this is trait of tactical that should be in game, even if it had more jumping then mario bro. it should be as team
- variety of weapons based on actual weapons: it is sci-fi, why would they be based on accual weapons, n/a
- importance placed on weapon choice/carry whole arsenal like quake/unreal: this goes tactical, but this would make metal gear run and gun. So by itself doesn't say much.
- wiki didn't list cover system, that would make it more tactical(in fps sense, not that related to military use of word): none
So, out of 4, one doesn't apply, one was moved more toward tactical this build, 2 were always tactical and should stay. I think it's tactical enough and shouldn't move further in that direction with speed reduction. Add cover if more tactical is intended.
I think a cover system should be added, and a increase in strafe speed. I have never seen a game that allowed slow cover hugging and unreal type run and gun.
I never understood the bunny hopping, strafing I miss. Hit detection, lag, and strafe combined were a problem before, hit detection seems fixed(mostly) so can we have some strafe speed back.
In eve, speed tanking needs skills and mods. Maybe we will have strafe speed augmenters or something soon? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.05 22:36:00 -
[6] - Quote
I actually quite liked the speed of the last build. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 22:38:00 -
[7] - Quote
Last build was wonderful. CCP do the strangest things clearly... |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.05 22:39:00 -
[8] - Quote
Mavado V Noriega wrote:the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff
I don't think ANYONE wants to suck epic donkey balls.
+1 for slightly higher strafe speed. Going back to last build is nice, but heck, I'll take any increase. |
Lonewolf514
79
|
Posted - 2012.10.05 22:42:00 -
[9] - Quote
Cerebral Wolf Jr wrote:I actually quite liked the speed of the last build.
explain.
was too slow. imo
|
Lonewolf514
79
|
Posted - 2012.10.05 22:43:00 -
[10] - Quote
mikegunnz wrote:Mavado V Noriega wrote:the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff I don't think ANYONE wants to suck epic donkey balls. +1 for slightly higher strafe speed. Going back to last build is nice, but heck, I'll take any increase.
what people want and what they get are two different things. just keep sucking:P |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 22:51:00 -
[11] - Quote
Last build seemed good to me too. Hit detection when moving fast was hit and miss. I hope they restore precursor strafe speed or add strafe speed mods or some form of use stamina to strafe faster in bursts. Maybe all three and a cover system
It would be great if two squads were pinned down in cover exchanging fire. One squad leader sends a scout to sneak around behind enemy. Scout uses stealth to get behind, then dances in box as its stamina drains. Enemy squad fighting scout exposes themselves to the ar fire of the scouts squad that is no longer pinned down. It would be great if tactical/run-in-gun was determined by the fit made before battle rather then only one possible.
Scout would favor tactical movement and run-in-gun combat(or sniper), assault could go either way depending on mods, logi would favor tactical or running at back of pack, heavy would be either more tactical, maybe if it had the 200hp they took away back. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.05 22:51:00 -
[12] - Quote
Lonewolf514 wrote:Cerebral Wolf Jr wrote:I actually quite liked the speed of the last build. explain. was too slow. imo
What's to explain? It's pretty self explanatory really. I liked the speed of the last build, how is that unclear? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 23:16:00 -
[13] - Quote
last build strafing as scout seemed viable, hit-detection needed fixed though. E3 build I could strafe in assault suit, not sure if it changed between the two. Replication was before my time, I heard strafing was much faster then.
Maybe put strafe at speed of last build as base, then have mods, skills, and let sprint button give boost while draining stamina.(as long as it dosen't glitch the hit-detection, dodging by skill/speed is fine, hits not registering is not) So a high strafe fit is a 'tactical' choice made with fit pre-battle. So it's a stealth/gank/speed/tank trade off when fitting.
I see why a slow paced tactical shooter shouldn't have high health. I don't see a reason a tactical shooter can't have high movement and strafe speed.
I prefer to not have bunny hopping, I would suggest adding jump skills to get over obstacles easier. I have not do to fear of it turning into mario with guns. I don't even see why, can't change direction in air so it makes a more predictable target. Strafing seems more realistic to me. Infantry don't in real life, some types of vehicle combat have. With power armour strafing could be a real life tactic. If you told Napoleon about a board game based on modern infantry tactics he would probably think them ridiculous, they should form lines like real infantry he might say. We won't know if it is realistic till we invent power armour. |
Obama DAT
Doomheim
389
|
Posted - 2012.10.05 23:52:00 -
[14] - Quote
Loved the straffing speed on the last build. Gameplay was much faster and far more enjoyable than this build. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.05 23:54:00 -
[15] - Quote
DUST Fiend wrote:Still trying to get your disco shoes back I see.
I'm actually taking a victory lap and saying "I Told You So" .
This game in it's current state is a poormans version of Halo meets COD groundwar. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.06 00:38:00 -
[16] - Quote
Better Hit detection>Dancing in circles |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 02:33:00 -
[17] - Quote
strafing needs to revert to E3 levels |
Axl Steiner
Imperfects Negative-Feedback
11
|
Posted - 2012.10.06 03:16:00 -
[18] - Quote
xprotoman23 wrote:strafing needs to revert to E3 levels
+1 |
Regis Mark V
91
|
Posted - 2012.10.06 03:55:00 -
[19] - Quote
Axl Steiner wrote:xprotoman23 wrote:strafing needs to revert to E3 levels +1
|
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 03:56:00 -
[20] - Quote
Regis Mark V wrote:Axl Steiner wrote:xprotoman23 wrote:strafing needs to revert to E3 levels +1
|
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Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
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Posted - 2012.10.06 04:00:00 -
[21] - Quote
It's fine as is now ... might take some getting used to, but was we had before was way to annoying.
Circle strafe and jump, unload a entire clip or 2 before one if you dies. Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy) and smg as well for it's high ROF
plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad
I'm not saying it's the best, but better then what was before |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 04:03:00 -
[22] - Quote
Naustradamus Oracle wrote:It's fine as is now ... might take some getting used to, but was we had before was way to annoying. Circle strafe and jump, unload a entire clip or 2 before one if you dies. Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy) and smg as well for it's high ROF plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad I'm not saying it's the best, but better then what was before strafing was a viable counter in CQC combat. It isn't now.
Once a guy with a shot gun get's close to you, you're dead. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.10.06 04:06:00 -
[23] - Quote
Zekain Kade wrote:
I'm not saying it's the best, but better then what was before
strafing was a viable counter in CQC combat. It isn't now.
Once a guy with a shot gun get's close to you, you're dead.[/quote] I find it to be more tactical ... if you want to move to a location, try and stay by cover rather then go in the open. at CQC, a shotgun should tear you up in the open.
Plus it promotes teaming up with another soldier or two. |
MR-NASTY
Amarr Templars Amarr Empire
87
|
Posted - 2012.10.06 04:07:00 -
[24] - Quote
Zekain Kade wrote:Naustradamus Oracle wrote:It's fine as is now ... might take some getting used to, but was we had before was way to annoying. Circle strafe and jump, unload a entire clip or 2 before one if you dies. Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy) and smg as well for it's high ROF plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad I'm not saying it's the best, but better then what was before strafing was a viable counter in CQC combat. It isn't now. Once a guy with a shot gun get's close to you, you're dead.
Uhh yea dodging a shotgun in close quarters?
Hahahahahahahaha |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.06 04:54:00 -
[25] - Quote
Mavado V Noriega wrote:the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff
I wouldn't mind, and would support, faster strafing speeds... however the controls would need to be fixed first. Aiming in this game is still off, I can't tell exactly what is wrong, like the acceleration, deadzone or whatever, but it is not right.
Is adapting to bad controls a skill? Sure, but that doesn't make it acceptable or correct to have poor aiming feel/mechanics. What we had before, with the faster strafe speed, the only ones capable of easily tracking targets were the ones who adapted to the poor controls better. They might have better skill in adapting to bad controls, but maybe their aiming skill is the same, or less, than somebody else who currently can't aim well in Dust due to shoddy aiming mechanics.
It's kind of like an idiot savant, they may be a absolute genius when it comes to math, but give them another subject and they will fail miserably at it. Not saying its going to be that extreme if the controls are fixed, but it would level the playing field significantly. Instead of only 10% being able to aim proficiently, it might be 60-70%. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 20:06:00 -
[26] - Quote
xprotoman23 wrote:https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10
Read up noobs We told you this would happen *begins to do dougie
get educated |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.06 20:07:00 -
[27] - Quote
xprotoman23 wrote:xprotoman23 wrote:https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10
Read up noobs We told you this would happen *begins to do dougie get educated
Can you email me?
[email protected] |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 20:14:00 -
[28] - Quote
Cerebral Wolf Jr wrote:xprotoman23 wrote:xprotoman23 wrote:https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10
Read up noobs We told you this would happen *begins to do dougie get educated Can you email me? [email protected]
|
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.06 20:27:00 -
[29] - Quote
By taking away strafing speed CCP actually went back on the idea that a good player should be able to out do those with better gear. Now it is about who has the better gear.
At least last build a guy in a cheap suit had a chance if he moved well.
I will admit though that the problem is magnified by the Tactical Assault Riffle being broken. It was turned fully automatic with its higher accuracy and damage. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.06 21:02:00 -
[30] - Quote
Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,
This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.
For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.
Welcome to a better dust |
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