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301. 38-1 2143 WP Ambush. - in General Discussions [original thread]
SATORI CORUSCANTi wrote: Is the clone count in Ambush still 80? lol at people saying he didn't help the team. I went 81-0. I'm so awesome, i get more kills than the clone count.
- by mikegunnz - at 2013.01.10 21:42:00
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302. Is the assault rifle OP? - in General Discussions [original thread]
Schazla wrote: What is your opinion? Yes, AR is OP. They should be changed so they only shoot out nets, that capture and hold the enemy. That way, you can knife them to death, or a teammate with a different weapon can come by and kill them f...
- by mikegunnz - at 2013.01.09 22:34:00
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303. make armor infantrying a viable option. - in General Discussions [original thread]
Easy solution, keep the shield and armor characteristics the same. But allow a repair kit user, the ability to repair their OWN armor. (would require a different button press to rep yourself, instead of a teammate) This would give you ability to f...
- by mikegunnz - at 2013.01.09 16:32:00
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304. IS VERY DIFICULT KILL ANY OPONENT? How i must to do? - in General Discussions [original thread]
Did you just start playing? If so, it's because most players have upgraded their skills for shields and armor. They also have skills that allow them to do more damage with their weapons. They also use higher end suits and weapons. This gives them ...
- by mikegunnz - at 2013.01.09 16:25:00
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305. Balach and Krin AR? - in General Discussions [original thread]
Yes they are OP. They're supposed to be. They're RARE officer guns. Working as intended.
- by mikegunnz - at 2013.01.09 15:48:00
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306. Poor Breach Gun - in General Discussions [original thread]
We all saw it coming. Only reason it was OP, was because of bad hit detection. It was the only effective weapon to use, because you knew a lot of you rounds wouldnt hit, so you might as well make them count. When hit detection was fixed, it would ...
- by mikegunnz - at 2013.01.09 12:06:00
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307. Slightly different take on SP cap - in General Discussions [original thread]
Cyn Bruin wrote: mikegunnz wrote: Making it so that just sitting in a match earns you SP... I'm ok with, since everyone earns it and you earn even more on top of that by doing stuff to earn WP, which = even more war points. Even the daily SP...
- by mikegunnz - at 2013.01.08 23:05:00
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308. Slightly different take on SP cap - in General Discussions [original thread]
Making it so that just sitting in a match earns you SP... I'm ok with, since everyone earns it and you earn even more on top of that by doing stuff to earn WP, which = even more war points. Even the daily SP reset would work well with a tweak. In...
- by mikegunnz - at 2013.01.08 21:54:00
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309. CCP needs to make more game modes. - in General Discussions [original thread]
Mavado V Noriega wrote: TiMeSpLiT--TeR wrote: Coming from MAG, Ambush is like Suppression with vehicles. Skirmish is like Escalation/Interdiction. Whatever happened to the first build game mode (similar to Conquest mode in Bf3)? I like that ...
- by mikegunnz - at 2013.01.08 03:35:00
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310. Optical viewfinders, reflex etc. .. in rifles assault??. - in General Discussions [original thread]
It's already been said by others, but I'll repeat. I don't see much weapon customization other than optics. Why? Normally, weapon mods are part of how you customize gun characteristics. We already have mods in this game, most are built into the SP...
- by mikegunnz - at 2013.01.08 03:32:00
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311. "accept revive" - in Feedback/Requests [original thread]
It's been brought up a few times already. Make it like Brink. You get an injector tossed to you, and you decide if and when you want to use it.
- by mikegunnz - at 2013.01.06 13:02:00
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312. We need grenade repellent modules - in General Discussions [original thread]
Throwing mechanic has changed. That part was for the better. However, the timer now blows the nade around a second after it hits the ground. Prior builds, the nad had a 2-3sec timer (cant remember) Only way to get it to blow on contact was to "coo...
- by mikegunnz - at 2013.01.05 21:12:00
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313. We need grenade repellent modules - in General Discussions [original thread]
You can't argue, nades are ridiculous now. 2/3 times, someone is losing a gunfight... BAM! Just toss your nades and you'll take them with you. Nades were good before. (in terms of timer) If a player was good enough to cook the grenade and kill me ...
- by mikegunnz - at 2013.01.05 20:50:00
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314. Hacking Assault Fits - in General Discussions [original thread]
TBH, if your main goal is to focus hacking... Why not use a scout suit. Advanced scout has two high and two low slots. With hacking skills, and a codebreaker module, you'd be much more effective. Especially since you can get from objective A to B ...
- by mikegunnz - at 2013.01.05 20:42:00
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315. URGENCY! This game lacks URGENCY! - in General Discussions [original thread]
BAM HUSQVARNA wrote: Odiain Suliis wrote: I would like to see how players will/will not defend their MCC, when that is item that they have bought with ISK. LOL. You honestly think players are always going to be in well organised Corps? An...
- by mikegunnz - at 2013.01.05 17:21:00
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316. URGENCY! This game lacks URGENCY! - in General Discussions [original thread]
Well said Battle. I'd love to see an Acquisition-like mode, where you have to attack the defending team, and steal and run off with an objective of some kind.
- by mikegunnz - at 2013.01.05 02:31:00
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317. Something we can all agree on. - in General Discussions [original thread]
Not sure why they don't just force you to buy them from market place. Maybe make it cost like 10-20k isk. If you want a BPO, throw that in for like 10,000 AUR.
- by mikegunnz - at 2013.01.05 00:43:00
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318. heavies - in General Discussions [original thread]
Mr Zitro wrote: KingBabar wrote: Mr Zitro wrote: -.- everything has weakness and advantages you might as well just say if it bleeds you can kill it right, then give me back my AR. Ohh no it was "OP"(overly popular) Again WTF? Whats ...
- by mikegunnz - at 2013.01.04 22:11:00
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319. Heavys, heavys everywhere! - in General Discussions [original thread]
Heavies are fine. Definitely not OP. They are expensive as shite, and have plenty of limitations. You just can't 1v1 them heads up as you would a random assault or scout, etc.
- by mikegunnz - at 2013.01.04 20:16:00
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320. Is it just me or is it becoming another boring/bland shooter? - in General Discussions [original thread]
Berserker007 wrote: Vrain Matari wrote: Jaiden Longshot wrote: Snake, I get that you are frustrated but I think you are exaggerating a bit: 1) The PROTO variants are way better than militia in every respect. If they weren't, you would s...
- by mikegunnz - at 2013.01.04 20:11:00
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