Pages: 1 2 3 4 5 6 7 8 9 10 20 |
421. Can Heavies have more HP now? - in General Discussions [original thread]
Only if the proto sniper rifles get a boost. I still need 9 hits and 2 reloads with a proto sniper rifle to down some heavies.
- by lrian Locust - at 2013.09.10 20:22:00
|
422. [BUG] Sniper rifle hit detection (possibly other weapons too) - in Technical Support/Bugs [original thread]
I experience the same. It's a huge problem for fragile scout snipers. When you don't land your first bullet, you usually end up dead.
- by lrian Locust - at 2013.09.10 18:14:00
|
423. Landing hits with a Sniper rifle but not dealing any damage. - in General Discussions [original thread]
This really needs to be fixed. If you miss as a scout, you usually end up dead. Especially with the cramped new maps, where it's very hard to keep distance, our saving grace. Last week I landed a (charged!) headshot on a merc. Blue flash, no dama...
- by lrian Locust - at 2013.09.10 18:11:00
|
424. Better motivation for snipers - in Feedback/Requests [original thread]
Mobius Kaethis wrote: This radar penalty per. shot plus the ability to mark targets will add utility to snipers and the weapon radar penalty would add a bit more danger to the role. Overall this would seem to have a balancing effect since it in...
- by lrian Locust - at 2013.09.10 18:01:00
|
425. Change the sniper rifle - in Feedback/Requests [original thread]
shaman oga wrote: There is no sway after a little time (less than a second at lvl5), maybe you are playing with an old DS3, my analog sticks are old and i can put them in running position without hold them, maybe the same happens to you. Just ...
- by lrian Locust - at 2013.09.10 15:53:00
|
426. Change the sniper rifle - in Feedback/Requests [original thread]
TheEnd762 wrote: There is always some initial sway, but he's saying there's no persistent sway when crouched, which there shouldn't be. Even when crouched for over a minute, there still is sway. Even with proficiency at 5. Where's that no "s...
- by lrian Locust - at 2013.09.10 15:19:00
|
427. Change the sniper rifle - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Before any fancy fixes, they need to fix the blue shield flare up I have had since 1.4 hit. Easy kils not registering damage. Thales and Kaaly are **** atm, maps where I can get 30-50 kills, not so much.... I get all the ...
- by lrian Locust - at 2013.09.10 15:18:00
|
428. Change the sniper rifle - in Feedback/Requests [original thread]
KaTaLy5t-87 wrote: Dust is the easiest game to snipe in because once you are crouched there is no scope sway. I think that being crouched should reduce scope sway but not eliminate it and I would be in favour of a system where you hold your bre...
- by lrian Locust - at 2013.09.10 15:11:00
|
429. Miltia Sniper Rifle - in General Discussions [original thread]
I do think that proto sniper rifles need a small buff: even with a fully charged shot and damage multipliers, most mercs need multiple shots to go down. A sniper OHK's nearly everything in other FPS's, so a proto sniper with damage mods shouldn't ...
- by lrian Locust - at 2013.09.10 14:57:00
|
430. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
KING CHECKMATE wrote: [Use at least 3 High powered slots for damage mods. get proficiency at least 3, AN THEN tell me you cannot 2-4 HKO anything. So anyone with an assault rifle can down anyone in a second or two, but an advanced or sniper ...
- by lrian Locust - at 2013.09.09 21:55:00
|
431. CCP, why do you hate snipers? - in Feedback/Requests [original thread]
TcuBe3 wrote: I'm not saying you aren't a team player but, statistically the worst players on the team with the least amount of contribution to the team are snipers. Sure there are great snipers out there, they are specialists. Too many peopl...
- by lrian Locust - at 2013.09.09 21:50:00
|
432. Rendering and draw distance - in General Discussions [original thread]
KenKaniff69 wrote: By the way, I also noticed you did a hush hush nerf to snipers as well. Nice to know that everyone is aware of this. Since the update, my sniper performs horrible. Part because of the rendering, part because of the additi...
- by lrian Locust - at 2013.09.09 19:24:00
|
433. Rendering and draw distance - in General Discussions [original thread]
You see this vast, empty plain ahead of you, but suddenly out of nowhere your bullet slams into that structure that wasn't rendered earlier. Just like playing Space Harrier II on the Commodore 64.
- by lrian Locust - at 2013.09.09 19:22:00
|
434. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Honestly, they should just change the redline mechanic so that they still exist, but friendlies have 30 seconds to a minute to exit it. Once they leave the redline, it applies the same timer to friendlies as well as ...
- by lrian Locust - at 2013.09.09 03:34:00
|
435. So, active scanner while not in squad. - in General Discussions [original thread]
DJINN leukoplast wrote: Personally I would like to see it a bit different: - Everybody has access to nanohives - Squads can only spawn on their own uplinks from within the squad - Those not in squad can spawn on uplinks only from others not in...
- by lrian Locust - at 2013.09.08 12:47:00
|
436. Actions speaks louder then words - in General Discussions [original thread]
Toyboi wrote: i dont know anyone who uses kb/m who is happy with the new aim! I don't know anyone who uses kb/m period!
- by lrian Locust - at 2013.09.07 15:23:00
|
437. Sniping in 1.4 - in General Discussions [original thread]
Same here. Shots don't seem to connect, say, about 20% of the time. I see a blue flare of the shield, but no decrease in shield or armor. Sniping's no fun if you sneak up, line up for a headshot and then it fizzles out, so they can kill me inste...
- by lrian Locust - at 2013.09.06 23:25:00
|
438. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Blake Kingston wrote: I think for the folk who love snipers (and just co-incidentally play as snipers), what you need is a game mode where snipers are not allowed, but in play, say between 30 seconds to 2 minutes, you just die while playing. It...
- by lrian Locust - at 2013.09.06 15:26:00
|
439. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Forge snipe - I actually do this, but it's only possible when the target is within 300M. Redline snipers usually exceed that by a large margin(You know, since they have a 500-1000M effective range) Although I agree ...
- by lrian Locust - at 2013.09.06 15:21:00
|
440. Things bad players say. - in General Discussions [original thread]
semperfi1999 wrote: Then if your going to be consistent you need to say the same thing for the scrambler rifles as the recoil/dispersion is similar or lower than the fully upgraded AR. I don't know, they hardly ever kill me and I have no exper...
- by lrian Locust - at 2013.09.06 15:13:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |