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61. Sniper rifles need buff... - in General Discussions [original thread]
Monkey MAC wrote: There is NO EXCUSE for redline sniping, period. Sure there is. On certain maps, the best sniping spots are from the redline. In one of them you have full view of the hacking terminal, plus 2 of the enemy's bases. Great for su...
- by lrian Locust - at 2014.04.19 02:02:00
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62. A Somewhat Complex Solution to Dust Matchmaking - in General Discussions [original thread]
Extremely cool concept, but I'm afraid this won't be realized in the next few years. Due to technical limitations and limited playerbase. What we need now is a quick fix to matchmaking, like discussed here: https://forums.dust514.com/default.aspx...
- by lrian Locust - at 2014.04.19 01:57:00
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63. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
IceShifter Childhaspawn wrote: Secondly we have never seen Scotty actually work. So we dont know if its broken. There are not enough players to support matchmaking. As long as Scotty puts 2 synched teams against a bunch of randoms, or 2 again...
- by lrian Locust - at 2014.04.18 22:32:00
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64. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
IceShifter Childhaspawn wrote: Biggest problem I can see with your fix is that a queue synced team on comms in a private chat will beat it. Secondly we have never seen Scotty actually work. So we dont know if its broken. There are not enough pl...
- by lrian Locust - at 2014.04.18 22:31:00
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65. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
Delta 749 wrote: Theres a world of difference between a guy having a 15% bonus over you and a guy having a 15% bonus along with mods that give more health and a suit with more slots letting him stack even more above you That's right, but if ...
- by lrian Locust - at 2014.04.18 22:28:00
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66. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
A'Real Fury wrote: short term base it off monthly kdr. the elite players are less likely to ruin this stat and keep it low just so they can play the less skilled players. even if they do they won't be able to go 30/1 often without moving up the...
- by lrian Locust - at 2014.04.18 22:20:00
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67. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
KILLER EI ITE16 wrote: My opinion to getting new players to stay is to add PVE so that then they have something to have fun in, it builds up their skills and isk so that when they want to play PVE they have a better chance. I agree, PVE is a ...
- by lrian Locust - at 2014.04.18 19:34:00
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68. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
Delta 749 wrote: Or heres a much simpler idea, let people queue up for different tiers of battle IE high sec allows up to standard, low sec up to adv and null sec being a free for all with after battle rewards adjusted to grant more/less in whi...
- by lrian Locust - at 2014.04.18 19:32:00
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69. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
The Robot Devil wrote: There are two things that can fix matchmaking. #1 Create multiple different areas that are security status based and then only allow a suit to be used that has a certain total meta number. The total meta would be all the ...
- by lrian Locust - at 2014.04.18 19:29:00
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70. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
Django Quik wrote: No matchmaking algorithm will work with ~3000 concurrent players worldwide; not within reasonable waiting times anyway. Here's an idea to help matchmaking - get more people playing the game and sort out the damn NPE so they ...
- by lrian Locust - at 2014.04.18 16:16:00
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71. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
Forever ETC wrote: This would have worked a year ago when we had 9,000 players. But right now the only solution is through gear. I don't think gear is that important. Good gun-game, knowing the maps, and teamwork are way more important.
- by lrian Locust - at 2014.04.18 15:57:00
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72. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
IceShifter Childhaspawn wrote: Need players to have matchmaking. No barrier between die-hards and die-oftens is the problem. Your idea is impractical because it is too easily gamed and that is the core issue. All these people want is to win. Th...
- by lrian Locust - at 2014.04.18 15:54:00
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73. How To Save Scotty: an idea for new matchmaking mechanic - in General Discussions [original thread]
Bad matchmaking leads to pubstomping and is one of Dust's biggest problems. More pubstomping, less new players that stay, leading to worse matchmaking and less income for CCP, and less conten, until the game dies. So, how to fix this? I assume t...
- by lrian Locust - at 2014.04.18 15:32:00
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74. The Thales - in General Discussions [original thread]
I love killing Thales users with my Thales :P
- by lrian Locust - at 2014.04.16 16:19:00
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75. Sniper rifles need buff... - in General Discussions [original thread]
Poonmunch wrote: The sniper rifles at the middle and lower ends of the spectrum are pretty near useless. You sometimes have to get four shots on a target to drop it. Two or three should be sufficient for fatties. The same goes for proto. There...
- by lrian Locust - at 2014.04.16 15:37:00
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76. Sniper rifles need buff... - in General Discussions [original thread]
..and, finally, I'd like to see the Rail Rifle from Red Faction from 2001. You know, the one that scopes and shoots through walls! :P
- by lrian Locust - at 2014.04.16 15:19:00
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77. Sniper rifles need buff... - in General Discussions [original thread]
...and dear CCP, PLEASE fix rendering distance and the annoying false red dot when you're aiming at someone behind cover. If I could be able to see it, I want it to render. If I can't shoot it, don't tell me I can.
- by lrian Locust - at 2014.04.16 15:18:00
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78. Sniper rifles need buff... - in General Discussions [original thread]
At the very least I'd like to see a buff in headshot damage, so leaving the redline, proper positioning and having good aim gets rewarded.
- by lrian Locust - at 2014.04.16 15:16:00
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79. Sniper rifles need buff... - in General Discussions [original thread]
Eko Sol wrote: Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. I do think snipers are underrated. But ...
- by lrian Locust - at 2014.04.16 15:11:00
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80. Shotgun damage. What is it really? - in General Discussions [original thread]
1 know one thing: if I'm close, they die.
- by lrian Locust - at 2014.04.10 15:19:00
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