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381. CPU usage and CPU affecting Skills - in Feedback/Requests [original thread]
I would like to have more base CPU, because all my fits are limited by CPU and always have PG to spare. The skilling, however, seems very balanced to me. General CPU+PG skills, the same PG and CPU specific skills, and weapon-specific skills that...
- by lrian Locust - at 2013.09.14 01:56:00
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382. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
The new maps are different and take some time to get used to, but I prefer these over the ones where all the action takes place in a big compound surrounded by emptyness. Some advice: - Get up close (but not too personal) - Look for new sniping s...
- by lrian Locust - at 2013.09.14 01:41:00
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383. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: 1500 hp is a walking LAV. (or low-flying dropship, lol?) At that point, the problem isnt sniper rifles. The problem is OP shielding. 'cause if a sniper rifle could take out a dropsuit with that much HP in one hit, I would...
- by lrian Locust - at 2013.09.14 00:47:00
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384. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: But gee, wasnt that *exactly* what you were asking before, previously? "[give me more power, just make it harder to hit the enemy...]" No, that wasn't exactly what I said. I said two things: - sniper rifles should have a...
- by lrian Locust - at 2013.09.13 23:39:00
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385. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: Then use a different one, if you want to "kill enemies". Again, "right tool for the right job". If you want "da big boom", you obviously should be using a charged. That's what I do most of the time, but with the Charge y...
- by lrian Locust - at 2013.09.13 22:10:00
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386. double isk bounty for wins - in Feedback/Requests [original thread]
lithkul devant wrote: However, I am not sure that even doubling the reward would work. I'm sure it would. At some point, ISK becomes a more limiting factor than SP. But I'm sure CCP doesn't want to make the difference to big, to discourage pub...
- by lrian Locust - at 2013.09.13 19:58:00
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387. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
TheEnd762 wrote: I don't like: More sway Breathing mechanic I approve of: More zoom Higher damage for sniper rifles Limiting sniper rifles to light sniper suit Sniper rifles can use a buff in general, but for a significant increase in power ...
- by lrian Locust - at 2013.09.13 19:48:00
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388. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Krom Ganesh wrote: After around 500m, mercs are not rendered. Occasionally a vehicle will be but not always. After some distance (perhaps 250-ish?), buildings switch to a low res model that is larger than the higher res model and physics mode...
- by lrian Locust - at 2013.09.13 19:43:00
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389. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: You seem to imply travelling "with" a squad. In that situation, sniper rifle is the wrong tool for the job. The right tool there is either AR, or scrambler rifle. Complaining "A sniper rifle doesnt suit my game style while...
- by lrian Locust - at 2013.09.13 19:42:00
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390. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: We dont need a more powerful sniper rifle. Two HEADSHOTS takes out most anyone. If you cant get two headshots, switch to using TAC variant. Try landing two headshots first. Then you'll notice that together they only do 62...
- by lrian Locust - at 2013.09.13 18:08:00
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391. "You have been scanned." - in General Discussions [original thread]
How about a low SP/ISK/CPU/PG module that picks up when you've been scanned? Should be easy to implement and has a lot of advantages: - mercs have the choice to use it or not - gives scanners the advantage that most mercs don't know they're being...
- by lrian Locust - at 2013.09.13 17:19:00
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392. "You have been scanned." - in General Discussions [original thread]
Knight Soiaire wrote: A problem with being told you've been scanned is Sniper hunting, if a Sniper ever gets the "You've been Scanned" message, you bet they're going to move. If I can't countersnipe a sniper because of cover, I use the scann...
- by lrian Locust - at 2013.09.13 17:12:00
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393. "You have been scanned." - in General Discussions [original thread]
Krom Ganesh wrote: On that note, there shouldn't be error margin messages for the scanner. Defeats the purpose of trying to beat the scanner if the person still knows you're there. I agree, with the high-range lvl 1 flux scanner, you can prett...
- by lrian Locust - at 2013.09.13 17:09:00
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394. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
I don't like the idea of limiting weapons to certain advanced fits. And very advanced weapons in the hands of a specialist might very well become OP. People will always find a way to exploit it. That's why every weapon should be balanced. That's w...
- by lrian Locust - at 2013.09.13 17:05:00
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395. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
I'm annoyed that it is relatively hard to kill by far most mercs with a sniper rifle. This makes it hard for a single sniper to kill his target, as it can take up to 8 consecutive hits, 2 reloads and 16 seconds with a proto sniper rifle to down a ...
- by lrian Locust - at 2013.09.13 16:46:00
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396. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
Nelo Angel0 wrote: It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before yo...
- by lrian Locust - at 2013.09.13 16:34:00
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397. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
Yokal Bob wrote: Ansiiis The Trustworthy wrote: Thales needs a nerf. i love the thale :) but im collecting them so only used it once I haven't seen a real Thale in my life. Well, my lives don't last very long. :) But I'm a dedicated sn...
- by lrian Locust - at 2013.09.13 16:25:00
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398. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
S Park Finner wrote: I came on an enemy sniper from behind at about 10 meters. I crouched, aimed down sight -- his head filled the center of the screen -- and my first shot missed. I killed him with the second. There's currently a problem wit...
- by lrian Locust - at 2013.09.13 16:18:00
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399. GTA 5 approaches! - in General Discussions [original thread]
Try hard indeed.
- by lrian Locust - at 2013.09.13 12:20:00
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400. Dynamic Sniping Vs Static Sniping - in General Discussions [original thread]
Nelo Angel0 wrote: It's pretty useful for counter sniping and killing medium suits. Since the regular snipers, and very rarely the charge, won't OHK infantry and sometimes you need the next few shots off quicker with little correction before yo...
- by lrian Locust - at 2013.09.13 12:16:00
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