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441. Things bad players say. - in General Discussions [original thread]
semperfi1999 wrote: lrian Locust wrote: Roy Ventus wrote: "The Assault Rifles have too far of a reach." That was me! But I still believe that it's true, when mercs have skilled into sharpshooter. It makes the AR too much of an allround ...
- by lrian Locust - at 2013.09.06 14:43:00
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442. Things bad players say. - in General Discussions [original thread]
Roy Ventus wrote: "The Assault Rifles have too far of a reach." That was me! But I still believe that it's true, when mercs have skilled into sharpshooter. It makes the AR too much of an allround weapon, as it's effective on close, medium and...
- by lrian Locust - at 2013.09.06 14:36:00
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443. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Shotty GoBang wrote: Reduce damage at range of ARs and ScRs. All good points, but especially this one: an AR with sharpshooter is as effective as a sniper rifle, outperforming nearly all weapons at close, medium and long range!
PS: Shotty,...
- by lrian Locust - at 2013.09.06 11:24:00
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444. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Protected Void wrote: If there was no way for us to beat the proto scanners, our entire advantage is gone the moment someone equips one. With scanners and visibility, you're either spotted or not. Whereas with, say, EHP changes to a suit, it ...
- by lrian Locust - at 2013.09.06 11:19:00
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445. A question about SP allocation - in General Discussions [original thread]
Monkey MAC wrote: They plan to remove ss completly, as it makes weapons operate outside there expected roles to well! Operation should either be mag size, ads zoom level, or max ammo, the kick doesnt need reducing anymore!! I agree, sharpshoot...
- by lrian Locust - at 2013.09.06 11:11:00
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446. A question about SP allocation - in General Discussions [original thread]
Monkey MAC wrote: By using a couple of profile damoners and skilling your dropsuit electronics you get your scout down to about 15db after that there is only 1 scanner that will be able to see you, and only for about 3 secs!! So you first have...
- by lrian Locust - at 2013.09.06 11:08:00
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447. Active Scanners...Acrive Scanners EVERYWHERE!!! - in General Discussions [original thread]
Reav Hannari wrote: KING CHECKMATE wrote: Cody Sietz wrote: Yeah, I always see "Scan Prevented" now. Which is a STUPID MECHANIC the fact that it says scan prevented. If im a Gal scout with 3 Profile dampeners hiding ALONE near an obje...
- by lrian Locust - at 2013.09.06 02:10:00
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448. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
Kodho wrote: One more item. Hit detection on sniper rifle sucks as well. It should not take three hits from a kaalakiota to take out a logi. I agree. I placed 4 fully charged shots on a heavy. Including one headshot. And 2 damage mods and full...
- by lrian Locust - at 2013.09.05 20:40:00
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449. Something wrong with hit detection? - in Feedback/Requests [original thread]
N1ck Comeau wrote: Could be lag on your end. Everybody including me reports that it is much better But then I wouldn't see the bullet connect and the flash of the shield. So it's something different than lag, isn't it?
- by lrian Locust - at 2013.09.05 20:36:00
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450. Something wrong with hit detection? - in Feedback/Requests [original thread]
Since 1.4 I often hit targets, but I don't seem to do any damage. I can see their shields flare, but no decrease in shields or armor. I once landed 4 charged sniper shots, including a headshot, on a heavy. While I was shooting him (or at least t...
- by lrian Locust - at 2013.09.05 20:00:00
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451. Anti Protostomping Solution - in General Discussions [original thread]
Paul Ellinas wrote: you know i can change my fitting in the battle??? That's why matching by gear alone wouldn't work. Besides, you'll get players with proto weapons and maxed skills running a basic suit and still annihilate newbies. Perhaps ...
- by lrian Locust - at 2013.09.05 17:15:00
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452. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
Signed. OP, thanks for starting the petition and getting us organised!
- by lrian Locust - at 2013.09.05 13:54:00
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453. Active scanners - in General Discussions [original thread]
Blaze Ashra wrote: Profile dampeners and precision enhancers are usefulish now. Precision enhancers don't affect active scanning (with scanners), just passive scanning (from your dropsuit). So don't bother, unless you have SP to spare!
- by lrian Locust - at 2013.09.05 03:29:00
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454. End to the Snipers - in Feedback/Requests [original thread]
lithkul devant wrote: I understand that passive scanning is important for a lot of classes, but it needs to be within a localized area of around 100m. Passive scanning is **** right now, because of the limited reach. Now if passive scanning c...
- by lrian Locust - at 2013.09.05 02:34:00
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455. End to the Snipers - in Feedback/Requests [original thread]
D legendary hero wrote: aim assist helps snipers and shotguns too Nope, a dev already confirmed that sniper rifles don't use aim assist.
And as a sniper, I'd rather have increased rendering distance than kill assist. If it's in ...
- by lrian Locust - at 2013.09.05 02:31:00
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456. Active scanners - in General Discussions [original thread]
I'm still not sure whether I like the scanner. Sure, it's great when you see enemies light up like a christmas tree, but I'm afraid that a) it's blowing my stealth, and b) it makes my enemies more aware. You can see enemies change behaviour once ...
- by lrian Locust - at 2013.09.05 02:21:00
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457. What do you guys think of the armor buff? - in General Discussions [original thread]
General Erick wrote: Aim for the head. I always ty to land a headshot on my first shot. But depending on the distance and scope, you often can't see the head clearly. If there's no cover and I can get a few shots in, I'll go for it anyway. Esp...
- by lrian Locust - at 2013.09.05 01:57:00
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458. What do you guys think of the armor buff? - in General Discussions [original thread]
Forlorn Destrier wrote: If memory serves, the Charge does what, 300HP of damage? +20% makes this about 360 per shot, times 4 shots you get 1440. Hmm... Math still seems broke - whey didn't you kill someone with 2000HP? That's 321.9 x 115 (pr...
- by lrian Locust - at 2013.09.04 23:38:00
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459. What do you guys think of the armor buff? - in General Discussions [original thread]
Garrett Blacknova wrote: One question for you, OP: Were you aiming for the head? Because I was. No, not at first. He was too far for me to see the head clearly. And I thought I could get a few shots in and would get him for sure. Besides, it's...
- by lrian Locust - at 2013.09.04 23:32:00
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460. What do you guys think of the armor buff? - in General Discussions [original thread]
Arkena Wyrnspire wrote: I too think it is an amazing idea to gimp a style of tanking because otherwise 'They're harder to snipe'. I didn't suggest to gimp a style of tanking. I'll just adapt my style of sniping, or evade targets that apparentl...
- by lrian Locust - at 2013.09.04 21:24:00
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