Pages: 1 2 3 4 5 6 7 8 9 10 |
221. Sticky:Operation Origin - in Announcement and Events [original thread]
Awry Barux wrote: iliel wrote: I don't understand how people got to 10k kills. The SP side of the event involves a double weekly cap - - just like any other double or triple SP event. As for the isk, without the pack, one needs to get 2k k...
- by iliel - at 2014.04.28 18:53:00
|
222. Sticky:Operation Origin - in Announcement and Events [original thread]
I don't understand how people got to 10k kills. The SP side of the event involves a double weekly cap - - just like any other double or triple SP event. As for the isk, without the pack, one needs to get 2k kills to cap 10mil isk. With origin su...
- by iliel - at 2014.04.28 16:19:00
|
223. Weapons finally feel balanced. - in General Discussions [original thread]
IceShifter Childhaspawn wrote: This build is awesome. Invisible suits, god-mode tanks, instadeath by combat rifle and protostomp after protostomp. DUST hasnt felt this cheap since they nerfed the AR the first few times. Loving it. Still think ...
- by iliel - at 2014.04.26 14:37:00
|
224. Cloaks and Complaints - in General Discussions [original thread]
Thurak1 wrote: People that so fiercely defend cloaks saying that they are balanced are funny as hell. O ya use your eyes. What you think people playing this game suddenly become selectively blind? Come on get your mind out of neutral and actual...
- by iliel - at 2014.04.25 18:12:00
|
225. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Cat Merc wrote: According to Iron Wolf Saber, the role of the Assault Suit is to constantly push forward, constantly keep the enemy suppressed, just all around make their lives a living hell. In order to do that, Assault suits need to be regene...
- by iliel - at 2014.04.22 22:15:00
|
226. Dirt Nap Squad - in General Discussions [original thread]
ISK Donation Collector wrote: I know that you say you're the best and it may be true but I don't know. Want to prove it? Want to show us that you are the best and you'll just beat us back into submission? Then put your ISK where your mouth is...
- by iliel - at 2014.04.21 17:31:00
|
227. [Bug] Redline Timer - in Technical Support/Bugs [original thread]
Running in and out of the redline is bugged. The timer continues for some interval after one exits the redline. This interval seems to vary according to how long I stay within the bounds of the redline. Also, once, I died with 4 seconds left on t...
- by iliel - at 2014.04.19 21:42:00
|
228. The ISK factor - in The War Room [original thread]
Hot dog stands. Clearly, that's the solution.
- by iliel - at 2014.04.15 06:08:00
|
229. CPM cloak discussion - in General Discussions [original thread]
Doshneil Antaro wrote: Well after playing the patch for some time, I wanted to throw in what I perceive to be the true unbalance the claoks have brought. let's start with the fact it requires one of the twenty racial suits to even detect some o...
- by iliel - at 2014.04.14 05:13:00
|
230. Are Heavies OP??? - in General Discussions [original thread]
VALCORE72 wrote: burst only has 4 shots befor over heat . how to handle ? send in 4 guys -dead heavy heavys . were never ment to be solod . that why we have short range . iv used the burst since 1.3. no one yelled op then and was just as good ...
- by iliel - at 2014.04.12 17:11:00
|
231. Are Heavies OP??? - in General Discussions [original thread]
Megaman Trigger wrote: HP wise, the Sentinel is just fine. They are, by design, supposed to be able to survive massive amounts of damage while dishing it out. The description for the suit even says they're the only Drop Suit that can reliably g...
- by iliel - at 2014.04.12 16:51:00
|
232. DUST514® Market Data - Hit PointsGǪ - in General Discussions [original thread]
G Torq wrote: iliel wrote: I'm pretty sure your statistics do not entail that more people are using RRs and CRs than HMGs, Shotguns, or ScRs. Rather, it entails that people using RRs and CRs are having to restock them the most (i.e., dying t...
- by iliel - at 2014.04.07 08:40:00
|
233. [Idea] Balance Matchmaking by Skill Levels - in Feedback/Requests [original thread]
Odigos Ellinas wrote: You can't do this by SP its a skill tree not a lvl based character. If someone spends his SP in one direction and the other all across the skill tree its not balanced. I agree. The skill point balancing won't work. One'...
- by iliel - at 2014.04.07 08:29:00
|
234. DUST514® Market Data - Hit PointsGǪ - in General Discussions [original thread]
I'm pretty sure your statistics do not entail that more people are using RRs and CRs than HMGs, Shotguns, or ScRs. Rather, it entails that people using RRs and CRs are having to restock them the most (i.e., dying the most). The same goes for the p...
- by iliel - at 2014.04.06 19:26:00
|
235. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Lightning xVx wrote: Auris Lionesse wrote: You go slower when you get shot? Seriously? That's some darksouls zweihander tier stupidity right there. I call this game the Dark Souls/Demon Souls of First Person Shooters, but that mechanic ne...
- by iliel - at 2014.04.06 19:12:00
|
236. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: iliel wrote: Items 1-5 are perfect. Item 6 seems like it could introduce a new form of district locking (for example, a corp transfers its district to an ally the moment that district comes online). Therefore, it is prob...
- by iliel - at 2014.04.06 07:26:00
|
237. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: I think we all realise that Planetary Conquest has some holes in it still and I think simple changes could be made to dramatically improve how PC 1.0 plays out. The current situation I think exemplifies some of the numerous ...
- by iliel - at 2014.04.06 02:07:00
|
238. Scouts with shotguns and cloaks. - in General Discussions [original thread]
Thurak1 wrote: Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoi...
- by iliel - at 2014.04.05 06:49:00
|
239. Scouts vs Sentinals - in General Discussions [original thread]
Leadfoot10 wrote: Charlotte O'Dell wrote: The cal is easily countered by one guy with a scanner . Given the new limitations of the scanner (cooldown and limited angle), how is the cal scout "easily countered"? Generally, Char, your posts...
- by iliel - at 2014.04.05 06:45:00
|
240. Y does everyone say logis shouldn't get bonus for using cloak? - in General Discussions [original thread]
deepfried salad gilliam wrote: running across enemy lines to revive a few players would be nice or to drop uplinks Logi's ought to be able to cloak as long as it is incompatible with the militia needle!
- by iliel - at 2014.04.04 03:16:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |