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Revelations 514
Red Star. EoN.
171
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Posted - 2014.04.23 16:43:00 -
[121] - Quote
Vinsarrow wrote:I have only read the 1st post of this & a little after but here is my thoughts.
Recall the days you could scan everywhere? If you were a Scout, and you see "You have been scanned" was really annoying.
Remember Scouts being made of paper?
Recall if you were a Scout you were just as easily spotable as a Heavy?
Well now the scout is actually playable.
What people are really annoyed about is the cloak & shotgun, being a smart scout includes being a sort of Assassin on the battle-feild & using good tactics such as watching points, ninja hacking, or tracking a target to kill is fine & is grand tactics.
The problem is it's no longer Cloak & Dagger - It's Cloak & Shotgun. The majority (not ALL) of scouts currently are Scouts with NO originality - Scouts who are only Scouts for the shotgun purposes.
They pump into shotgun, probably proto, get a low level cloak & a decent suit, & the best modules possible.
They run around 1 shotting everyone with them having no chance to react. Proto Heavy's with complex sheilds & armor are took down in seconds to these shotguns. That shouldn't be happening & that's the REAL issue. The cloak complaints is because it's a CLOAK it just annoys people when they go invisible, running around killing people like it's nothing.
The only nerfs needed in my opinion are possibly Combat Rifle Range & shotgun DMG.
To CCP - Do not be afraid to stand by something that isn't broken like how the AR was originally, or how the scout suits are now. Only fix what needs fix & if it's not broke don't fix it. You have people like CPM's & CCP LogiBro - they'll tell you the facts they see on the feilds.
I have to respectfully disagree. Proto Heavies are not being two shot by proto shotties. This coming from a SG Scout since closed beta and have all my SG skills at 4 and 5. I have seen several proto heavies at 1500+ EHP. I have seen several heavies take a full RE charge like a champ and keep walking. I have to literally push a SG into a heavies back and hope to pull off 3-5 shots point blank while trying to dodge the chaingun of death that will eviscerate me if it touches me. I also have to hope he doesn't, well....move during all of this. |
Revelations 514
Red Star. EoN.
171
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Posted - 2014.04.23 16:46:00 -
[122] - Quote
Jotun Izalaru wrote:Onesimus Tarsus wrote:I like that you didn't even mention Amarr scouts. CCP forget them, why shouldn't the rest of us? seriously just get rid of the cloak altogether, 1.7 was balanced dampener wise and scouts just needed a little push to achieve true parity stop conceding that cloaks are 'here to stay'. they're ****** and kinda boring to use and if CCP didn't botch map design from square one there would be no niche for the cloak at all. If you have to have it altogether than ditch the dampening bonus and give scouts a real skill rather than a CPU/PG reduction on cloaks and then we'll see a lot less slayer cloaks and a lot more stealth-oriented scouts.
Not sure your a Scout. A little push would not have achieved parity, the Scout was in a rough spot for about 8 months for this very reason. Also, I find cloaks are quite fun indeed, both using and killing those who use. |
Revelations 514
Red Star. EoN.
171
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Posted - 2014.04.23 16:53:00 -
[123] - Quote
TechMechMeds wrote:Brick tanked cloak scrubs are the problem I believe so we need to keep in mind that proper scouts are not the problem. I believe simply setting the CPU and pg cost for cloaks higher would help. That way its either brick tanked scrub or hidden scrub but not both.
I have a scout alt with 17mil sp FYI, its amarr and I run either light assault or ninja fit depending on my squad composition. I have experimented and I can produce a fit that not only has better stats than an assault but it can also cloak. I know the amarr scout is supposed to be more assault oriented but seriously now lol. Its HP is slightly less but its quicker and can cloak with proto weapons. I do not use that fit though and deleted it after completing it, I cannot bring myself to run that easy mode bull sht and of course, it is proto amarr scout.
Why increase the cloak fitting costs and not the plating? Or even better reduce the cost of kincats as they are ridiculously hard to equip and stack for something that doesn't give your normal movement any boost.
I would prefer a bigger kincat bonus or lower fitting req and a kincat variation that affects normal movement speed rather than sprint. |
Dexter307
The Unholy Legion Of DarkStar
1464
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Posted - 2014.04.23 16:58:00 -
[124] - Quote
Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. Don't attack objects by yourself It's as simple as that Scouts are best at picking off lone targets |
Revelations 514
Red Star. EoN.
171
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Posted - 2014.04.23 16:58:00 -
[125] - Quote
Thurak1 wrote:Cloak is easy mode. I should be the proof of that. Before 1.8 i have played a scout for maybe 20 minutes. Now with cloaks in 1.8 i am a beast when i run my cheap BP dragonfly suit with only a shotgun and a cloak (not enough pg or cpu to fit anything else) Running this ultra squishy dropsuit that has under 250 hps i typically go 20/2
So tell me again how such a combination is balanced? I cant tell you how many times i have run right past enemy players and they do not notice me. The shimmer probably does not work properly otherwise i am sure they would have at least taken a second look. Remember people in a FPS lagg also plays a huge part of the game a shimmer effect might actually happen on a players screen far too late for them to actually ever see the shimmer.
Granted i like having this suite because the only things i pay for on it are the shotgun and cloak so its ultra cheap and i get pretty nice war points running it. However i think something should be done to make it more possible to counter a cloak. Situation awareness is not it.
I promise you are exaggerating. You played a scout for 20 min, you constantly go 20/2 with a bpo scout suit and only SG/Cloak. On both counts I call BS. The style that a scout promotes basically dictates you camp, meaning your scores will not consistently be 20+ kills, or you speed into everything, meaning your deaths will not consistently be 2-. You may get the occasional good game where you land those scores but acting like it's common, not happening even in pubs. If you are now thinking, "Yes that sounds right", then allow me to remind you that a "good" player should do this and therefore nothing is wrong. Are you sure you didn't just start a new character and troll the academy? |
NAV HIV
The Generals General Tso's Alliance
1548
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Posted - 2014.04.23 17:01:00 -
[126] - Quote
Bormir1r wrote:Louis Domi wrote:Funniest **** ever is when anything but a scout uses a cloak LMAO i killed this commando MKO using a bolt pistol only... The guy had his cloak on and i spotted him about 40m away took my pistol and started shooting, the cloak took so much fitting requirements he probably couldnt put anything else, killed him in a clip Yea they're called 'cloakmandos'. Usually only the proto ones are somewhat decent at it but it's a hard life for them to go invisible sometimes.
I made a Smart Commando rage quit lol... Cause he thought a cloak would make him better. |
Jotun Izalaru
Goonfeet
103
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Posted - 2014.04.24 21:41:00 -
[127] - Quote
Revelations 514 wrote:Not sure your a Scout. A little push would not have achieved parity, the Scout was in a rough spot for about 8 months for this very reason. Also, I find cloaks are quite fun indeed, both using and killing those who use.
Revelations 514 wrote:Why increase the cloak fitting costs and not the plating? Or even better reduce the cost of kincats as they are ridiculously hard to equip and stack for something that doesn't give your normal movement any boost.
I would prefer a bigger kincat bonus or lower fitting req and a kincat variation that affects normal movement speed rather than sprint.
Revelations 514 wrote:I promise you are exaggerating. You played a scout for 20 min, you constantly go 20/2 with a bpo scout suit and only SG/Cloak. On both counts I call BS. The style that a scout promotes basically dictates you camp, meaning your scores will not consistently be 20+ kills, or you speed into everything, meaning your deaths will not consistently be 2-. You may get the occasional good game where you land those scores but acting like it's common, not happening even in pubs. If you are now thinking, "Yes that sounds right", then allow me to remind you that a "good" player should do this and therefore nothing is wrong. Are you sure you didn't just start a new character and troll the academy?
Honestly, after reading this, it sounds like the reason you're pushing hard to keep the scout OP is because you're terrible at it.
Sorry dude. I can run proto nearly everything even while doubling up on kincats and the only thing it requires is getting the fitting skills, kincats are fine.
Scouts need a better base speed, for sure, but if 1.8 gave us that and the extra equipment slot and changed nothing at all about dampening and left cloaks out entirely, we'd be balanced with everything just fine. |
Black SlaverX
Seykal Expeditionary Group Minmatar Republic
168
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Posted - 2014.04.24 21:56:00 -
[128] - Quote
Bormir1r wrote:This is ridiculous. People are whining way too much about the cloak. They say it's a "crutch" for "******-players" pre-1.8, which is absolute BS. And these are the people who just say the cloak is "trash" and provide NO proper and logical explanation as to why it's even "garbage" in the first place. They don't even say why they couldn't see them. Players like Judge Rhadamanthus have video proof as to what extent the cloak is visible, and he even states that the cloak isn't even broken, rather it's just harder to see scouts in certain lighting areas, which is completely fine because the scout is using the environment to hide itself. Another problem is that people are STILL used to just looking at their radars and expecting to see EVERYTHING, and now when cloaks help hide scouts from the radars, they complain they can't see scouts when they get shotgunned, which is true because they aren't even looking at what's even right in front of them on their screen since they're too busy looking at their ******* radar!
Another reason why people are against cloaks is because they're really angered at the "brick-tanked" scouts, who shove armor plates up their ass to act like Assaults. Why are you getting pissed off by the cloaks, channel your fury into armor plates, which provide way too much eHP for such a small movement penatly.
Seriously if you're looking at your radar instead of the main screen right in front of you, don't be surprised when a "blue-outlined" scout comes up running to you and pops with you a shotgun.
Cloaky-crutcher spotted.
Watch your back because I might be there.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
395
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Posted - 2014.04.25 12:09:00 -
[129] - Quote
Black SlaverX wrote:Bormir1r wrote:This is ridiculous. People are whining way too much about the cloak. They say it's a "crutch" for "******-players" pre-1.8, which is absolute BS. And these are the people who just say the cloak is "trash" and provide NO proper and logical explanation as to why it's even "garbage" in the first place. They don't even say why they couldn't see them. Players like Judge Rhadamanthus have video proof as to what extent the cloak is visible, and he even states that the cloak isn't even broken, rather it's just harder to see scouts in certain lighting areas, which is completely fine because the scout is using the environment to hide itself. Another problem is that people are STILL used to just looking at their radars and expecting to see EVERYTHING, and now when cloaks help hide scouts from the radars, they complain they can't see scouts when they get shotgunned, which is true because they aren't even looking at what's even right in front of them on their screen since they're too busy looking at their ******* radar!
Another reason why people are against cloaks is because they're really angered at the "brick-tanked" scouts, who shove armor plates up their ass to act like Assaults. Why are you getting pissed off by the cloaks, channel your fury into armor plates, which provide way too much eHP for such a small movement penatly.
Seriously if you're looking at your radar instead of the main screen right in front of you, don't be surprised when a "blue-outlined" scout comes up running to you and pops with you a shotgun. Cloaky-crutcher spotted. I believe Judge's words were "invisible" and "invisible at full sprint on certain backgrounds"
Yea but like i said in the OP, the lighting of the environment allowed that level of "invsibility" and Judge was about 30-40m away. Had Judge been below 10m he could probably see the outline of the scout. If you noticed in the video, almost all of the instances where scouts were very "invisible" were when he was about 30-50m away, and that's quite far for the human eye to catch cloaked scouts. Oh, and if you believe I'm a cloaky crutch, then take away cloaks and I'll speed tank the **** out of you.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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Asha Starwind
829
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Posted - 2014.04.25 13:43:00 -
[130] - Quote
My thoughts on some of the ideas in this thread
- Removing the dampening bonus
I wouldn't mind this change but I feel like it wouldn't do anything towards addressing the real issues. As it would only knock brick tanking scouts down a just peg but would royally screw all others.
I would prefer a small scan profile penalty of 3/4/5 scan db added per bas/enh/comp armor plate instead.
- Fluxes disable cloaks
No, just screws over shield tanked scouts.
Instead cloak depletes at a faster rate when under fire (2-3x normal rate when being fired upon and hit)
I'd also like to add that cloak duration is too long and they need to be shortened. 30 seconds, that's the duration of the basic cloak that is more than enough time to get anywhere, position oneself perform a hack, whatever it may be.
I'd suggest
30 seconds across all tiers 20/15/10 second recharge duration
Users would have think more tactically when deploying their cloak (e.g.before going into hot areas), instead of leaving it always on and/or camping objectives and spawns.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Bormir1r
Fatal Absolution Dirt Nap Squad.
395
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Posted - 2014.04.25 16:10:00 -
[131] - Quote
Asha Starwind wrote:My thoughts on some of the ideas in this thread
- Removing the dampening bonus
I wouldn't mind this change but I feel like it wouldn't do anything towards addressing the real issues. As it would only knock brick tanking scouts down a just peg but would royally screw all others.
I would prefer a small scan profile penalty of 3/4/5 scan db added per bas/enh/comp armor plate instead.
- Fluxes disable cloaks
No, just screws over shield tanked scouts.
Instead cloak depletes at a faster rate when under fire (2-3x normal rate when being fired upon and hit)
I'd also like to add that cloak duration is too long and they need to be shortened. 30 seconds, that's the duration of the basic cloak that is more than enough time to get anywhere, position oneself perform a hack, whatever it may be.
I'd suggest
30 seconds across all tiers 20/15/10 second recharge duration
Users would have think more tactically when deploying their cloak (e.g.before going into hot areas), instead of leaving it always on and/or camping objectives and spawns.
I almost completely agree, but you're reductions to the time of cloaking is kind of pointless because the recharging time at the durations you provide are just too small to even make a difference. You would literally wait 5 seconds and you're back to cloaking....that doesn't really do much. I don't really a need to change cloak durations, I mean they should fix the bug, just for the sake of it being a bug, but the cloak is mostly fine.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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iliel
Capital Acquisitions LLC Dirt Nap Squad.
33
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Posted - 2014.04.25 18:12:00 -
[132] - Quote
Thurak1 wrote:People that so fiercely defend cloaks saying that they are balanced are funny as hell. O ya use your eyes. What you think people playing this game suddenly become selectively blind? Come on get your mind out of neutral and actually engage your brain. If someone actually sees a shimmer they sure as heck are going to pop a shot off at it.
It is re-producible that the cloak doesn't even drop fully by the time a scout can fire. So what makes you think there isnt also some sort of issue where the shimmer sometimes might not even be on the other players screen?
Clearly being able to shoot before de-cloaked is not working as intended.
But you cloak fanboys are just going to defend it tooth and nail because you can not possibly consider any thing else and you want to vainly believe that it is actually your superior tactics ( LOL! ) that enable you to get so many kills with so few losses.
I am willing to admit using cloak and shotgun is a easy mode crutch when i use it.
If being a cloaked scout with scotgun is easy mode then why is it that OH and RONIN aren't owning this game right now? I think i'd like to see you in a match to find out the real KD you'll be getting in matches with that suit...
As far as I can tell the people who complain about scouts (except Thurak if we are to believe him) are heavy users who are too lazy to have to turn and shoot and who would much rather just hold the fire button all match and go 20 and 0. The game is already nearing this point. I guess it'll help out the NPE if, in the tutuorial, it directs you to be a heavy.
However, is it worth it to buff NPE at the cost of vet gameplay? I mean: if all I have to do to win is get a Gal or Amarr heavy and take an LAV or DS to a point and sit there, do you think I'll or any other legit player will actually play this game other than for PC? |
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