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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10634
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Posted - 2014.04.26 06:07:00 -
[31] - Quote
LOL balance
KAGEHOSHI Horned Wolf wrote:In 1.8 creates new set of rifle balance issues with the damage per second of rifles of the same type (particularly the assault type). It is necessary that everyone understands what is meant by type, & CCP's plan for the racial "assault rifles" before moving forward. This is a quote from CCP Remnant on what rifle types and variants. "The idea being that each race will have it's base variant be Assault (Gallente), Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on."It is also important to know the ranges of weapons of different damage profiles. Can be found here, from 1.7 weapon dev blog. Assault typeAR (hybrid-plasma damage profile: short range) Assault SCR (laser damage profile: medium to long range) Assault RR (hybrid-railgun damage profile: long range) Assault CR (projectile damage profile: short-medium range) Tactical typeSCR (laser: medium to long range) Tactical AR (hybrid-plasma: short range) *Future tactical variants for RR (hybrid-railgun: long range) *Future tactical variants for CR (projectile: short-medium range) Burst typeCR (projectile: short-medium range) Burst AR (hybrid-plasma: short range) *Future burst variants for RR (hybrid-railgun: long range) *Future burst variants for SCR (laser: medium to long range) Breach typeRR (hybrid-railgun: long range) Breach AR (hybrid-plasma: short range) *Future breach variants for SCR (laser: medium to long range) *Future breach variants for CR (projectile: short-medium range) [Comparison]So we have identified the types, & their comparative ranges (short to long, everything in between) within the type. Now lets compare the rifles by type using 1.8 stats. All stats prototype. AssaultAR: 412.5 DPS, shortest range (45 optimal/78 effective) aCR: 420, short-medium range (56/84) aSCR: 420.59, medium-long range (56/90) aRR: 400, longest range (75/102) TacticaltAR: 462 DPS (acheivable without modded controller), 69.3 damage per shot, restrictive ROF (you can tap R1 faster than it can shoot). Shortest range range (57/84) SCR: 841.17 DPS (not acheivable without modded controller), 71.5 damage per shot, non-restricive ROF. Medium-long range (75/96) BurstbuAR: 474.38 DPS, shortest range (50/78) CR: 594 DPS, short-medium range (67/84) BreachbrAR: 330, shortest range (46/78) RR: 397.69, longest range (75/102) [Conclusion] The assault SCR is OP compared to the AR; has both more DPS, on top of more range. Perhaps if the aSCR had overheat play a bigger factor, it would be balanced.
The assault CR is OP compared to the AR; has both more DPS, on top of more range.
The assault RR does have less damage per second in exchange for range, but it gets 30 meters more optimal to deal full damage in exchange for only 12.5 less damage per second. The aRR gets the much better end of the deal. The spool-up time may be enough to balance things, but not clear at this point.
The tactical AR sucks compared to the SCR. SCR has more damage per shot, more rate of fire, way more range, the charge shot ability, better hipfire accuracy; unless you're really really bad at managing overheat, there is no reason to use the tac AR over the SCR.
The burst AR sucks compare to the CR. CR has more massively more DPS, & more range.
The breach AR sucks compared to the RR. Less range, less DPS, less magazine size, there's just no reason to ever use the breach AR.
While not of the same type, the AR & RR are comparable because they are both automatic. The AR has about 14 points more damage per second, but the RR gets 30 meters more optimal range to do full damage in. While it is a tradeoff, it seems far from equitable; the RR gets the better end of that deal.
All weapons of the AR family pretty much suck.[Solutions]Rifles need to be balanced against others of the same type: the tac AR balanced against the SCR, or assault CR against the AR, etc. The main thing is the DPS vs range is not something CCP seems to actively think of as a tradeoff for weapons. Generally ( meaning not always, yes there are other factors ) If a weapon has more DPS than another of the same type, it should have less range; likewise, if a weapon has less range, it should have more DPS. The AR weapon family has the least ranges within whatever type they are in, they should have the highest DPS within their types.
The CR weapon has the 2nd least ranges within whatever type they are in, they should have the 2nd highest DPS within their types.
The SCR weapons has the 2nd most ranges within whatever type they are in, they should have the 2nd lowest DPS within their types. Overheat should be factored in as well.
The RR weapons has the most ranges within whatever type they are in, they should have the lowest DPS within their types. Spool up time should also be factored.
Instead of nerfs, ARs should be buffed.
There is still the projectile damage profile as a whole which gives a net damage advantage, the slow-down-wh...
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
733
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Posted - 2014.04.26 07:36:00 -
[32] - Quote
List of light weapons outperformed in every aspect by any combat rifle
- Assault Rifles
- Burst Assault Rifles
- Breach Assault Rifles
- Scrambler Rilfes
- Assault Scrambler rifles
- Mass drivers(Who needs to aim?)
- lolplasmacannons
The combat rifles are so easy to use compared to 80% of the weapons still which is a huge problem.
TDBS
My * points to her interface{} if you know what I mean
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
497
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Posted - 2014.04.26 07:45:00 -
[33] - Quote
The AR need some work. It should be the gun that we that love to be in your face should go for, now it's the CR.
And yeah I use the SG also, however the CR outperforms the AR within the AR optimal and have a better range.
War never changes
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Athena Sentinel
SOE Knights Templar
281
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Posted - 2014.04.26 07:48:00 -
[34] - Quote
T8R Raid wrote:Every weapon on here feels proper for the first time. I can find a counter to anything it seems. Only thing i can't counter is double stacked proto squads. In all reality good for them. But AV isnt super over powered, tanks can be taken out with a single AVer fighting with his head. Campers can be dropped by a scout. The ones complaining are people who don't "live by the sword, die by the sword." I love this build. Heavies in LAV's (Rascal, named for motorized wheelchairs for the handicapped) are some of my favorite things to destroy, cause they usually have some idiot thinking he can get easy kills with a full proto suit if he blindsides someone. Fight with your head, never back down, die yelling f*ck you at your enemy, NEVER RUN AWAY.
I could say snipers are weak - But really who cares about them? |
Gemini Cuspid
Amarr Templars Amarr Empire
20
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Posted - 2014.04.26 09:15:00 -
[35] - Quote
T8R Raid wrote:Every weapon on here feels proper for the first time. I can find a counter to anything it seems. Only thing i can't counter is double stacked proto squads. In all reality good for them. But AV isnt super over powered, tanks can be taken out with a single AVer fighting with his head. Campers can be dropped by a scout. The ones complaining are people who don't "live by the sword, die by the sword." I love this build. Heavies in LAV's (Rascal, named for motorized wheelchairs for the handicapped) are some of my favorite things to destroy, cause they usually have some idiot thinking he can get easy kills with a full proto suit if he blindsides someone. Fight with your head, never back down, die yelling f*ck you at your enemy, NEVER RUN AWAY. White knighting isn't a supported commentary on the Dust forums |
Dauth Jenkins
Ultramarine Corp
503
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Posted - 2014.04.26 09:23:00 -
[36] - Quote
Tectonic Fusion wrote:IceShifter Childhaspawn wrote:This build is awesome. Invisible suits, god-mode tanks, instadeath by combat rifle and protostomp after protostomp. DUST hasnt felt this cheap since they nerfed the AR the first few times. Loving it.
Still think we should have flying invisible scouts. We should reduce all AV grenades to one (cant let them have hope) Tanks assuredly need more grid, cpu and bonuses against infantry. Whats the point of mounting a railgun if you cant shoot at the teeny tiny targets from 5m? It takes more skill to shoot infantry with a tank than a shotgun.
All the QQers should just face reality: The tactical shooter is dead. Cheap, easy, OHK gameplay is the future -but not for snipers. Skill a scout, skill a tank, skill straight to proto suits and the combat rifle. You'll start winning then. Invisible suits are counter-able by trained killer eyes like mine, "god-mode" tanks are counter-able by less god-mode tanks and AV, the combat rifle is only good because the AR and Scrambler Rifle aren't balanced, so yes it is the best option. And this game does need tiercide which should stop protostomping (but I assure you...it won't stop the better players from stomping the crap outta you). I personally don't have a problem taking out proto guys in my adv caldari scout, especially the brick tanked guys who are extremely easy to see while cloaked.
Killed a triple rep tank with proxies today... so yea, tanks can be defeated.
-Sincerely
--The Dual Swarm Commando
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Luk Manag
of Terror TRE GAFFEL
424
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Posted - 2014.04.26 13:28:00 -
[37] - Quote
A lot of the nerf-buff arguments conveniently omit relevant performance characteristics to support their favorite weapon or play-style. If they want to nerf the something, they conveniently forget damage per clip, or how fast you can run out of ammo - completely. You usually don't need nanohives when you run with an AR, but you will need them with a MD or SL (or ACR).
The RR is still good, especially on a Caldari Assault or Commando, but it isn't the only winning option in 1.8. The delayed fire mechanism just killed the twitch shooter fun, but it was so powerful everyone had to use it or die to it. The RR is still the best long range gun. The bonuses to armor damage are still valuable too, both the CR and RR benefit from all the plate stacked suits running around.
The ACR has the least DPS, highest ISK price, the least damage per clip, and more quickly depletes the ammo reserves, but it's the most fun because it works like an FPS gun is supposed to work. If you put in charge up time, or overheating suicide mechanisms, less people will use them...unless there's a clear advantage.
I have fits with all of the different proto level rifles, and there's a time for all of them...so yeah, with regards to the primary infantry weapons, there's balance.
There will be bullets. ACR+SMG [CEO of Terror]
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4915
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Posted - 2014.04.26 13:31:00 -
[38] - Quote
LT SHANKS wrote:My PLC is not balanced.. Git gud.
I was in a gal commando with a plc, holding a doorway like Thermopylae against the hordes of reds.
I'm from the weird side of the internet
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Joel II X
Dah Gods O Bacon
2440
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Posted - 2014.04.26 13:47:00 -
[39] - Quote
AR beaten at its own optimal by CR.
CR damage profile and RoF. Reminds me of the Tac days of old.
Plasma Cannon being pretty useless at AV.
Shotgun hit detection. I also seem to be hitting only one pellet at 0 range with my target at the dead center of my reticle, like Cat Merc keeps bringing up.
RR QQ (just kidding)
Flaylock Pistol needs to be full proto to do be of SOME help.
Yesterday, I knifed a dude twice and did no damage. What is this? 1.4?
Ion Pistol... everything.
Bolt Pistol ha delayed damage (not a balance problem, but I wanted to mention it, anyways)
There's more, but I've got some driving to do. Until next time. |
Aisha Ctarl
Praetoriani Classiarii Templares
4522
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Posted - 2014.04.26 14:12:00 -
[40] - Quote
Just read your title, no, CR is vastly OP and AR is UP.
=^,.,^=
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Tweaksz
Jaded Clones
57
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Posted - 2014.04.26 14:13:00 -
[41] - Quote
T8R Raid wrote:Every weapon on here feels proper for the first time. I can find a counter to anything it seems. Only thing i can't counter is double stacked proto squads. In all reality good for them. But AV isnt super over powered, tanks can be taken out with a single AVer fighting with his head. Campers can be dropped by a scout. The ones complaining are people who don't "live by the sword, die by the sword." I love this build. Heavies in LAV's (Rascal, named for motorized wheelchairs for the handicapped) are some of my favorite things to destroy, cause they usually have some idiot thinking he can get easy kills with a full proto suit if he blindsides someone. Fight with your head, never back down, die yelling f*ck you at your enemy, NEVER RUN AWAY. Ccp finally broke someone... My condolences.
Unicorn GalScout with TAR/BAR and IoP/BoltP.
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Moochie Cricket
Fatal Absolution Dirt Nap Squad.
716
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Posted - 2014.04.26 14:32:00 -
[42] - Quote
Atiim wrote:T8R Raid wrote:tanks can be taken out with a single AVer fighting with his head. C. *Calls In Triple Rep Madrugar*
*Calls in Jihad Jeep*
"Military training is preferable, but anyone who can fly a plane would be useful."
"I can fly. I'm pilot."
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Pvt Numnutz
R 0 N 1 N
1137
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Posted - 2014.04.26 14:34:00 -
[43] - Quote
Atiim wrote:Ridire Greine wrote: Oh my god! Finally! Someone else that understands alpha damage!
(>o_o)> - i luv u
How bad a tanker do you have to be to leave your weakspot exposed to AV? A good one |
iliel
Capital Acquisitions LLC Dirt Nap Squad.
33
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Posted - 2014.04.26 14:37:00 -
[44] - Quote
IceShifter Childhaspawn wrote:This build is awesome. Invisible suits, god-mode tanks, instadeath by combat rifle and protostomp after protostomp. DUST hasnt felt this cheap since they nerfed the AR the first few times. Loving it.
Still think we should have flying invisible scouts. We should reduce all AV grenades to one (cant let them have hope) Tanks assuredly need more grid, cpu and bonuses against infantry. Whats the point of mounting a railgun if you cant shoot at the teeny tiny targets from 5m? It takes more skill to shoot infantry with a tank than a shotgun.
All the QQers should just face reality: The tactical shooter is dead. Cheap, easy, OHK gameplay is the future -but not for snipers. Skill a scout, skill a tank, skill straight to proto suits and the combat rifle. You'll start winning then.
Your forgot heavies . . . Nevermind, you're right, why skill into heavies when their milita suits can take out any other proto suit in the game? |
Mordecai Sanguine
What The French Red Whines.
607
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Posted - 2014.04.26 14:41:00 -
[45] - Quote
T8R Raid wrote:Every weapon on here feels proper for the first time. I can find a counter to anything it seems. Only thing i can't counter is double stacked proto squads. In all reality good for them. But AV isnt super over powered, tanks can be taken out with a single AVer fighting with his head. Campers can be dropped by a scout. The ones complaining are people who don't "live by the sword, die by the sword." I love this build. Heavies in LAV's (Rascal, named for motorized wheelchairs for the handicapped) are some of my favorite things to destroy, cause they usually have some idiot thinking he can get easy kills with a full proto suit if he blindsides someone. Fight with your head, never back down, die yelling f*ck you at your enemy, NEVER RUN AWAY.
And then you see a CR crushing Armor / Shield / Heavies in less than a sec with his ****** up damage profile : -5% shield +25% Armor, yeah Soooo balanced.
RR/Explosives counter Armor. (And shield....because it's so low for everyone) AR / ScR counter shield. CR counter everything that is not a vehicule.
With new proficiencies, Anti-armor weapons became totally OP and Anti-shield weapon became totally underdog. You can't say "balance"
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LT SHANKS
Amarr Templars Amarr Empire
1947
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Posted - 2014.04.26 14:55:00 -
[46] - Quote
Scheneighnay McBob wrote:LT SHANKS wrote:My PLC is not balanced.. Git gud. I was in a gal commando with a plc, holding a doorway like Thermopylae against the hordes of reds. I was in a gal scout with a plc, using it as shotgun against unsuspecting reds.
I went 21-1 that match, but I still feel it's not balanced. |
Cheydinhal Guard
Namtar Elite Gallente Federation
82
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Posted - 2014.04.26 15:32:00 -
[47] - Quote
THUNDERGROOVE wrote:List of light weapons outperformed in every aspect by any combat rifle
- Assault Rifles
- Tactical Assault Rifles
- Burst Assault Rifles
- Breach Assault Rifles
- Scrambler Rilfes
- Assault Scrambler rifles
- Mass drivers(Who needs to aim?)
- lolplasmacannons
The combat rifles are so easy to use compared to 80% of the weapons still which is a huge problem. The AR and all of it's variants are being outperformed by every other rifle, not just the CR. The PLC is outperformed by literally EVERYTHING. Why are you even comparing the mass driver with a rifle? They promote two completely different play styles. Your argument is invalid.
Full-time GalLogi, overtime CalScout.
Nulli secundus
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