Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
Jack 3enimble wrote: iliel wrote: One Eyed King wrote: It DOES have precision. The reason it has a bonus to precision is because of its limited number of High Slots. Similarly, Caldari have a dampening bonus because of their limited num...
- by iliel - at 2014.08.26 01:32:00
|
42. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
Cody Sietz wrote: iliel wrote: Why does Gal Scout have precision? Makes it so unbalanced against Min Scouts - - which need to literally use all of their low slots to hide from it. Give Gal Scout something else - - like damage buff to shotgun...
- by iliel - at 2014.08.26 01:30:00
|
43. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
gustavo acosta wrote: taxi bastard wrote: Ryme Intrinseca wrote: iliel wrote: Why does Gal Scout have precision? Makes it so unbalanced against Min Scouts - - which need to literally use all of their low slots to hide from it. Give Gal...
- by iliel - at 2014.08.26 01:27:00
|
44. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
One Eyed King wrote: taxi bastard wrote: Ryme Intrinseca wrote: iliel wrote: Why does Gal Scout have precision? Makes it so unbalanced against Min Scouts - - which need to literally use all of their low slots to hide from it. Give Gal ...
- by iliel - at 2014.08.26 01:25:00
|
45. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
One Eyed King wrote: It DOES have precision. The reason it has a bonus to precision is because of its limited number of High Slots. Similarly, Caldari have a dampening bonus because of their limited number of Low Slots. wrong, cal has damp...
- by iliel - at 2014.08.26 01:23:00
|
46. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
taxi bastard wrote: Ryme Intrinseca wrote: iliel wrote: Why does Gal Scout have precision? Makes it so unbalanced against Min Scouts - - which need to literally use all of their low slots to hide from it. Give Gal Scout something else - -...
- by iliel - at 2014.08.26 01:21:00
|
47. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
Ryme Intrinseca wrote: iliel wrote: Why does Gal Scout have precision? Makes it so unbalanced against Min Scouts - - which need to literally use all of their low slots to hide from it. Give Gal Scout something else - - like damage buff to sh...
- by iliel - at 2014.08.26 01:20:00
|
48. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
Ghosts Chance wrote: iliel wrote: Why does Gal Scout have precision? Makes it so unbalanced against Min Scouts - - which need to literally use all of their low slots to hide from it. Give Gal Scout something else - - like damage buff to shot...
- by iliel - at 2014.08.26 01:19:00
|
49. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
Why does Gal Scout have precision? Makes it so unbalanced against Min Scouts - - which need to literally use all of their low slots to hide from it. Give Gal Scout something else - - like damage buff to shotgun (just as min has damage buff to nova...
- by iliel - at 2014.08.26 00:50:00
|
50. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
For rifles other than AScR, just balance the damage profile of the AR - - give it the opposite of the CR or +10% to shield, - 5% to armor. Other balance issues with the gun have to do not with the rifles themselves but rather with the Dropsuit me...
- by iliel - at 2014.08.24 16:26:00
|
51. scout bonuses are unbalenced. - in General Discussions [original thread]
OgTheEnigma wrote: Swap the hacking bonus for dampening, the Nova Knife bonus is what makes the suit really fun. Absolutely not. I want all of my dropsuit SP back if this happens.
- by iliel - at 2014.08.24 07:53:00
|
52. BONUS SP - in General Discussions [original thread]
GM Archduke wrote: Ahoy! Can we please have people who want this to post in this thread saying "yarrrrrg" or something similar to "sign up" and express they are interested in raising the weekly bonus SP? I'll probably get this thread moved to ...
- by iliel - at 2014.08.21 01:27:00
|
53. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: iliel wrote: Just thought of a question (not sure if it's been answered): what are you going to do about stat padders - - that is, players who join current battles and quit if the opposing team is stacked? I'm hoping peopl...
- by iliel - at 2014.08.21 01:24:00
|
54. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Just thought of a question (not sure if it's been answered): what are you going to do about stat padders - - that is, players who join current battles and quit if the opposing team is stacked? I'm hoping people's Mu will decrease automatically whe...
- by iliel - at 2014.08.20 22:41:00
|
55. Had a dream that CCP reverted vehicles to pre 1.7... - in General Discussions [original thread]
Had a dream that scanners reverted back to the days of 1.7, then woke up.
- by iliel - at 2014.08.20 05:25:00
|
56. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: This is awesome. Thanks for sharing this! How is each team made up? In other words, say you have 32 players with similar Mu scores, how does it determine which 16 players are on which si...
- by iliel - at 2014.08.20 04:55:00
|
57. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Hey players, this is more of a chat and sharing session than anything else, so please treat it as such. To recap some of the things I have shared in the past. We actively calculate each players rank based on the result of ...
- by iliel - at 2014.08.20 04:02:00
|
58. Delta Null Cannons - in Feedback/Requests [original thread]
If possible make it so that each map has more variations of null cannon locations. For example, on the Cargo Hub with the bridge, each homepoint might have nullcannons on the roof of the garage-like structure. On the production facility, you might...
- by iliel - at 2014.08.17 23:37:00
|
59. I'm really tired of the FoTM chasers - in General Discussions [original thread]
Cal Scout's still good - - perhaps even better given the current meta. The nerf/transformation of the Cal Scout into Amarr scout meant nothing but that the Gal Scout be that much more powerful. A single complex dampener now (rather than the two ...
- by iliel - at 2014.08.17 04:57:00
|
60. passive radar is not functionning - in General Discussions [original thread]
Gelhad Thremyr wrote: In amar assault all skills maxed and no heavy is showing up... Your range is only 15 meters. You sure you don't see them that close?
- by iliel - at 2014.08.17 04:15:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |