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141. Are Heavies OP??? - in General Discussions [original thread]
Megaman Trigger wrote: HP wise, the Sentinel is just fine. They are, by design, supposed to be able to survive massive amounts of damage while dishing it out. The description for the suit even says they're the only Drop Suit that can reliably g...
- by iliel - at 2014.04.12 16:51:00
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142. DUST514® Market Data - Hit PointsGǪ - in General Discussions [original thread]
G Torq wrote: iliel wrote: I'm pretty sure your statistics do not entail that more people are using RRs and CRs than HMGs, Shotguns, or ScRs. Rather, it entails that people using RRs and CRs are having to restock them the most (i.e., dying t...
- by iliel - at 2014.04.07 08:40:00
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143. DUST514® Market Data - Hit PointsGǪ - in General Discussions [original thread]
I'm pretty sure your statistics do not entail that more people are using RRs and CRs than HMGs, Shotguns, or ScRs. Rather, it entails that people using RRs and CRs are having to restock them the most (i.e., dying the most). The same goes for the p...
- by iliel - at 2014.04.06 19:26:00
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144. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Lightning xVx wrote: Auris Lionesse wrote: You go slower when you get shot? Seriously? That's some darksouls zweihander tier stupidity right there. I call this game the Dark Souls/Demon Souls of First Person Shooters, but that mechanic ne...
- by iliel - at 2014.04.06 19:12:00
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145. Scouts with shotguns and cloaks. - in General Discussions [original thread]
Thurak1 wrote: Yep you guessed it this is a rant. In my book scouts have gone from UP to OP in 1 patch. Maybe its just the killing power of the shotguns up close that is so aggravating. The combination of scouts being able to cloak and now avoi...
- by iliel - at 2014.04.05 06:49:00
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146. Scouts vs Sentinals - in General Discussions [original thread]
Leadfoot10 wrote: Charlotte O'Dell wrote: The cal is easily countered by one guy with a scanner . Given the new limitations of the scanner (cooldown and limited angle), how is the cal scout "easily countered"? Generally, Char, your posts...
- by iliel - at 2014.04.05 06:45:00
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147. Y does everyone say logis shouldn't get bonus for using cloak? - in General Discussions [original thread]
deepfried salad gilliam wrote: running across enemy lines to revive a few players would be nice or to drop uplinks Logi's ought to be able to cloak as long as it is incompatible with the militia needle!
- by iliel - at 2014.04.04 03:16:00
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148. Optimal Rail Rifle Range Not Registering - in General Discussions [original thread]
Stupid Blueberry wrote: iliel wrote: So given the proliferation of hmgs and what seems to me to be an OP range, I was interested today in the optimal range of the rail rifle as a counter. Anyhow, I looked it up and it seems to be 75 meters. ...
- by iliel - at 2014.04.04 00:19:00
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149. Optimal Rail Rifle Range Not Registering - in General Discussions [original thread]
So given the proliferation of hmgs and what seems to me to be an OP range, I was interested today in the optimal range of the rail rifle as a counter. Anyhow, I looked it up and it seems to be 75 meters. This cannot be true! I measured out shots o...
- by iliel - at 2014.04.03 22:37:00
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150. Dont Nerf Heavy Suits CCP. Dont do it - in General Discussions [original thread]
CCP Saberwing wrote: As mentioned in a few other threads, there's no guarantee that Heavy EHP will be reduced. We're simply keeping an eye on it at the moment but wanted to let players know that it was a possibility. Well, I sure hope you're...
- by iliel - at 2014.04.03 07:28:00
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151. CCP can we please remove tiers already? - in General Discussions [original thread]
I think your idea is interesting. In fact I had a similar discussion with corp mates yesterday. However, their reactions were similar to those which you've received. I think what makes this game frustrating but at the same time compelling is the ...
- by iliel - at 2014.03.29 18:25:00
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152. Just tried cloak with shotgun scout - in General Discussions [original thread]
The balance to this is simple. The problem is neither the cloak nor the shotgun. The problem is that assaults stand no chance. To fix give the assaults their ROF bonuses. Any heavy who complains, learn to use the gun. Being a heavy isn't supposed ...
- by iliel - at 2014.03.28 19:43:00
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153. (Your Opinion) Making Dust fun! - in General Discussions [original thread]
1) Team deploy 2) Completely unlocked PC districts 3) Small vehicle-less maps 4) More diverse salvage with player market --- 5) Oh, and the ability to vote on maps 6) And also some sort of matchmaking system that ranks individuals/squads accord...
- by iliel - at 2014.02.23 09:46:00
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154. The RR is not the only weapon getting nerfed! - in General Discussions [original thread]
IG8T8 wrote: TTK is fine, increase it and new players will get even less kills. I'm running templar assault suit (basic) with militia BPO modules giving me ~ 500 EHP, templar (basic) scrambler rifle (no damage mods but have proficiency 3) and ...
- by iliel - at 2014.02.11 17:18:00
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155. What are some ways that CCP can monetize this game? - in General Discussions [original thread]
CCP Saberwing wrote: We have just brought in a new Monetization Director that will be evaluating several monetization avenues. Introductions and cool stuff to come soon when I can get him to fire it over to me! :) Best thig to do at this poi...
- by iliel - at 2014.02.11 17:02:00
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156. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
While I agree the RR could use a dispersion increase at CQ (or something to make it is so that you cannot simply hold the fire button to kill a stealthy scout or slow moving heavy), I think an overall damage reduction to the rail is just silly. ...
- by iliel - at 2014.02.09 21:41:00
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157. District Locking - in General Discussions [original thread]
Superhero Rawdon wrote: conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game. If only countries, after conquering another country, c...
- by iliel - at 2014.01.25 23:06:00
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158. District Locking - in General Discussions [original thread]
Vinsarrow wrote: Locking is a good thing, even if you remove locking people will be more likely to place self attacks like they do now. Locking currently is somewhat useless anyway - either they place a attack while it's locked & you can't...
- by iliel - at 2014.01.17 23:39:00
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159. District Locking - in General Discussions [original thread]
lDocHollidayl wrote: In truth this (from outside perspective)(nonplayers) is the most broken concept/item in Dust. When I shared this with friends they could not believe I still play. Yep! District locking - - that is, when one corporation a...
- by iliel - at 2014.01.17 19:41:00
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160. Dear Team True Grit: 1.8 FW Changes needed - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: Thor Odinson42 wrote: CHICAGOCUBS4EVER wrote: Im not saying team deploy isnt long overdue. What I AM saying is that capability is already present, and devoting precious time to implementing a formal team deploy at ...
- by iliel - at 2014.01.02 17:10:00
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