Pages: 1 2 [3] 4 5 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
SteelDark Knight
Ancient Exiles. Renegade Alliance
214
|
Posted - 2014.01.17 14:30:00 -
[61] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
Yesterday, 1/16/14 roughly 720 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon.
Want to know more?
Dust Charts |
The-Errorist
460
|
Posted - 2014.01.17 16:41:00 -
[62] - Quote
As others have said, the most obvious way to fix this would be to not refund a clone pack when both parties don't show up nor let the district generate clones when it was locked from that battle. Locked districts should NOT generate clones and ISK should NOT be refunded in no-shows. |
lDocHollidayl
Ancient Exiles. Renegade Alliance
464
|
Posted - 2014.01.17 17:18:00 -
[63] - Quote
I love the game...but for a company who prides their self on economy and has a PHD economist on staff this is just lazy...apathy. The only justice would to strip isk...but that would be crazy intrusive and hard.
Excuse for not fixing: HTFU is all the evidence I need supporting injustice. |
lDocHollidayl
Ancient Exiles. Renegade Alliance
464
|
Posted - 2014.01.17 17:21:00 -
[64] - Quote
In truth this (from outside perspective)(nonplayers) is the most broken concept/item in Dust. When I shared this with friends they could not believe I still play. |
iliel
Capital Acquisitions LLC Public Disorder.
4
|
Posted - 2014.01.17 19:41:00 -
[65] - Quote
lDocHollidayl wrote:In truth this (from outside perspective)(nonplayers) is the most broken concept/item in Dust. When I shared this with friends they could not believe I still play.
Yep! District locking - - that is, when one corporation attacks itself through a dummy corporation - - is cheating. It's plain and simple.
Let's take a few examples. Take for instance the most recent event. If one kills someone with nova knives they get a reward. Now let's say I synch up with a friend in Caldari-Gallente Factional - - I'm on Caldari, he's on Gallente. Let's say he wears nova knives. And let's say we find a nice place to hide where we can just exchange kills/deaths to get ISK/Proto suits. What would that be?
Let's take a non-Dust example. Take poker. Let's say, I'm in a poker tournament and there is a friend on the other side. He's doing well and has a good shot to win big. So I get into a hand with him, have nothing, and go all in (giving him a little wink when I do it just to be clear). He calls, takes all my chips, goes on to win, and then gives me a cut. What is this called?
In general, playing a game where you play against yourself in order to benefit in ANY WAY - - whether that is making additional ISK or simply making it so that other corps cannot attack you - - this activity is cheating.
CCP should not 'fix' district locking with a patch or with some sort of gameply-related penalty (like losing isk). Rather, anyone who does it should be banned from the game (for some time of course). It's very simple. It's very obvious. District locking is not 'necessary' for smaller corps to win - - just as counting cards in black jack is not 'necessary to win. District locking is cheating. So let's be clear: those who district lock are cheaters and should be treated as such. |
Vinsarrow
New Eden Blades Of The Azure Zero-Day
175
|
Posted - 2014.01.17 21:24:00 -
[66] - Quote
Locking is a good thing, even if you remove locking people will be more likely to place self attacks like they do now.
Locking currently is somewhat useless anyway - either they place a attack while it's locked & you can't sell clones, disable lock or do anything anyway or they wait till your open & attack you. Which is ridiculous.
When PC opens Mega Corporations will be less of a issue due to them being spread out.... So more oppurtunity will be open if CCP open 1 or 2 more system's.
If your a big corporation like AE you are only threatened by other big corporations because all the some corporations know better then to attack you anyway. If your a small corp you not only have to fear the billionaire mega corporations but other small corporations that see a chance & they decide to attack you.
Before I go on to my solutions I must state somethings. To be successful in New Eden is almost too simple either you be around a long time & grow like SVER who's been in Dust since almost Day 1 or you get the majority of the best players in the game like AE. Dust University is succesful purely by going by we have more members then everyone so HA! Stratedgy.
You don't see new corporations because New Eden is simple & opportunity mined to the point it's deprived of it. (Partially thanks to the "Welcome To New Eden" quote people so fondly throw around without a 2nd thought.
To begin in PC you need 2 very simple things as a new corporation - ISK & ESPECIALLY friends in good places. Getting ISK is easy but getting vast amounts in fast time is reserved to the Mega Corporations.... So how does 1 get vast amounts of ISK then? Easy members & buying then selling unheld Districts to the ever hungry Mega corporations. Which is hard because you got to sell in 1 Day or less because you'll get attacked because the Lock option is relatively useless.
Unless you set the lock to a time no 1 can ever hope to fight on like 6:30 EST in the mourning.... Or attack yourself so getting ISK from Districts is near ridiculous unless your a Mega Corporation.
However I have a few solutions. The first be a universal lock time have it open during the times people are most active then lock every District during the times people are least active like 6:30 EST in the mourning & NO ONE CAN PLACE ANY ATTACK ON ANYONE during lock time. Period. Followed by cthat you can only attack the same Districts 2 times every 3 Days.
2nd solution make matches smaller like 5 vs 5 people.
The 3rd solution be get Drones in the game, in public matches drones will be a tad weaker in PC the drones come equipped with proto gear. The defending side gets Drones to fight with them the attacker does not. IF you put a option for you have to pay ISK to get drones to help the defender make it cheap say 2 million ISK or something but I prefer it to be a free service that drones be given to the defender.
4th FAIR taxes, people who own multiple Districts let's say at 5 Districts you start getting Taxed as a corporation the more Districts you get after 5 the higher the tax gets. Drop under 5 Districts tax disappears. |
iliel
Capital Acquisitions LLC Public Disorder.
4
|
Posted - 2014.01.17 23:39:00 -
[67] - Quote
Vinsarrow wrote:Locking is a good thing, even if you remove locking people will be more likely to place self attacks like they do now.
Locking currently is somewhat useless anyway - either they place a attack while it's locked & you can't sell clones, disable lock or do anything anyway or they wait till your open & attack you. Which is ridiculous.
When PC opens Mega Corporations will be less of a issue due to them being spread out.... So more oppurtunity will be open if CCP open 1 or 2 more system's.
If your a big corporation like AE you are only threatened by other big corporations because all the small corporations know better then to attack you anyway. If your a small corp you not only have to fear the billionaire mega corporations but other small corporations that see a chance & they decide to attack you.
Before I go on to my solutions I must state somethings. To be successful in New Eden is almost too simple either you be around a long time & grow like SVER who's been in Dust since almost Day 1 or you get the majority of the best players in the game like AE. Dust University is succesful purely by going by we have more members then everyone so HA! Stratedgy.
You don't see new corporations because New Eden is simple & opportunity mined to the point it's deprived of it. (Partially thanks to the "Welcome To New Eden" quote people so fondly throw around without a 2nd thought).
To begin in PC you need 2 very simple things as a new corporation - ISK & ESPECIALLY friends in good places. Getting ISK is easy but getting vast amounts in fast time is reserved to the Mega Corporations.... So how does 1 get vast amounts of ISK then? Easy members & buying then selling unheld Districts to the ever hungry Mega corporations. Which is hard because you got to sell in 1 Day or less because you'll get attacked because the Lock option is relatively useless.
Unless you set the lock to a time no 1 can ever hope to fight on like 6:30 EST in the mourning.... Or attack yourself so getting ISK from Districts is near ridiculous unless your a Mega Corporation.
Sorry - - but attacking yourself is cheating and therefore NEVER a solution.
Yes, Ancient Exciles might have an advantage over some corporations due to the number of its members. But they also have an advantage due to their members' skills. And they do not attack themselves. So they fairly own their districts.
For one to complain about a corporation setting its districts' timers at 6:00 AM Eeastern Standard Time is evidence of that person's Americentrism. Like other online multi-player games, Dust 514 caters to an audience broader than Eastern Americans. Therefore, 6:00 AM EST timers are reasonable. (For more information, check global clocks to see why others might want their timers to be at 6:00 AM EST - - there could be obvious reasons.)
Major points: PC, as its name demonstrates, involves conquest. Conquent entails contestation. District locking is available to give district owners a REASONABLE priority when deciding the time at which such district may be contested. Reasonable, in Dust 514 terms, means a 24-hour period. District locking is not intended to be a means of preventing contestation altogether (as attacking oneself is). It is merely a way of making it so that a district may be contested once every 24 hours.
A corporation which lacks the desire or ability to meet these points is not ready for PC. |
DAMIOS82
ACME SPECIAL FORCES Legacy Rising
75
|
Posted - 2014.01.17 23:57:00 -
[68] - Quote
I believe CCP forced this tactic by the players due to the lack of proper defence mechanisms. If you look at EVE, systems are not just controlled by ships alone, the structures that are placed and upgraded within are just as important, like the stations and sentry turrets. A small group of ships can hold a system with the proper means. Dust needs something simular where a field commander or district overseer, if it eventually arrives, can place defensible structures on the field/district to help in the defence as wel as counter for possible low clone counts. This in its turn would make locking districts no longer neccecary, since then your defence would depend on how much you are willing to invest in defensible structures, whether this would be in placing the right turrets at the right point or upgrading districts to something better like increasing the clone arrival rate for instance or other bonusses. What in its own turn will provide some interesting game play, for then even if one loses a battle they could then still have the opportunity to destroy these buildings (by vehicle or otherwise) costing the enemy isk ( what would mean a larger payout, based on destruction). Not to mention spies as an actuall in game corporation role (with its own perks), could then actually try and do some sabotage before a battle to a building, etc. Lets just say the possiblity's are endless.
Any other system might work, but i believe this would be the better one, since its similar to EVE. And allthough it won't happen overnight, i truly hope we will see something like this in the future. Untill then locking a district is the only way to buy some time to increase the clone count and is therefore a valid tactic. |
Yelhsa Jin-Mao
TheLostLegion
239
|
Posted - 2014.01.18 03:27:00 -
[69] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
Here's a suggestion, have a stricter deadline imposed in the duration for which a district can be locked down, set a substantial fee that continues to multiply for the continuous lock down of a district, and have the clone count gradually decrease over time the longer a district is locked down. Combining all three of these should make locking down a district for extended periods of time (any more than 24 hours) an extremely expensive endeavor which should soon no longer be considered a cost effective endeavour for said Corp.
I can has ISK
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Knight Soiaire
BurgezzE.T.F
4543
|
Posted - 2014.01.18 03:29:00 -
[70] - Quote
District Locking should be a thing, it just shouldn't be profitable.
If someone wants to lock Districts for whatever reason, let them, just make sure they're losing ISK.
Knight Soiaire for SeePeeEm -1
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The-Errorist
460
|
Posted - 2014.01.18 13:23:00 -
[71] - Quote
Knight Soiaire wrote:District Locking should be a thing, it just shouldn't be profitable.
If someone wants to lock Districts for whatever reason, let them, just make sure they're losing ISK. I agree with this. |
stlcarlos989
SVER True Blood Public Disorder.
986
|
Posted - 2014.01.18 13:55:00 -
[72] - Quote
The-Errorist wrote:Knight Soiaire wrote:District Locking should be a thing, it just shouldn't be profitable.
If someone wants to lock Districts for whatever reason, let them, just make sure they're losing ISK. I agree with this. Which would be simple to achieve by just not refunding clonepacks, if there is a real server issue that cancels a PC match then they can file a ticket to get refunded.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Superhero Rawdon
Titans of Phoenix Legacy Rising
146
|
Posted - 2014.01.18 14:50:00 -
[73] - Quote
im curious.....all of you that are QQing about locked districts, is it bc u dont or cant get a district yourselves ANYWAY, or does something about OTHER corps locking their districts affect u somehow in real life?
locking districts is cheating LOLLLLLLLLLLLLLL
u talk of CONQUEST, yet getting attacked isnt conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game. its not a hack, its not a glitch. its a purposefully placed aspect of PC. yes, its abused a little too much, but then again......so are REs. and RRs. so....anything thats used a lot is abusing it, eh? think about that.
i bleed chocolate milk........and poop batarangs
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stlcarlos989
SVER True Blood Public Disorder.
986
|
Posted - 2014.01.18 15:05:00 -
[74] - Quote
Superhero Rawdon wrote:im curious.....all of you that are QQing about locked districts, is it bc u dont or cant get a district yourselves ANYWAY, or does something about OTHER corps locking their districts affect u somehow in real life?
locking districts is cheating LOLLLLLLLLLLLLLL
u talk of CONQUEST, yet getting attacked isnt conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game. its not a hack, its not a glitch. its a purposefully placed aspect of PC. yes, its abused a little too much, but then again......so are REs. and RRs. so....anything thats used a lot is abusing it, eh? think about that. District locking isn't an issue, the issue is profiting from it
By attacking a district with a shell corp and no showing the battle the game interprets it as the battle happening so it refunds the clone pack to the attacking corp and the defending corp generates clone sales. This system was put into place in case of server crashes that prevented PC matches from taking place.
If a corps wants to lock districts thats fine but they should loose ISK in the process. Its why a corp like 40 man corp (pradox one) has been able to lock 9-10 districts everyday for a month and they are profiting from it even though they don't have the means to defend them.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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ER-Bullitt
Molon Labe. Public Disorder.
781
|
Posted - 2014.01.18 15:06:00 -
[75] - Quote
Superhero Rawdon wrote:im curious.....all of you that are QQing about locked districts, is it bc u dont or cant get a district yourselves ANYWAY, or does something about OTHER corps locking their districts affect u somehow in real life?
locking districts is cheating LOLLLLLLLLLLLLLL
u talk of CONQUEST, yet getting attacked isnt conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game. its not a hack, its not a glitch. its a purposefully placed aspect of PC. yes, its abused a little too much, but then again......so are REs. and RRs. so....anything thats used a lot is abusing it, eh? think about that.
I will agree with you that district locking is a game mechanic. However, most folks who play this game and care about PC as a game mode/end game content would agree that it is flawed and needs to be addressed, fixed or changed. To compare it to RE's and RR's is asinine at best, so please don't bother. Real life? QQ? C'mon stop it.
Besides sniping contracts and basically getting lucky that the corp you are attacking was not watching their district timers, it is feasible that every single district on the map COULD be locked down indefinitely if the CEO's/Directors of these corps decided to do it. And the worst part, it would be profitable for them under the current design.
That in and of itself is game changing, that is a broken game, broken = broken = needs fixing. eh? Think about that. |
Piraten Hovnoret
Molon Labe. Public Disorder.
228
|
Posted - 2014.01.18 15:35:00 -
[76] - Quote
Removing isk from PC ?
War never changes
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SteelDark Knight
Ancient Exiles. Renegade Alliance
215
|
Posted - 2014.01.18 16:50:00 -
[77] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. Yesterday, 1/16/14 roughly 720 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon. Want to know more? Dust Charts
Yesterday, 1/17/14 roughly 756 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon.
Want to know more?
Dust Charts
|
Bethhy
Ancient Exiles. Renegade Alliance
865
|
Posted - 2014.01.18 16:55:00 -
[78] - Quote
SteelDark Knight wrote:SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. Yesterday, 1/16/14 roughly 720 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon. Want to know more? Dust Charts Yesterday, 1/17/14 roughly 756 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon. Want to know more? Dust Charts
Someone Twitter this to the CCp Economist. Dr Eyj+Ślfur Gu+Śmundsson, don't think many people have more power then him in CCP. |
TechMechMeds
Swamp Tempo
2205
|
Posted - 2014.01.18 18:29:00 -
[79] - Quote
Spectral Clone wrote:THEAMAZING POTHEAD wrote: As for district locks themselves they need to stay for the exact reason they were created, if you had to fight for a district everyday nonstop it would mean powerful, big corps would overrun every smaller one while small corps were unable to sell or produce enough clones to even fight back and keep districts
Big corps should be able to overrun small corps. This is New Eden, where manpower, planning and tactics > individual skills.
All planning and tactics out of match are void by the inevitability of district locking and ridiculously long timers. Much wasted effort.
Apparently we are in new Eden, feels more like Disney land.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo
2205
|
Posted - 2014.01.18 18:37:00 -
[80] - Quote
Kain Spero wrote:Something that people need to understand though. When you are looking at the Star Map a district in the "locked" state can still be attacked. Only when a district is under attack is it truly locked.
Unfortunately, the blight of passive ISK is still on PC and will continue to create the desire for corporations to hold as much land as possible and lead land holders to find non-content generating peace more profitable than conflict. At least if profitable district locking can be squished that will be one step closer to getting PC where it needs to be.
Can you explain that a bit again please, from my experience a locked district is locked, period. I'm sure I'll get it, its been a long day.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo
2214
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Posted - 2014.01.18 18:49:00 -
[81] - Quote
Listen right, what attracts a lot of the player base is the lack of stupiud safety nets without reason, locking districts of any kind is unreasonable and plain and simply put, some hocus pocus bullsht.
Why exactly are corps that have so much isk worrying about losing districts anyway when they have enough to war all of mh if they had enough mercs and are so l33t that they can take it back anyway?
Until you give a valid reason for it, its just plain sht. Only a small amount of players will even put up with this joke bull sht. People will not stay when they find out the pinnacle of dust is some fking serious joke hahaha seriously, its hilarious and unbelievable that any backing of such crap exists.
On the flip side though, swamp is very soon going to be part of this joke but we might just do organised and themed matches such as 16v16 heavy nova knife fights on the bridge or whatever. You can't actually expect people to go to war knowing they cant win it because of locks. Seriously the competitive corps are all gone, they fought the good fight, then got screwed by the locks, people simply won't put up with it.
And again, no one is truly out are they? Theres no GAME OVER or YOU DIED screen if you lose your districts.
Its just some farmville bull sht and any justification is hilarious.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Kain Spero
Imperfects Negative-Feedback
2659
|
Posted - 2014.01.19 02:41:00 -
[82] - Quote
The problem is there is really no way to stop district locking. You can only make it cost ISK at best. Just one of the flaws in the system as long as passive ISK exists.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2214
|
Posted - 2014.01.19 02:57:00 -
[83] - Quote
Kain Spero wrote:The problem is there is really no way to stop district locking. You can only make it cost ISK at best. Just one of the flaws in the system as long as passive ISK exists and even if you remove passive ISK it can still be a thing.
I understand that despite my btching, much crying and such lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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SteelDark Knight
Ancient Exiles. Renegade Alliance
217
|
Posted - 2014.01.19 16:55:00 -
[84] - Quote
SteelDark Knight wrote:SteelDark Knight wrote:[quote=CCP Saberwing]Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. Yesterday, 1/16/14 roughly 720 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon. Yesterday, 1/17/14 roughly 756 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon.
Yesterday, 1/18/14 roughly 816 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon.
Want to know more?
Dust Charts |
SteelDark Knight
Ancient Exiles. Renegade Alliance
219
|
Posted - 2014.01.20 14:32:00 -
[85] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
Dust Charts
Running total since ISK tracking started :
4 days - 3,144,000,000 ISK |
SteelDark Knight
Ancient Exiles. Renegade Alliance
221
|
Posted - 2014.01.21 14:37:00 -
[86] - Quote
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
Dust Chart
Running total since ISK tracking started :
5 days - 4,008,000,000 ISK |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2263
|
Posted - 2014.01.21 17:05:00 -
[87] - Quote
Pc is fundamentally flawed anyway, its completely backward and until that radical change is made, we'll just go round in circles like a dog chasing its tail complaining about district locks, ringers etc etc.
Eve players running the show would open up more possibilities. I'm sick of explaining how but its right there for anyone with any foresight. We'd have to option of operating as mercs, pirates or if you wanted, a soldier employed in an eve corp.
You can't fix the fundamental flaws of pc and the decision to hold land was a sht one but it sounded good at the time.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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lDocHollidayl
Ancient Exiles. Renegade Alliance
486
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Posted - 2014.01.22 16:06:00 -
[88] - Quote
Maybe we could track "time players took to district lock". This must be the meta part of the game I was too naive to see. Why shoot people when buying clone packs is more...fun?
For example, Dust514 time spent being a douche...16 hours 23 minutes as of 1-19-14. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
222
|
Posted - 2014.01.22 18:43:00 -
[89] - Quote
n 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
Dust Charts
Running total since ISK tracking started :
6 days - 4,980,000,000 ISK |
True Adamance
Kameira Lodge Amarr Empire
6074
|
Posted - 2014.01.22 18:45:00 -
[90] - Quote
MaDD MoXXY wrote:Whats the point of holding a district if your gonna constantly lock it up where is the fun in defense? Other then beating the one stalking your district to the attack set up in all honesty...LAME & SAD
Meh they own those districts they can do whatever they want with them. Until you wise up and find a way around the lock, or beat them you have to accept these are people who want what they took and aren't willing to give those districts up.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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