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BL4CKST4R
WarRavens League of Infamy
2296
|
Posted - 2014.03.29 16:01:00 -
[1] - Quote
Having tiers is terrible for this game, it forces new players to get stomped constantly, it creates barriers from what you can do within the game, and it makes it extremely difficult to balance things for yourself CCP.
When it comes to tiers it should be a basic general tier, then a tier that does what the basic variant does just differently not necessarily better.
Firstly you should remove all MLT-ADV items. For suits the proto frame should becomes the basic general frame, unlocked at level 1 of its respective tree. The medium frame, heavy frame, and light frame skill tree (the one you get to level 3 as an SP sink) should have a general bonus that applies to the race.
Amarr -> 5% armor plate efficacy Caldari -> 4% shield extender efficacy Gallente -> 7.5% armor repairer efficacy Minmatar-> Kincat or shield regulator/recharger/energizer bonuses
The role variants should keep their current bonuses but again the proto frame (i.e the only frame) should be unlocked at level 1 with level 1-5 increase how good the frame is and/or unlocking variants of the suit, for example a Assault frame who sacrifices its grenade for a EQ slot. At level 5, in the future, a TECH-II frame should be unlocked.
For modules the same applies, where each skill gives a relative bonus to the item, with possible some variants unlocked as the level progresses.
Again for weapons it is the same deal, the difference is that only the chromosome weapons have their variants released. But ever weapon should have variants, none better than the other just performing the same task differently.
A visualization would be like so.
Dropsuit command LV1 -> Gallente medium LV1 (7.5% armor repair bonus) Gallente medium frame gk.0 unlocked -> Gallente medium lvl 3 (22.5% armor repair bonus)-> Gallente Assault LV1 (insert 1.8 bonus here) Assault gk.0 unlocked
When it comes to balancing instead of having to balance how good the weak MLT-ADV weapons should be against say a prototype suit, you can balance by saying how good is X vs Y, how can Y react to X, how can Z help Y affect X. Instead you add 3 extra dimensions to that field which makes balancing up tiers and down tiers extremely difficult, and pratically impossible without making one extremely UP and one extremely OP.
For the Federation!
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1319
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Posted - 2014.03.29 16:09:00 -
[2] - Quote
Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit.
Best PvE idea ever!
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Cosgar
ParagonX
9169
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Posted - 2014.03.29 16:11:00 -
[3] - Quote
IWS had a topic on a good way to do tiericide that we all agreed on so...
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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BL4CKST4R
WarRavens League of Infamy
2298
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Posted - 2014.03.29 16:12:00 -
[4] - Quote
Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit.
So being able to obliterate a person of a lower tier simply because they haven't played as long as you, regardless of skill is interesting?
For the Federation!
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BL4CKST4R
WarRavens League of Infamy
2298
|
Posted - 2014.03.29 16:13:00 -
[5] - Quote
Cosgar wrote:IWS had a topic on a good way to do tiericide that we all agreed on so...
I couldn't find it and bump it.
For the Federation!
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5511
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Posted - 2014.03.29 16:13:00 -
[6] - Quote
Then we're going to need:
More T2 suits.
More T1 vehicles.
More T2 Vehicles.
T3 of both.
PvE.
More Officer gear.
More Faction gear.
Player market.
We want to make it like EvE yes, then we need what EvE's got.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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ZDub 303
TeamPlayers Negative-Feedback
2397
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Posted - 2014.03.29 16:16:00 -
[7] - Quote
Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit.
There are better ways to do it, EVE has it right. Player markets + higher meta salvage only modules could achieve the same without 200-300% power differentials.
I feel like Shanghai should send a couple devs to Reykjavik and see how EVE does it and how they could.
Make the frames relatively cheap and make modules the expensive part. Risk vs isk, modules determine your build more than your frame choice. They are getting there with tanks but the modules are probably too cheap atm. |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
722
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Posted - 2014.03.29 16:16:00 -
[8] - Quote
Perhaps expanding upon the current tree could accomplish the same thing eh. Say once you get to proto level suit, you unlock skills that further improve your given role.
Same as tieracide but without the need to rework the entire tree.
Tanks - Balancing Turrets
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Leonid Tybalt
Inner.Hell
396
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Posted - 2014.03.29 16:17:00 -
[9] - Quote
BL4CKST4R wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. So being able to obliterate a person of a lower tier simply because they haven't played as long as you, regardless of skill is interesting?
You overestimate the use of higher tiered equipment compared to lower tiered equipment.
I recently made an entirely fresh alt to see what the game was like with lower skills and equipment. As it turns out, I did a heck of a lot better warpoint and k/d-wise than I did when I first started dust.
Proto isn't some kind of "auto-win button" as you butthurt losers paint it out to be. I killed protos with a 500k sp character and MLT gear. It was hard, yes and it required me to use every bit of exprience and knowledge of the game mechanics that I, as a player accrued over my many months of playing. But I damn sure didn't get "obliterated"... |
BL4CKST4R
WarRavens League of Infamy
2298
|
Posted - 2014.03.29 16:17:00 -
[10] - Quote
Sinboto Simmons wrote:Then we're going to need:
More T2 suits.
More T1 vehicles.
More T2 Vehicles.
T3 of both.
PvE.
More Officer gear.
More Faction gear.
Player market.
We want to make it like EvE yes, then we need what EvE's got.
To have all that we would need a game that grows, and sadly the way this game operates between new players and vets it doesn't allow for growth. Adding a small portion of this allows for growth regardless if we have half of what is stated above, the rest will come naturally.
For the Federation!
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BL4CKST4R
WarRavens League of Infamy
2299
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Posted - 2014.03.29 16:19:00 -
[11] - Quote
Leonid Tybalt wrote:BL4CKST4R wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. So being able to obliterate a person of a lower tier simply because they haven't played as long as you, regardless of skill is interesting? You overestimate the use of higher tiered equipment compared to lower tiered equipment. I recently made an entirely fresh alt to see what the game was like with lower skills and equipment. As it turns out, I did a heck of a lot better warpoint and k/d-wise than I did when I first started dust. Proto isn't some kind of "auto-win button" as you butthurt losers paint it out to be. I killed protos with a 500k sp character and MLT gear. It was hard, yes and it required me to use every bit of exprience and knowledge of the game mechanics that I, as a player accrued over my many months of playing. But I damn sure didn't get "obliterated"...
Well what did you expect? You played the game before so you know how it works so there is no reason why you would have done worse now than when you started. Proto isn't an auto win button but it can be relatively close. And again you did so well because you know the game, new players won't be able to do as well as you because they lack said experience.
For the Federation!
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Glass Zeraki
The Phoenix Federation
40
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Posted - 2014.03.29 16:32:00 -
[12] - Quote
I agree that the NPE is terrible...I went through it. I understand that tiericide would level the playing field for new players and probably make the game more fun.
That said, tiericide makes me nervous. Can't really explain why, but I've played for months and I can't imagine Dust without tiers. I enjoy the RPG elements and depth of this game...tiericide would make it feel shallow for me.
Sub-Director of The Phoenix Federation. Shut up or I'll mute you.
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BL4CKST4R
WarRavens League of Infamy
2299
|
Posted - 2014.03.29 16:38:00 -
[13] - Quote
Glass Zeraki wrote:I agree that the NPE is terrible...I went through it. I understand that tiericide would level the playing field for new players and probably make the game more fun.
That said, tiericide makes me nervous. Can't really explain why, but I've played for months and I can't imagine Dust without tiers. I enjoy the RPG elements and depth of this game...tiericide would make it feel shallow for me.
Most MMOs are moving away from the higher level = better completely model and switching to one where new players can compete with old players.
For the Federation!
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Dunce Masterson
Savage Bullet
67
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Posted - 2014.03.29 16:48:00 -
[14] - Quote
+1 I am all for this Idea of just one suit for basic and 1 suit for the specialized role like assault or logistics,
SP investments should be the determining factor on what level of gear you can actually equip to it if your core fitting skills aren't upgraded then your stuck using basic modules or spending extra on lower fitting requirement versions.
they could then have 1 bonus on the basic frame (not the skill) and 3 on the specialist frame the first for the basic suit operation skill and 2 more for the specialist drop suit operation skill.
Amarr medium suit: X% bonus [insert here] per level. <--- this would encourage players to get this skill to 5 and level 5 could be part of the requirements to get to the specialized drop suit.
Assault Drop suit : Y% bonus [insert here] per level. Assault Drop suit : Z% bonus [insert here] per level.
now with this kind of skill and equipment system modules and drop suits would need to require more skills to be able to use for example in order to use the Amarr Assault drop suit you would need;
1) Armor core upgrade level 5 2) Shield core upgrades level 5 3) drop suit core upgrades 5 3) Drop suit engineering and electronics level 5 This then gets your access to Assault drop suit operation. You would then need to get a factions medium drop suit operation skill to level 5 in order to be able to use its Assault drop suit.
This would insure that no new player would be able to get into the Assault drop suit right away.
now some players will try to argue that this would hurt the player market and they would be wrong if CCP made player made drop suits slightly better with with a little more CPU/PG (5%?) then the NPC also they would have cammo skins like the AUR version not plain looking ones like the current NPC market ones do this would be reason for players to buy from players and not the NPC market.
I don't even know why I bother.
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rithu
Max-Pain-inc Dark Taboo
4
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Posted - 2014.03.29 17:37:00 -
[15] - Quote
So you want to make this game like all other games? tiers,SP,ISK are the only things that sets apart this game from others.
You cant see me caldari scouts ;)
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Denn Maell
PIanet Express Canis Eliminatus Operatives
241
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Posted - 2014.03.29 17:46:00 -
[16] - Quote
rithu wrote:So you want to make this game like all other games? tiers,SP,ISK are the only things that sets apart this game from others.
In a way, CoD games have unlocking mechanics as you play and Black Ops 1 had a budget system where you bought the weapons and attachments from your earnings from the last match. Battlefield has unlocking new equipment/attachments as you play longer.
I wish there was more of the vaunted Eve/Dust connection so that hardcore players could turn to plotting huge campaigns of Planetary Conquest and market manipulation, and casual gamers could just pub it up to their hearts content.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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BL4CKST4R
WarRavens League of Infamy
2302
|
Posted - 2014.03.29 17:47:00 -
[17] - Quote
rithu wrote:So you want to make this game like all other games? tiers,SP,ISK are the only things that sets apart this game from others.
We still have classes, races, sp, isk, ewar, persistance, eve connection and more. Removing one broken aspect to allow the game to grow is not going to make this game like every other game. Tiers makes them game so only vets can play.
For the Federation!
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
356
|
Posted - 2014.03.29 17:53:00 -
[18] - Quote
Militia and Officer weapons should be the only other tiers. Militia should be slightly worse than regular gear but have no or lower skill requirements, while Officer is slightly better but is salvage only. |
BAD FURRY
SVER True Blood General Tso's Alliance
698
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Posted - 2014.03.29 18:05:00 -
[19] - Quote
with out tiers there would be no Rule of dust " the new bunny gets its face smashed in with a pro rock" and with out that there's no dust 514 !
Yes i am a Undead Hell Wolf ... nice to meat you!
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BL4CKST4R
WarRavens League of Infamy
2304
|
Posted - 2014.03.29 18:09:00 -
[20] - Quote
BAD FURRY wrote:with out tiers there would be no Rule of dust " the new bunny gets its face smashed in with a pro rock" and with out that there's no dust 514 !
Kinda sad this is what makes Dust514
For the Federation!
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Soldiersaint
Condotta Rouvenor Gallente Federation
775
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Posted - 2014.03.29 18:11:00 -
[21] - Quote
BL4CKST4R wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. So being able to obliterate a person of a lower tier simply because they haven't played as long as you, regardless of skill is interesting? Yes..its very interesting. just because you and half the community dont like it does not mean we need to change it. you people do not own this game ok. we can play it however we want. if you dont like it well thats to bad. nobody tells you how to play and there is no way in the world anyone will tell me how to play unless they paid me and even still. Obliterating people who cant fight back is fun for a large number of people. again if you dont like it thats just to bad. |
Echo 1991
WarRavens League of Infamy
167
|
Posted - 2014.03.29 18:15:00 -
[22] - Quote
We could keep the tiers but just keep them separate. Have games where you could only use STD-ADV gear. Could help new players to get more accustomed to the game. |
BL4CKST4R
WarRavens League of Infamy
2304
|
Posted - 2014.03.29 18:17:00 -
[23] - Quote
Soldiersaint wrote:BL4CKST4R wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. So being able to obliterate a person of a lower tier simply because they haven't played as long as you, regardless of skill is interesting? Yes..its very interesting. just because you and half the community dont like it does not mean we need to change it. you people do not own this game ok. we can play it however we want. if you dont like it well thats to bad. nobody tells you how to play and there is no way in the world anyone will tell me how to play unless they paid me and even still. Obliterating people who cant fight back is fun for a large number of people. again if you dont like it thats just to bad.
Well at least I know what FPS you like to play
For the Federation!
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iliel
Capital Acquisitions LLC Dirt Nap Squad.
20
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Posted - 2014.03.29 18:25:00 -
[24] - Quote
I think your idea is interesting. In fact I had a similar discussion with corp mates yesterday. However, their reactions were similar to those which you've received.
I think what makes this game frustrating but at the same time compelling is the SP system and its related character customization. Your suggestion would effectively eradicate the latter, thereby stressing the FPS elements of the game over and against the RPG elements of it.
While I sympathize with this desire (it is no fun being mowed down by a nearly static HMG user from 60+ meters away - - especially when just starting out), perhaps the easier and simpler fix is for CCP to increase the weekly cap to say 500,000 sp. Moreover, they should release active boosters that provide 3x SP per match. Indeed, the point is to keep old players playing (i.e., those who have spent a lot of time and money getting to where are in character development) and to encourage new players to play (those who have little SP to play with and who don't want to wait several months to get that SP). Heck, I might even say new players could be given one limited Free 4x active SP booster.
Right now, I think the issue with the game is the business model. CCP wants to make money - - I mean, they need to make it; otherwise the game cannot continue. However, if you're new, there's almost no reason to pay money. The game hasn't gotten great reviews. And playing as a new player is a pretty awful experience. The reaction is generally: "interesting concept, but too slow progression."
CCP ought to make this a pay-to-play game. But at this point they wouldn't get any new players and might even lose some old ones (given the relative failure of recent updates). The alternative to pay to play, then, from a business vantage point, is pay to win, which would not so much affect older players as newer ones. Having a pay to win model means newer players can witness what olders have and can then decide to pay to get to that point quicker. As it is now, I don't know anyone who, after playing for a day or two, would pay five bucks to get an extra 500k SP. I mean, that's about twenty bucks a month for 2mil SP - - and it takes at least 10 mil to be remotely effective, so therefore that is 20 bucks for five months or 100 dollars. There's no way anyone is going to pay that much and play for that long getting stomped. With the boosters being added an extra multiplier and the weekly cap being doubled, this would effectively cut the play time and cost in half, making it about the same as the price of a standard game (50 bucks) and also playable like one. |
BL4CKST4R
WarRavens League of Infamy
2305
|
Posted - 2014.03.29 18:30:00 -
[25] - Quote
iliel wrote:I think your idea is interesting. In fact I had a similar discussion with corp mates yesterday. However, their reactions were similar to those which you've received.
I think what makes this game frustrating but at the same time compelling is the SP system and its related character customization. Your suggestion would effectively eradicate the latter, thereby stressing the FPS elements of the game over and against the RPG elements of it.
While I sympathize with this desire (it is no fun being mowed down by a nearly static HMG user from 60+ meters away - - especially when just starting out), perhaps the easier and simpler fix is for CCP to increase the weekly cap to say 500,000 sp. Moreover, they should release active boosters that provide 3x SP per match. Indeed, the point is to keep old players playing (i.e., those who have spent a lot of time and money getting to where are in character development) and to encourage new players to play (those who have little SP to play with and who don't want to wait several months to get that SP). Heck, I might even say new players could be given one limited Free 4x active SP booster.
Right now, I think the issue with the game is the business model. CCP wants to make money - - I mean, they need to make it; otherwise the game cannot continue. However, if you're new, there's almost no reason to pay money. The game hasn't gotten great reviews. And playing as a new player is a pretty awful experience. The reaction is generally: "interesting concept, but too slow progression."
CCP ought to make this a pay-to-play game. But at this point they wouldn't get any new players and might even lose some old ones (given the relative failure of recent updates). The alternative to pay to play, then, from a business vantage point, is pay to win, which would not so much affect older players as newer ones. Having a pay to win model means newer players can witness what olders have and can then decide to pay to get to that point quicker. As it is now, I don't know anyone who, after playing for a day or two, would pay five bucks to get an extra 500k SP. I mean, that's about twenty bucks a month for 2mil SP - - and it takes at least 10 mil to be remotely effective, so therefore that is 20 bucks for five months or 100 dollars. There's no way anyone is going to pay that much and play for that long getting stomped. With the boosters being added an extra multiplier and the weekly cap being doubled, this would effectively cut the play time and cost in half, making it about the same as the price of a standard game (50 bucks) and also playable like one.
The reactions are expected because people like things to be easy. For example when tanks got needed so many threads popped up saying they used to be balanced even though they weren't. It's just the nature of people.
For the Federation!
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KalOfTheRathi
Nec Tributis
1069
|
Posted - 2014.03.29 18:43:00 -
[26] - Quote
I can see your point but it will never happen in Dust514.
CCP beget EVE which is in New Eden.
Then CCP beget Dust514 which is not only in New Eden but is an FPS that is very closely tied to EVE. EVE has tiers and is heavily influenced by allowing anyone to gank anyone else anywhere.
CCP/Shanghai is driving Dust514 but only with a leash held by CCP/Mothership and that is and EVE ship don't cha know?
Without the tiers the SP required would be dramatically less. Which ain't gonna happen.
Welcome to Dust.
And so it goes.
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1320
|
Posted - 2014.03.29 20:47:00 -
[27] - Quote
BL4CKST4R wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. So being able to obliterate a person of a lower tier simply because they haven't played as long as you, regardless of skill is interesting? No what makes tiers interesting is when you have proto fits, deciding when to run free/STD fits and when to run good stuff. If you can cost your enemy a lot of ISK they typically swap to cheap suits. It makes economic warfare a thing and adds an extra dimension of depth and tactics. THAT is interesting. I usually run cheaper fits, and it's fun to take down something of a higher tier than yourself... a lot of fun.
As far as stomping noobs, please re-read my post. Give them the option of a "safe harbor" until they have enough SP to make a decent fit. The problem is tiericide ruins the endgame for vets vs. vets just to make it a little easier on noobs (who will still get crushed, I promise). Giving new players a mode to escape high SP players is an infinitely better solution to that problem.
Best PvE idea ever!
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deepfried salad gilliam
Sanguine Knights
574
|
Posted - 2014.03.29 21:07:00 -
[28] - Quote
BL4CKST4R wrote:Vell0cet wrote:Tiers are what make DUST interesting and differentiate it from other FPS games in the market. Risk vs. ISK is what makes DUST more interesting than any other FPS ever made.
The NPE can be solved by making an optional 2nd tier academy mode so players with less than 5mill SP can fight each other and avoid being stomped until they have enough SP to build a decent fit. So being able to obliterate a person of a lower tier simply because they haven't played as long as you, regardless of skill is interesting? ive killed plenty of protos as std user with less than 3 mil sp, and i suck at fps games. honestly people make way to big a deal out of it
Module effectiveness for suits
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Iron Wolf Saber
Den of Swords
13933
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Posted - 2014.03.29 21:16:00 -
[29] - Quote
Other possible potential teiricide model.
Unlock Basic Advanced and Prototype
at lvl 1.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Harpyja
Molon Labe. General Tso's Alliance
1432
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Posted - 2014.03.29 21:17:00 -
[30] - Quote
I say no to tiericide until we get passive skills for everything.
I want SP investment to be worth a damn. Otherwise what's the point if a heavily invested player is only marginally better than someone who has 0 SP in the same thing?
That's why I support tiers because tiers show how much SP you've invested, and allows you to outperform someone who isn't as dedicated as you are.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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