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D legendary hero
Ultramarine Corp
1421
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Posted - 2014.02.04 00:05:00 -
[31] - Quote
AR = CR. these 2 guns are balanced against each other.
Why?
AR has better damage over range, (less fall off), less recoil (virtually no recoil), is fully automatic.
CR has the highest damage fall off of all the assault rifles, the most recoil of all the ARs, is burst with the highest dispersion among the ARs.
so AR = CR.
RR has .... to be honest what down side is there? its great at long range and close range...lol
Scr is in single fire mode. But does 100+ damage per sht to Armor with proficiency 5, and turbo controlers make it god mode. lolz
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D legendary hero
Ultramarine Corp
1421
|
Posted - 2014.02.04 00:06:00 -
[32] - Quote
Tech Ohm Eaven wrote:Sgt Kirk wrote:The reason most of us ratified the wait with is:" At least they are taking their time with these weapons so they aren't unbalanced or terrible." boy were we ******* wrong
Those two weapons got delayed twice because it wasn't where they wanted it...
Let that sink in for a second. I am not surprised. Yeah, you mean like in November when I said the RR has too good of accuracy and thus asked why a long range weapon had such good CQC?? results: got told to STFU by Iron Wolf Saber saying how was I able to know if the 1.7 build was not deployed yet. In November I posted about tanks outrunning swarms. results: got called a liar by many. In November I posted the laser was going to be DEAD in 1.7 results: got called a liar. I even posted about specific fedback subforums and got a blue response saying it was a good idea. results: nothing.
i was there for all of those.
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Joel II X
Dah Gods O Bacon
814
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Posted - 2014.02.04 00:09:00 -
[33] - Quote
Sgt Kirk wrote:N1ck Comeau wrote:The rail rifle is the only OP one. High range and high damage, with a pointless charge time to be an attempt at balance, lol. I've seen the same exact post but replace RR with CR. One things for sure, Aint nobody complaining about the Plasma AR anymore which everybody said was OP a month ago and both CR and RR are better than it. That says it all right there. The AR is not as OP as assault combat rifle or regular one with modded controller. |
D legendary hero
Ultramarine Corp
1421
|
Posted - 2014.02.04 00:09:00 -
[34] - Quote
why are people so upset that other assault rifles are just as good or alittle better than the galente AR. just before 1.8 everybody was saying that this is "the standard weapon" and its supposed to be a jack-of-all trades.
Well it is. The galente AR is good everywhere the other ARs arent supposed to be.
Galente ARs, can match CR at long range and close range.
Galente ARs, can match the RR at close range (kind of)
Scr > galente AR... yeah thats a fact. still, If you want to buff AR damage for close range, then nerf Galente AR range. period. otherwise, deal with it.
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D legendary hero
Ultramarine Corp
1421
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Posted - 2014.02.04 00:10:00 -
[35] - Quote
Joel II X wrote:Sgt Kirk wrote:N1ck Comeau wrote:The rail rifle is the only OP one. High range and high damage, with a pointless charge time to be an attempt at balance, lol. I've seen the same exact post but replace RR with CR. One things for sure, Aint nobody complaining about the Plasma AR anymore which everybody said was OP a month ago and both CR and RR are better than it. That says it all right there. The AR is not as OP as assault combat rifle or regular one with modded controller.
assault combat rifle is only good close range. But, Minmatar are close range fighters. I just dnt understand why everyone zeros in on minmatar race to nerf all their weapons. Stop being racist...
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Bojo The Mighty
L.O.T.I.S.
3012
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Posted - 2014.02.04 01:31:00 -
[36] - Quote
Well let's analyze trends
Introducing the Flaylock! OP
Introducing the Plasma Cannon! Lolwut?
Introducing the Scrambler Rifle! ---4 months dormant bear RARR I'm OP with modded controller!
Let's Give a Warm Re-Welcome to the Tactical Assault Rifle which was barely used before Uprising! FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
And keep those hands clapping for the new and improved LLAV! Tougher than Marauders holy ****!
We should've known better. I think it's better if they introduce weapons UP so people who spec heavily into it and find it's sweet spot get like super rewarded when they give it the justified buff.
Rifle Changes: DPS, range, and damage
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4370
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Posted - 2014.02.04 01:33:00 -
[37] - Quote
Sgt Kirk wrote:Squagga wrote:Alright, in all seriousness. What's your main weapon and why do you think it's underpowered, in comparison to the rifles? My main weapon in Pubs are the plasma cannon and Plasma Rifle Secondary is the shotgun. Those are all pretty self explanatory.
I am witness to this.
Dude deosnt run RR's nor CR....
AceOfJokers666 [ + ] AimBot / VALOR / MAG | YOU EITHER LOVE BACON OR YOU ARE WRONG
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N1ck Comeau
Ahrendee Mercenaries EoN.
1984
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Posted - 2014.02.04 01:46:00 -
[38] - Quote
Auld Syne wrote:N1ck Comeau wrote:The rail rifle is the only OP one. High range and high damage, with a pointless charge time to be an attempt at balance, lol. Said the Combat Rifle user. i use mass driver.
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
20
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Posted - 2014.02.04 01:58:00 -
[39] - Quote
The problem with rifles is auto-aim and bullet magnetism or whatever it's called. |
Bormir1r
WarRavens League of Infamy
13
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Posted - 2014.02.04 02:02:00 -
[40] - Quote
Galvan Nized wrote:CCP has yet to release a balanced weapon or equipment in a new patch...Flaylocks were OP, Scrambler Rifles were somewhat OP, Rail Rifle and Combat Rifle are OP, Active Scanners are OP.
Except the Plasma Cannon, that thing never had a chance from the get go.
Shotguns still need to be fixed ever since uprising came out.....
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Sgt Kirk
Fatal Absolution
4386
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Posted - 2014.02.04 02:19:00 -
[41] - Quote
Jaysyn Larrisen wrote:I guess my broad question would be are we really talking about nerfing the CR and RR or do we just need to increase the ARs DPS in CQC?
I also notice that not many folks are bleating about the SCR...that weapon can still fillet a proto dropsuit in a heartbeat. I'm also pretty sure that if the AR gets a head start on the RR due to the charge time and in real terms delivers more DPS for for the first magazine...anybody calculating that in?
I can't see the need to support any buff / nerfs till we get all the equipment, weapons, dropsuits w/ new stats and perks in. I would actually like to see full racial suites of gear and balance things out in a more holistic fashion. We are focusing waaay too much on simple manipulating stats of the individual weapons.
I'm pretty tired of folks investing SP into items that are in a continual up and down cycle of nerf / buff. I did drop serious SP in the RR very earlier on...primarily because it was Caldari, I like longer range playstyles, and it WASN'T the AR. I am partial the RR but the bottom line is that I want ALL the racial rifles and to a bigger extent the full racial suite of gear to be functional and give diverse options to the players.
Because the Assault rifle is still overpowered
And if the Plasma rifle is the Titan the CR and RR are Olympians.
The rest of the weapons are just mere mortals.
and if you want to be stupid and give more power to the gods there's no point in using the other weapons.
Buffing the AR is not the way to solve this. |
LEHON Xeon
Ahrendee Mercenaries EoN.
174
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Posted - 2014.02.04 02:20:00 -
[42] - Quote
Having used RR and CR a lot, I do think RR is OP in CQC. I think it's fine how it performs at significant range, but something needs to be done for CQC. I like my CR also, but I do think it's pretty bad that I can eat through a heavy in CQC with it before a lot of them can even kill me with an HMG (unless he's using a burst HMG with full prof).
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1185
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Posted - 2014.02.04 04:11:00 -
[43] - Quote
Squagga wrote:Alright, in all seriousness. What's your main weapon and why do you think it's underpowered, in comparison to the rifles? laser .....lol.....self explanatory
sidearm nova knifes .....lol.....self explanatory
maybe if I ask CCP for more effective weapons like a medium size rock for main weapon and a small throwable rock for sidearm ??
since we are talking about more effective weapons than laser main nova knifes sidearm?
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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D legendary hero
Ultramarine Corp
1428
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Posted - 2014.02.04 21:23:00 -
[44] - Quote
Sgt Kirk wrote:Jaysyn Larrisen wrote:I guess my broad question would be are we really talking about nerfing the CR and RR or do we just need to increase the ARs DPS in CQC?
I also notice that not many folks are bleating about the SCR...that weapon can still fillet a proto dropsuit in a heartbeat. I'm also pretty sure that if the AR gets a head start on the RR due to the charge time and in real terms delivers more DPS for for the first magazine...anybody calculating that in?
I can't see the need to support any buff / nerfs till we get all the equipment, weapons, dropsuits w/ new stats and perks in. I would actually like to see full racial suites of gear and balance things out in a more holistic fashion. We are focusing waaay too much on simple manipulating stats of the individual weapons.
I'm pretty tired of folks investing SP into items that are in a continual up and down cycle of nerf / buff. I did drop serious SP in the RR very earlier on...primarily because it was Caldari, I like longer range playstyles, and it WASN'T the AR. I am partial the RR but the bottom line is that I want ALL the racial rifles and to a bigger extent the full racial suite of gear to be functional and give diverse options to the players.
Because the Assault rifle is still overpowered And if the Plasma rifle is the Titan the CR and RR are Olympians. The rest of the weapons are just mere mortals. and if you want to be stupid and give more power to the gods there's no point in using the other weapons. Buffing the AR is not the way to solve this.
the Scr is Zeus...
also 100% correct. I think all the rifles are close ot balanced among themselves. The Scr and RR need a hip fire nerf or a dispersion nerf to make them not useless, but not as good in CQC as the CR and AR.
people need to get over themselves the AR is finally balanced against the other rifles HTFU.
Now, other weapons can use the balance of the ARs as a model for them to be balanced in one way or an other. et, etc
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D legendary hero
Ultramarine Corp
1428
|
Posted - 2014.02.04 21:27:00 -
[45] - Quote
LEHON Xeon wrote:Having used RR and CR a lot, I do think RR is OP in CQC. I think it's fine how it performs at significant range, but something needs to be done for CQC. I like my CR also, but I do think it's pretty bad that I can eat through a heavy in CQC with it before a lot of them can even kill me with an HMG (unless he's using a burst HMG with full prof).
1. RR needs a dispersion and hip fire nerf for close range.
2. CR beats HMG in CQC not because CR is OP, but because the HMG sucks and nobody wants it buffed ever...
3. remember the galente AR beat (and still beats) the HMG in CQC before 1.8. so, trying to nerf the CR on the same grounds means that all ARs need to be nerfed vs the HMG OR HMG needs another buff... which we know won't happen. so lets just leave the CR alone.
CR has the most fall off, most recoil, most dispersion among the ARs. it also is burst... which isnt exactly a good thing. so, nerfing its DPS will effectively break the gun. inwhich case ill do like micheal jackson and change my race...
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
635
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Posted - 2014.02.04 21:39:00 -
[46] - Quote
the assault cr is just an smg with slightly more range.
the burst cr all that needs to be done is to tone down the rate at which its burst can be refired.
not sure what to do in order to balance the rail rifle even with all the thinking about it.. its supposed to be a cqc breach weapon as the caldari technically r breach.. yet they r also long range snipers at the same time?... its the one gun that makes nosense. we could nerf their range. which is kinda what id prefer. or we make a bunch of random changes on several different parts of the gun and how it functions and then see where that gets us idk.. i just dont know...
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Banjo Robertson
Bullet Cluster Legacy Rising
70
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Posted - 2014.02.04 22:24:00 -
[47] - Quote
N1ck Comeau wrote:The rail rifle is the only OP one. High range and high damage, with a pointless charge time to be an attempt at balance, lol.
CR is kind of like the old Tac AR, not enough delay between shots, or not enough kick for shots, it fires so fast its basically an assault variant. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1124
|
Posted - 2014.02.04 23:22:00 -
[48] - Quote
xSir Campsalotx wrote:CCP just took OP to a whole new level, CR 1000 dps enough said rail rifle twice range of AR same dps enough said
Where are people getting this figure from! *throws his hands up in frustration* with two damage mods and prof 5 it's only 630 something (don't remember the exact number from the original calculations I did). You guys exaggerate stuff way to much. Like this whole RR/CR is OP thing going on right here. Neither of the weapons is "OP. Currently there is an imbalance between three of the assault type weapons (i.e. RR, CR, and ScR) and the remaining weapon: the AR or plasma rifle.it is an imbalance and nothing more. As well, there is an imbalance between the niche weapons and the assault types. Again nothing more than an imbalance. These imbalances can be solved quite easily with quite small and rather simple mathematical tweaks, and this can be done very simply by buffing the weapons that are currently "suffering from the imbalance". This is something that CCP is already in the process of doing. We all know of the recent HMG buff. Many of you have heard that the LR will soon be receiving a buff. I imagine that the MD, SG and FL will also be receiving buffs. The idea here is that it is more fun to buff than it is to nerf, and there is literally no difference when done right. Obviously CCP knew how we felt about the state of the AR before the release of the RR and CR. As well it is quite obvious that CCP did not miss the fact that these new weapons are quite simply better than the AR. This tells me that things are going to be changing to be balanced around the new TTK brought to us by the introduction of these new weapons.
The actual problem that you guy keep mistakenly crying about, has absolutely nothing to do with the balance of these weapons, or lack there of, for the most part at least. What it actually has to do with is TTK. I don have a problem with the current TTK, but many apparently do. And in addition to feeling the imbalance in the weapons you also feel cheated further by TTK and in transference these feelings get imparted to the weapons you don't use. Use an RR? I'll bet that you think the CR/ScR are OP. Use a ScR? I'll bet that you think the RR and CR are OP. Use a AR? Well... You see where this is going. The truth is that the ScR, CR, and RR are incredibly nearly balanceced with each other, with the ScR pulling slightly ahead of the other two. I feel comfortable saying this because I have no particular predisposition to any of these weapons. I am prof 4 with all of them. I have no particular attachment here.
THE PROBLEM. Address the problem! The problem is TTK not the balance of the weapons. So quite making it a OP/nerf issue. Because that is obviously not the way CCP is planning to go. The are quite obviously going the buff rout. Why because it doesn't make people overly upset. It is more fun.
TTK is in the process of being fix, prof skill tweaking, damage mod tweaking, scout slot buff, sentinel resistance buff, assault mod buff. Give it some more time. As far as I can see things seem to be going in a very good direction. You guys just need to wake up and smell the coffee. And for god's sake stop trying to brake other people's stuff for completely irrational reasons.
{:)}{3GÇó>
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Rei Shepard
The Rainbow Effect
1578
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Posted - 2014.02.04 23:29:00 -
[49] - Quote
Sgt Kirk wrote:The reason most of us ratified the wait with is:" At least they are taking their time with these weapons so they aren't unbalanced or terrible." boy were we ******* wrong
Those two weapons got delayed twice because it wasn't where they wanted it...
Let that sink in for a second.
I get the same results from all 3 assault weapons, don't have AR so cant comment on that one.
Quote:The actual problem that you guy keep mistakenly crying about, has absolutely nothing to do with the balance of these weapons, or lack there of, for the most part at least. What it actually has to do with is TTK. I don have a problem with the current TTK, but many apparently do. And in addition to feeling the imbalance in the weapons you also feel cheated further by TTK and in transference these feelings get imparted to the weapons you don't use. Use an RR? I'll bet that you think the CR/ScR are OP. Use a ScR? I'll bet that you think the RR and CR are OP. Use a AR? Well... You see where this is going. The truth is that the ScR, CR, and RR are incredibly nearly balanceced with each other, with the ScR pulling slightly ahead of the other two. I feel comfortable saying this because I have no particular predisposition to any of these weapons. I am prof 4 with all of them. I have no particular attachment here.
THE PROBLEM. Address the problem! The problem is TTK not the balance of the weapons. So quite making it a OP/nerf issue. Because that is obviously not the way CCP is planning to go. The are quite obviously going the buff rout. Why because it doesn't make people overly upset. It is more fun.
TTK is in the process of being fix, prof skill tweaking, damage mod tweaking, scout slot buff, sentinel resistance buff, assault mod buff. Give it some more time. As far as I can see things seem to be going in a very good direction. You guys just need to wake up and smell the coffee. And for god's sake stop trying to brake other people's stuff for completely irrational reasons.
If they fix TTK back to chromo levels, it will only mean that most of us that can get 60-70+ kills a game, will ofcourse get less kills, but we will practically never die anymore, mediocre players cannot keep their crosshairs trained long enough on target to score a kill, back in chromo i ran back to back 0 death games with 20-30 kills, with the fast TTK its shifted to 40-50 kills but with 3-7 deaths, if i got killed 2-3 times it was considered a horrible game.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1124
|
Posted - 2014.02.04 23:44:00 -
[50] - Quote
Rei Shepard wrote:Sgt Kirk wrote:The reason most of us ratified the wait with is:" At least they are taking their time with these weapons so they aren't unbalanced or terrible." boy were we ******* wrong
Those two weapons got delayed twice because it wasn't where they wanted it...
Let that sink in for a second. I get the same results from all 3 assault weapons, don't have AR so cant comment on that one. Quote:The actual problem that you guy keep mistakenly crying about, has absolutely nothing to do with the balance of these weapons, or lack there of, for the most part at least. What it actually has to do with is TTK. I don have a problem with the current TTK, but many apparently do. And in addition to feeling the imbalance in the weapons you also feel cheated further by TTK and in transference these feelings get imparted to the weapons you don't use. Use an RR? I'll bet that you think the CR/ScR are OP. Use a ScR? I'll bet that you think the RR and CR are OP. Use a AR? Well... You see where this is going. The truth is that the ScR, CR, and RR are incredibly nearly balanceced with each other, with the ScR pulling slightly ahead of the other two. I feel comfortable saying this because I have no particular predisposition to any of these weapons. I am prof 4 with all of them. I have no particular attachment here.
THE PROBLEM. Address the problem! The problem is TTK not the balance of the weapons. So quite making it a OP/nerf issue. Because that is obviously not the way CCP is planning to go. The are quite obviously going the buff rout. Why because it doesn't make people overly upset. It is more fun.
TTK is in the process of being fix, prof skill tweaking, damage mod tweaking, scout slot buff, sentinel resistance buff, assault mod buff. Give it some more time. As far as I can see things seem to be going in a very good direction. You guys just need to wake up and smell the coffee. And for god's sake stop trying to brake other people's stuff for completely irrational reasons. If they fix TTK back to chromo levels, it will only mean that most of us that can get 60-70+ kills a game, will ofcourse get less kills, but we will practically never die anymore, mediocre players cannot keep their crosshairs trained long enough on target to score a kill, back in chromo i ran back to back 0 death games with 20-30 kills, with the fast TTK its shifted to 40-50 kills but with 3-7 deaths, if i got killed 2-3 times it was considered a horrible game.
Quite right. And like I said, I don't have a problem with the current TTK.
{:)}{3GÇó>
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Lorhak Gannarsein
Science For Death
1495
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Posted - 2014.02.05 00:24:00 -
[51] - Quote
D legendary hero wrote:xSir Campsalotx wrote:CCP just took OP to a whole new level, CR 1000 dps enough said rail rifle twice range of AR same dps enough said but scrambler rifle is still better than both even close range... proficiency 5 a stand scrambler does 100+ damage per shot without charge to ARMOR. think about that for a second. The only rifle that does that kind of damage is the CR in a burst.
ScR (on Amarr Assault) caps out at 113 per shot. So 90 damage per shot against armour. The RR, incidentally, deals, under the same circumstances, 94 damage per shot against armour.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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hgghyujh
Expert Intervention Caldari State
267
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Posted - 2014.02.05 00:30:00 -
[52] - Quote
for fucks sake they are fine as long as you exclude turbos and remove bullet magnetism................ |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1124
|
Posted - 2014.02.05 00:36:00 -
[53] - Quote
Lorhak Gannarsein wrote:D legendary hero wrote:xSir Campsalotx wrote:CCP just took OP to a whole new level, CR 1000 dps enough said rail rifle twice range of AR same dps enough said but scrambler rifle is still better than both even close range... proficiency 5 a stand scrambler does 100+ damage per shot without charge to ARMOR. think about that for a second. The only rifle that does that kind of damage is the CR in a burst. ScR (on Amarr Assault) caps out at 113 per shot. So 90 damage per shot against armour. The RR, incidentally, deals, under the same circumstances, 94 damage per shot against armour.
CR time to fire one burst: 0.22777778 seconds
ScR time to fire a shot: 0.125 seconds
With prof 5 and two damage mods the ScR does 107.51 damage per round at proto type. This means that in the time it takes to fire one burst from the CR, the ScR will deal 195.92 damage. So... What where you saying again?
{:)}{3GÇó>
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Lorhak Gannarsein
Science For Death
1497
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Posted - 2014.02.05 00:56:00 -
[54] - Quote
Son-Of A-Gun wrote:Lorhak Gannarsein wrote:D legendary hero wrote:xSir Campsalotx wrote:CCP just took OP to a whole new level, CR 1000 dps enough said rail rifle twice range of AR same dps enough said but scrambler rifle is still better than both even close range... proficiency 5 a stand scrambler does 100+ damage per shot without charge to ARMOR. think about that for a second. The only rifle that does that kind of damage is the CR in a burst. ScR (on Amarr Assault) caps out at 113 per shot. So 90 damage per shot against armour. The RR, incidentally, deals, under the same circumstances, 94 damage per shot against armour. CR time to fire one burst: 0.22777778 seconds ScR time to fire a shot: 0.125 seconds With prof 5 and two damage mods the ScR does 107.51 damage per round at prototype (if I remember the stat right never can remember if it's 78.2 or 79.2). This means that in the time it takes to fire one burst from the CR, the ScR will deal 195.92 damage. So... What where you saying again?
Quote:proficiency 5 a stand scrambler does 100+ damage per shot without charge to ARMOR
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Zahle Undt
Bullet Cluster Legacy Rising
649
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Posted - 2014.02.05 01:02:00 -
[55] - Quote
People complain about the AR because they equate "has an advantage at short range" to "I should win 100% of the time in short range". Most people on these forums live under the delusion that they are better than everyone else who plays the games so if they lose a CQC against the RR or CR it is because the AR is weak, not because they got outplayed.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Onesimus Tarsus
1101
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Posted - 2014.02.05 01:06:00 -
[56] - Quote
Zahle Undt wrote:People complain about the AR because they equate "has an advantage at short range" to "I should win 100% of the time in short range". Most people on these forums live under the delusion that they are better than everyone else who plays the games so if they lose a CQC against the RR or CR it is because the AR is weak, not because they got outplayed.
So, floating before you are three pills: one red, one blue, one green. The red pill is the AR, the blue pill is the CR, and the green pill is the RR.
Which two would you choose?
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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Zahle Undt
Bullet Cluster Legacy Rising
650
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Posted - 2014.02.05 01:18:00 -
[57] - Quote
Onesimus Tarsus wrote:Zahle Undt wrote:People complain about the AR because they equate "has an advantage at short range" to "I should win 100% of the time in short range". Most people on these forums live under the delusion that they are better than everyone else who plays the games so if they lose a CQC against the RR or CR it is because the AR is weak, not because they got outplayed. So, floating before you are three pills: one red, one blue, one green. The red pill is the AR, the blue pill is the CR, and the green pill is the RR. Which two would you choose?
Open map Green pill, inside "city" map Red pill, can handle either situation adequately but not be best in either Blue pill. I personally like the CR rifle as far as the racial rifles go, I also really like the AScR too and people call me crazy for that. If I had my perfect world I would nerf all 4 rifles a bit so I wouldn't feel like the 1.5 million SP I have into MD wasn't a complete waste
Edit: Just noticed Onesimus' sig. Dude you want matchmaking where its all snipers and tankers fighting against each other? KDR matchmaking will never work my friend.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Onesimus Tarsus
1102
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Posted - 2014.02.05 01:20:00 -
[58] - Quote
Zahle Undt wrote:Onesimus Tarsus wrote:Zahle Undt wrote:People complain about the AR because they equate "has an advantage at short range" to "I should win 100% of the time in short range". Most people on these forums live under the delusion that they are better than everyone else who plays the games so if they lose a CQC against the RR or CR it is because the AR is weak, not because they got outplayed. So, floating before you are three pills: one red, one blue, one green. The red pill is the AR, the blue pill is the CR, and the green pill is the RR. Which two would you choose? Open map Green pill, inside "city" map Red pill, can handle either situation adequately but not be best in either Blue pill. I personally like the CR rifle as far as the racial rifles go, I also really like the AScR too and people call me crazy for that. If I had my perfect world I would nerf all 4 rifles a bit so I wouldn't feel like the 1.5 million SP I have into MD wasn't a complete waste
So, it's all three? What if, according to the original question, you could only have two?
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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Zahle Undt
Bullet Cluster Legacy Rising
650
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Posted - 2014.02.05 01:23:00 -
[59] - Quote
Onesimus Tarsus wrote:Zahle Undt wrote:Onesimus Tarsus wrote:Zahle Undt wrote:People complain about the AR because they equate "has an advantage at short range" to "I should win 100% of the time in short range". Most people on these forums live under the delusion that they are better than everyone else who plays the games so if they lose a CQC against the RR or CR it is because the AR is weak, not because they got outplayed. So, floating before you are three pills: one red, one blue, one green. The red pill is the AR, the blue pill is the CR, and the green pill is the RR. Which two would you choose? Open map Green pill, inside "city" map Red pill, can handle either situation adequately but not be best in either Blue pill. I personally like the CR rifle as far as the racial rifles go, I also really like the AScR too and people call me crazy for that. If I had my perfect world I would nerf all 4 rifles a bit so I wouldn't feel like the 1.5 million SP I have into MD wasn't a complete waste So, it's all three? What if, according to the original question, you could only have two?
If I only have to pick 2 its RR and CR, but I've never liked the AR even when it was the OP gun
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Onesimus Tarsus
1102
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Posted - 2014.02.05 01:25:00 -
[60] - Quote
Zahle Undt wrote:Onesimus Tarsus wrote:Zahle Undt wrote:Onesimus Tarsus wrote:Zahle Undt wrote:People complain about the AR because they equate "has an advantage at short range" to "I should win 100% of the time in short range". Most people on these forums live under the delusion that they are better than everyone else who plays the games so if they lose a CQC against the RR or CR it is because the AR is weak, not because they got outplayed. So, floating before you are three pills: one red, one blue, one green. The red pill is the AR, the blue pill is the CR, and the green pill is the RR. Which two would you choose? Open map Green pill, inside "city" map Red pill, can handle either situation adequately but not be best in either Blue pill. I personally like the CR rifle as far as the racial rifles go, I also really like the AScR too and people call me crazy for that. If I had my perfect world I would nerf all 4 rifles a bit so I wouldn't feel like the 1.5 million SP I have into MD wasn't a complete waste So, it's all three? What if, according to the original question, you could only have two? If I only have to pick 2 its RR and CR, but I've never liked the AR even when it was the OP gun
Did you use it?
Free, on-demand Respecs. Because it doesn't matter and no one should care.
Matchmaking by KDR proximity. :)
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