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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ninja Troll
24
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Posted - 2014.02.11 23:40:00 -
[61] - Quote
toasterwaffles wrote:I've finally figured it out! The way to make teams even is by creating certain game servers ,such as American, Oceania, etc..., that are named basic, advanced, prototype, and militia. And you can only use that level gear or lower on those specific servers. This would forever make teams more even! It would need to be SP based, since a user with level 5 in most skills is just as lethal in militia gear.
[REQ] Infantry Only Mode or Option- No Vehicles
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
113
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Posted - 2014.02.11 23:50:00 -
[62] - Quote
first game went 41 / 7
does that sound ballanced???
Anything worth fighting for is worth fighting dirty for, welcome to New Eden.
KAMEHAMEHA
professional Heavy for hire
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Captain Crutches
Nexus Marines
51
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Posted - 2014.02.12 00:59:00 -
[63] - Quote
I'd kinda like to know what sort of algorithm CCP is using right now. I mean, if they're not telling us because they're worried about people copying it, that probably wouldn't be a concern since it's clearly awful... Even a simple statement like "we try to use X, Y, and Z as factors in matchmaking" or the more likely "we don't use any factors, we just slap people in anywhere" would be good to know.
In War Thunder, if you hover over the little "searching for match" icon, it openly tells you that they take into account what tier of planes you have selected, your efficiency with those planes, and I think one other thing that I can't remember. Dust could learn something from that... I think they'd want to use something like total SP, total WP, and overall KDR to match people up. Maybe if they have access to data like a character's most used loadouts and think they can use that somehow, that could work too. Also obviously balancing squads to try and have the same number of squads on each team, whether that's 0, 1, 2, or more if matches get bigger.
Yes, it would take longer to find a match, but I'd gladly wait a minute or more to get put into a good match than wait 10 seconds to get put in a stomp. And if matchmaking improves, the game becomes more fun, so more people play, so it becomes easier to create matches from a larger player pool. And did I mention the game becomes more fun?
Anti-Respec | Anti-Protostomp | Anti-"Slayer Logi" | Pro-Tiericide | Pro-EVE/Dust Link | Pro-CCP
Winning > KDR
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toasterwaffles
THE IMMORTAL L3GI0N
20
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Posted - 2014.02.12 01:15:00 -
[64] - Quote
Ninja Troll wrote:toasterwaffles wrote:I've finally figured it out! The way to make teams even is by creating certain game servers ,such as American, Oceania, etc..., that are named basic, advanced, prototype, and militia. And you can only use that level gear or lower on those specific servers. This would forever make teams more even! It would need to be SP based, since a user with level 5 in most skills is just as lethal in militia gear. My solution would be the cure of proto stomping
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The Terminator T-1000
Skynet Incorporated
103
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Posted - 2014.02.12 01:17:00 -
[65] - Quote
it takes longer to deploy :( |
Patrick57
Fatal Absolution
4949
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Posted - 2014.02.12 01:25:00 -
[66] - Quote
Jenova Rhapsodos wrote:Lol, get stomped bro.
Anyway thanks for taking the time to post Saberwing <3 I'm sure matchmaking will improve with time, hopefully this hotfix was a step in the right direction.
Jenova, I'm sure you were stomping him in every one of those matches :P
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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Havaru Fox
Golden Empire of EvE
10
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Posted - 2014.02.12 01:32:00 -
[67] - Quote
why not use the KDR to make teams?
P1 has 0,5 P2 has 1,5 P3 has 2 P4 has 3 P5 has 2 P6 has 0,5 P7 has 1 P8 has 1,5
over all 12
Team 1 are P1,P2,P3 and P5 makes it 6 Team 2 P4,P6,P7 and P8 makes it also 6
why this? people with awesome KDR would face people who are also "awesome".
so if you get a full 6er with a KDR of 6 per player, then the system would give them a hand full of noobs. you want a full 16 people fight withpout bad players on your team? then fix district locking, because i'm bored of getting overrunned by a proto 6er!
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crazy space 1
GunFall Mobilization Covert Intervention
2154
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Posted - 2014.02.12 01:50:00 -
[68] - Quote
Ander Thedas wrote:Ares 514 wrote:Ander Thedas wrote:Bethhy wrote:[quote=Aikuchi Tomaru
So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr. There is no fixing one sided FW battles actively... You improve the loot the LP store offers to try and entice some people but thats about all you can do. FW is setup like a kiddie sandbox with hard set limits. Want your races FW to be better? One thing CCp does give us is alot of Social tools to organize a good FW channel and start recruiting merc's from pub's into it. I've got a fix for it. Take all players with all 4 faction warfare boxes checked and turn off all factions besides their starting race. If they didn't pick their factions themselves then they automatically get selected to fight fit their starting race until they pick a side. Bam, FW noobies are evenly spread, and teams are balanced. Nice idea, I hope CCP does this. I figured this was an issue as well but hadn't really thought about a simple fix like that. If you select all 4 factions (the default) you always end up fighting for the least popular sides (Caldari & Amarr).
Why thank you. It was an idea I had a few weeks ago that seemed super obvious to me. I honestly never posted it because I was under the impression someone else must have brought this up as an option by now. I suppose it never happened.
A few other of my fairly simple and easy to implement ideas that would bring a lot to the game:
Getting to faction warfare level 10 grants to citizenship: https://forums.dust514.com/default.aspx?g=posts&m=1622124
Make the MCC mobile again and make the red line move with it to give red line issues change dynamically across the match: https://forums.dust514.com/default.aspx?g=posts&m=1815161[/quote]
Yeah this is a good point. Or at least force players to sign up and fight for one faction. WTF why do we need to move around? The matches are unbalanced becuase randoms take up the side with less god players that's silly. Or at least limit it so if you fight for ammar you can only fight for caldari or ammar. Cutting it in half should limit it down and create more balanced matches. Also the fights over districts right now nothing changes, this is partly becuase randoms fighting each other, where each match they are on a new faction.
Also please limit the planets we fight on to the border systems of FW to make our role more obvious and all the fancy graphs you put in the game can serve a purpose. |
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CCP Saberwing
C C P C C P Alliance
1667
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Posted - 2014.02.12 02:18:00 -
[69] - Quote
Kigurosaka Laaksonen wrote:Is this fixing balance Number wise or SP wise? Number-wise. We haven't made changes to SP/fit matchmaking (although that is also something we want to improve).
We've found a mistake in the logic in the way that it was assigning squads to teams - that should now be improved.
So - the general consensus seems to be longer queue times, but full matches, amirite?
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Meeko Fent
Kirkinen Risk Control Caldari State
1741
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Posted - 2014.02.12 02:46:00 -
[70] - Quote
CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! Holy Jesus, A MMing fix that people are saying actually work?
I'll BRB, just flipping the PS3 Back on.
DUST is a half decent game.
Be happy its free.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1763
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Posted - 2014.02.12 04:05:00 -
[71] - Quote
crazy space 1 wrote:
Also please limit the planets we fight on to the border systems of FW to make our role more obvious and all the fancy graphs you put in the game can serve a purpose.
Hell no. The game doesn't need another step backwards. I am also not eager flying into gatecampsystems to provide ob support.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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LEHON Xeon
Ahrendee Mercenaries EoN.
208
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Posted - 2014.02.12 04:16:00 -
[72] - Quote
I saw ZERO fix to the problem. I went into several domination matches with just one friend of mine in my squad. The entire other side was all fully squadded people from decent corps while my entire side were 90% NPC corp scrubs. Happened in consecutive matches. Plus before my friend joined me, he ran with another couple guys and all of their matches were up against full q-synced teams.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2932
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Posted - 2014.02.12 04:19:00 -
[73] - Quote
Aikuchi Tomaru wrote:CCP Saberwing wrote:Yep, this was a bug fix. Let us know your feedback - are the games balanced? Hopefully it's helped resolve a lot of the team in-balance issues! So far it didn't do anything in FW. But that was to be expected. So basically I'm just wondering how you intend to fix the one sided FW battles. I mean the problem here is basically that too many good players play for Gallente. So they need a reason to fight for Caldari. Same for Minmatar / Amarr.
FW battles are supposed to be one sided the majority of the time. Matchmaking should not ever fix that. The players have to fix that. If they don't, it defeats the entire purpose.
CCP Saberwing wrote:Kigurosaka Laaksonen wrote:Is this fixing balance Number wise or SP wise? Number-wise. We haven't made changes to SP/fit matchmaking (although that is also something we want to improve). We've found a mistake in the logic in the way that it was assigning squads to teams - that should now be improved. So - the general consensus seems to be longer queue times, but full matches, amirite?
I'm more than willing to wait a while for a game if I know it's going to be a good one.
I'm NOT willing to subject myself to constant one-sided pubstomps though. Regardless of which side i'm on.
It's either frustrating beyond belief, or entirely boring.
People in general are usually willing to be patient if the experience is a good one, and most of them right now are simply bad. |
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
610
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Posted - 2014.02.12 04:43:00 -
[74] - Quote
After more use of the system today, I can say that in all honesty the only thing I really noticed was that it takes longer to get into battles when waiting at the battle finder.
The teams so far have seemed to be sort of even but then that could be down to luck. |
CommanderBolt
ACME SPECIAL FORCES Legacy Rising
610
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Posted - 2014.02.12 04:45:00 -
[75] - Quote
CCP Saberwing wrote:Kigurosaka Laaksonen wrote:Is this fixing balance Number wise or SP wise? Number-wise. We haven't made changes to SP/fit matchmaking (although that is also something we want to improve). We've found a mistake in the logic in the way that it was assigning squads to teams - that should now be improved. So - the general consensus seems to be longer queue times, but full matches, amirite?
Humm, give us another day or two of testing this out. I am not 100% convinced but as a preliminary report - I would say possibly so yes. |
m twiggz
Pradox One Proficiency V.
352
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Posted - 2014.02.12 04:49:00 -
[76] - Quote
Haven't noticed much of a difference. Still seeing a lot of games filled with no squad blueberries and stacked teams either way. Was in one good match where both teams had two full squads, but that was 1 out of 12 matches played.
Never mind, should have read the full thread first. Apparently it was only to fix empty matches. As the popular CCP phrase goes... I suppose this is "working as intended." |
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CCP Saberwing
C C P C C P Alliance
1682
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Posted - 2014.02.12 05:12:00 -
[77] - Quote
m twiggz wrote:Haven't noticed much of a difference. Still seeing a lot of games filled with no squad blueberries and stacked teams either way. Was in one good match where both teams had two full squads, but that was 1 out of 12 matches played.
Never mind, should have read the full thread first. Apparently it was only to fix empty matches. As the popular CCP phrase goes... I suppose this is "working as intended." Yep, as mentioned this fix should address unbalanced team numbers - not necessarily skill or gear imbalances.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9060
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Posted - 2014.02.12 05:15:00 -
[78] - Quote
CCP Saberwing wrote:m twiggz wrote:Haven't noticed much of a difference. Still seeing a lot of games filled with no squad blueberries and stacked teams either way. Was in one good match where both teams had two full squads, but that was 1 out of 12 matches played.
Never mind, should have read the full thread first. Apparently it was only to fix empty matches. As the popular CCP phrase goes... I suppose this is "working as intended." Yep, as mentioned this fix should address unbalanced team numbers - not necessarily skill or gear imbalances. Are you guys going to address the issue of being thrown in ending battles?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Bones McGavins
TacoCat Industries
487
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Posted - 2014.02.12 05:20:00 -
[79] - Quote
I keep getting a message "you have been removed from battle" if I try to play solo |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
42
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Posted - 2014.02.12 05:27:00 -
[80] - Quote
Delta90212 wrote:I'm not denying that MLT tanks are 1/2 of the problem. It's just you can't bugfix to force players not to tank spam/proto stomp its gonna happen anyway We could remove prototype-level gear entirely. I mean, the stompers say it's all skill, right? So they shouldn't notice any difference if they're forced to use advanced gear! |
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
42
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Posted - 2014.02.12 05:28:00 -
[81] - Quote
CCP Saberwing wrote:m twiggz wrote:Haven't noticed much of a difference. Still seeing a lot of games filled with no squad blueberries and stacked teams either way. Was in one good match where both teams had two full squads, but that was 1 out of 12 matches played.
Never mind, should have read the full thread first. Apparently it was only to fix empty matches. As the popular CCP phrase goes... I suppose this is "working as intended." Yep, as mentioned this fix should address unbalanced team numbers - not necessarily skill or gear imbalances. Is there no way to detect player SP count in the matchmaking algorithm? |
toasterwaffles
THE IMMORTAL L3GI0N
22
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Posted - 2014.02.12 05:31:00 -
[82] - Quote
Havaru Fox wrote:why not use the KDR to make teams?
P1 has 0,5 P2 has 1,5 P3 has 2 P4 has 3 P5 has 2 P6 has 0,5 P7 has 1 P8 has 1,5
over all 12
Team 1 are P1,P2,P3 and P5 makes it 6 Team 2 P4,P6,P7 and P8 makes it also 6
why this? people with awesome KDR would face people who are also "awesome".
so if you get a full 6er with a KDR of 6 per player, then the system would give them a hand full of noobs. you want a full 16 people fight withpout bad players on your team? then fix district locking, because i'm bored of getting overrunned by a proto 6er! A team of snipers would run into a group of pro to assaults
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Billy Joe Bob1
Subdreddit Test Alliance Please Ignore
0
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Posted - 2014.02.12 05:33:00 -
[83] - Quote
I am constantly (and I mean 90% of the time) getting the message:
"you have been removed from the battle" the second I try and join a public match.
Which isn't much fun.
On the bright side, at least I'm not getting proto stomped. Which is new. |
hgghyujh
Expert Intervention Caldari State
278
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Posted - 2014.02.12 06:40:00 -
[84] - Quote
Grimmiers wrote:@Vee I think the spawn system in ambush is currently broken making it harder to fight back after the first wave of spawns gets killed. Scanners can easily find the new spawn location that will keep spawning the entire team within a 50 meter radius until the match is essentially over.
yea ambush has basicly turned into farming for those in the know with the most power right off the bat. I'm beginning to think I bet on the wrong horse for the new FPSMMO, as much as I love all of CCP's game design, they kinda are the masters of the battle was decided before the player arrived on the battle field, and that does not work in an FPS. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2934
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Posted - 2014.02.12 09:43:00 -
[85] - Quote
CCP Saberwing wrote:m twiggz wrote:Haven't noticed much of a difference. Still seeing a lot of games filled with no squad blueberries and stacked teams either way. Was in one good match where both teams had two full squads, but that was 1 out of 12 matches played.
Never mind, should have read the full thread first. Apparently it was only to fix empty matches. As the popular CCP phrase goes... I suppose this is "working as intended." Yep, as mentioned this fix should address unbalanced team numbers - not necessarily skill or gear imbalances.
Noted, and appreciated. Lord knows I've had that happen.
The biggest issue however remains -- one team with an organized squad or squads being matched up with a team without such organized numbers. These battles are over before they ever begin. That's not fun. |
shaman oga
Nexus Balusa Horizon
1613
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Posted - 2014.02.12 09:48:00 -
[86] - Quote
CCP Saberwing wrote: Yep, as mentioned this fix should address unbalanced team numbers - not necessarily skill or gear imbalances.
Sometime it works, sometime not, yesterday i've played a couple of 8 vs 16 matches.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1949
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Posted - 2014.02.12 13:10:00 -
[87] - Quote
No empty matches, which was nice. Still got dropped into a couple where there was only 2 ticks left on the MCC, though.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Takahiro Kashuken
Red Star. EoN.
2510
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Posted - 2014.02.12 13:44:00 -
[88] - Quote
No empty matches and most we played were balanced
Intelligence is OP
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Cyzad4
Blackfish Corp.
141
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Posted - 2014.02.12 13:55:00 -
[89] - Quote
Played a few games solo in all modes, longer load times but teams seem balanced. Good stuff CCP
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Bones McGavins
TacoCat Industries
488
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Posted - 2014.02.12 15:15:00 -
[90] - Quote
You have to be careful though. Cause all squads are not created equal. If I join a random squad in squad finder even if there 6 if us it will likely be no match for a corp stomp. So if the game matches on squads poorly it would discourage me from squadding with randoms since I'd be better off on my own and hoping if the eneny gets a squad we get a solid corp squad. So using SP wgen trying to match squads or some sort of squad synergy by looking at alliances or corps of the members of the squad would be needed.
Basically a squad of random green berries likely gets its team stomped if they are treated as being worth a squad of corp mates, unless you get a really solid random squad. Those do happen, but its rare I'm not the best on my random squad. |
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