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161. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Vermaak Doe wrote: I still want the legal rights of plasma to stay in gallente hands you lost that right when you split with the caldari.
- by hgghyujh - at 2013.09.25 02:33:00
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162. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KingBabar wrote: What about vehicle damage? It would be nice to at least have 1 weapon that are effective against both infantry and vehicles. truthfully I could see this being acceptable at 50%ish damage to vehicles
- by hgghyujh - at 2013.09.25 02:32:00
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163. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Victor Czar wrote: While I would like a flamethrower to be added into dust I would prefer if it didn't use plasma. The only reason I don't want it to use plasma is because unless contained by a magnetic field or else heated to the point where i...
- by hgghyujh - at 2013.09.25 02:27:00
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164. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
with lower dps, a larger clip, and persistent burn doing 50-100dps, I one hundred 100% love this idea.
- by hgghyujh - at 2013.09.25 02:25:00
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165. [Request] Does we need Smoke Grenade ??? - in Feedback/Requests [original thread]
no we don't! but I ******* WANT THEM!!!!!!
- by hgghyujh - at 2013.09.25 02:10:00
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166. Horizon and Altitude gages on Dropships - in Feedback/Requests [original thread]
MCEINSTEIN08 wrote: Hello, Would it be possible to get some Horizon & Altitude gages on the Dropship view, it is hard to hover stationary above Objective at hight altitude. Thank you. ohh dropships could use way more then that, ground ...
- by hgghyujh - at 2013.09.17 06:55:00
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167. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Just wow ... iron wolf that is one of the best thought out posts I've seen to date....... yea that implimented as is would be freaking perfect. Though I'd like to add two things 1) after all the work you sugested is done added and ballanced, add...
- by hgghyujh - at 2013.09.17 01:51:00
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168. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Sigh, old post https://forums.dust514.com/default.aspx?g=posts&t=75214 hhhmmmm I like although I would give the light frames a bonus to weapon damage at a loss in mag capacity, instead of the range bonus, thats...
- by hgghyujh - at 2013.09.17 00:12:00
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169. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Cross Atu wrote: KAGEHOSHI Horned Wolf wrote: Read the whole thing before posting something Did that, and just so we're clear I do understand that you are talking about dropsuits not about everything. Now on to the meat of the subje...
- by hgghyujh - at 2013.09.16 23:55:00
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170. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Let me quickly sum up what I said above: Your ideal game is BF3 or CoD where everyone has the same health and there is as little progression as possible because that's "fair". far from it this is emphasizing roles o...
- by hgghyujh - at 2013.09.16 23:41:00
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171. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
I agree tho ccp has to fix the problem they are having with putting the bonuses on the suits but once they do yes this needs to be the direction they head. how I want to see it done is like 3-5 basic suits with bonuses to different roles/weapons...
- by hgghyujh - at 2013.09.16 23:25:00
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172. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
quite well put OP, you won't here me disagree. 621311251521 3316 wrote: recoil is fine on the ar its a energy weapon like the scramble pulse rifle. RL=/= good video game mechanics and seriously please ever one here go learn about physics...
- by hgghyujh - at 2013.09.15 23:50:00
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173. Killscreen Data: Show DS3 or KBM User - in Feedback/Requests [original thread]
oh god I much as this is a bad idea yes please at least we can get some real answers. that said what I would expect to see is mostly ds3 ond the bottom tier by 66-75%, in the mid range mostly mkb, and in the high end DS3 with a few kbm mixed in.
- by hgghyujh - at 2013.09.14 07:26:00
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174. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
keep it going!!! I WANT THIS!
- by hgghyujh - at 2013.09.13 09:30:00
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175. Large Maps - in Feedback/Requests [original thread]
no big maps good I ******* hate always being in a meat grinder. the current set up of two close together and a bunch spread out is the **** course I'm a scout....... but still always having a meat grinder sucks its nice to have things mixed up a l...
- by hgghyujh - at 2013.09.13 08:35:00
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176. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: We should be able to spawn anywhere on the map, but it should be anti-air installations that shoots down mercs falling down in the areas where the AA are active (should b represented by red circle) I like this one.
- by hgghyujh - at 2013.09.13 08:20:00
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177. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
BUMP! BUMP! DO IT! JUAMP OUT DE CHOPPA! GERANNAMOOOOO!
- by hgghyujh - at 2013.09.13 08:18:00
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178. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Tanis Jumes wrote: Is it too late to mention that the AR in this game shoots PLASMA! Wouldn't that just melt clean though armor and shields? Especially when contained in a magnetic bolt? If I'm wrong just ignore me :) ok yes plasma is very h...
- by hgghyujh - at 2013.09.13 08:03:00
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179. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Mobius Kaethis wrote: hgghyujh wrote: this CCP! this is the problem. "AR = low risk and high reward. your not punished for missing shots like a flaylock or MD, but your high dps rewards you with near instant kills, and sometimes instant ki...
- by hgghyujh - at 2013.09.13 07:46:00
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180. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
this CCP! this is the problem. "AR = low risk and high reward. your not punished for missing shots like a flaylock or MD, but your high dps rewards you with near instant kills, and sometimes instant kills.*"
- by hgghyujh - at 2013.09.13 07:25:00
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