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61. +{VEH_WP/2} Vehicle recall forced - in Feedback/Requests [original thread]
I like this, tho they need to add WP for dmg to vehicle as well.
- by hgghyujh - at 2014.01.26 00:56:00
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62. Female heavy suits - in Feedback/Requests [original thread]
female parts, or hell male dangly bits for that matter, on a combat clone is dumb as it is, giant heavy passerines on an inhuman double spined behemoth of genetically engineered death is just dodo worthy.
- by hgghyujh - at 2014.01.22 12:27:00
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63. You can not lay a upline with in 25m of a up Link - in Feedback/Requests [original thread]
I.......... this is not a bad idea at all actually, it kinda rubs me the wrong way but............. yea that could work.
- by hgghyujh - at 2014.01.22 12:17:00
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64. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
and here I thought I found an interesting post in a sea of......... if we are gonna do kdr right that means isk lost to isk destroyed stats, and isk lost to wp earned. I could care less about blending assists into kills. also if we are talking a...
- by hgghyujh - at 2014.01.22 12:15:00
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65. [Request]CCP Wolfman-About Us heavy - in Feedback/Requests [original thread]
again TTL and suit speed are the issue not light weapons on a heavy, that should be a massive down side to the heavy not a buff, but since you can't out maneuver a heavy fast enough to not get your ass handed to you its a broken mechanic.
- by hgghyujh - at 2014.01.22 12:10:00
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66. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
not to take the work you did and ask for more, however can we see any equip bonuses that are being added/changed so we can give better feed back then, RAR!!!! YOU BROKE MY LOGGIIIGII!!!1!111!!
- by hgghyujh - at 2014.01.22 12:06:00
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67. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
awwwww please don't tell me you nerfed the nanite supply on the low end nano hives, that will be like a kick in the balls to scouts.
- by hgghyujh - at 2014.01.22 09:05:00
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68. Scout Feedback - in Feedback/Requests [original thread]
actually since minmatar are on the upper limit of run speed this game can handle, and more speed is what all scouts need, buffing minm walk speed would be a welcome improvement.
- by hgghyujh - at 2014.01.21 07:13:00
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69. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: I kinda-- agree with the OP, let me explain. The tac AR has a RPM of 400, giving it a RPS of 6.667 The ScR has a RPM of 705, giving it a RPS of 12.5 (about) Now NO ONE can fire at 12.5 rounds per second without the ass...
- by hgghyujh - at 2014.01.21 04:37:00
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70. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
I'd like to see the tac turn into a short range sniper. <100m range, ~100dmg, 7-10 round clip, with a fire rate of 12rps, but kick that makes it unusable over 5rps consistently and 8 rps for over 4 shots kick on this gun should be violent but ...
- by hgghyujh - at 2014.01.21 01:25:00
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71. Fixing passive and active scanning - in Feedback/Requests [original thread]
just no, except for eight but then we need sooooo much more ewar so that is a given. I would rather see scanners work as they do, but reduce in scan res if you do not keep your scanner on the same spot. basicly (time scanning a give spot) / (tim...
- by hgghyujh - at 2014.01.20 02:10:00
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72. [Equipment Idea] Tracer dart - in Feedback/Requests [original thread]
+1 I like it tho I would make it last until that fitting is lost/swapped out but I'll take it either way.
- by hgghyujh - at 2014.01.20 02:01:00
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73. This should be a no-brainer. - in Feedback/Requests [original thread]
I think its kind of weird to draw the line at 700HP but I will agree that you should have to put every round on a base heavy to kill it and should have to reload if he is using plates or extenders. Also any % increase in HP to the heavy, to achiev...
- by hgghyujh - at 2014.01.20 01:57:00
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74. Decoy Grenade - in Feedback/Requests [original thread]
+1 where can I get one????
- by hgghyujh - at 2014.01.20 01:46:00
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75. [Request] Jump link installations - in Feedback/Requests [original thread]
+1
- by hgghyujh - at 2014.01.20 01:45:00
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76. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
oh I lied, I also want weapon/equip slots hotkeyed to the number keys, that mouse driven selection wheel is garbage.
- by hgghyujh - at 2014.01.20 01:41:00
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77. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
I should clarify that all I want is 1:1 mouse controls and bullet magnetism removed, scrubs can have their AA most pros I've talked to don't want to use it but bullet magnetism is to powerful to play with out.
- by hgghyujh - at 2014.01.20 01:19:00
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78. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
I don't think its broken its "working as intended" I mean KB&M worked great from day one and only broke when the place turn limits on models, then finally after countless builds of ds3s griping about KB&M chrome comes and the KB&M is c...
- by hgghyujh - at 2014.01.20 01:07:00
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79. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Asha Starwind wrote: If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. this sound like an issue where light weapons are more powerful then heavy...
- by hgghyujh - at 2014.01.20 00:53:00
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80. [Request] AV Melee weapon - in Feedback/Requests [original thread]
yes please but not a side arm wayyy to effective for that light weapon.
- by hgghyujh - at 2014.01.17 18:49:00
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