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21. A cost to the spam - in Feedback/Requests [original thread]
so my corp mate and I where discussing that the real problem with equipment and grenades is that their is no cost to them, visit your local supply depot and spam like a mad man. sure you have limits on the number active but the balance on them is ...
- by hgghyujh - at 2014.02.12 11:00:00
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22. Dropship instruments - in Feedback/Requests [original thread]
YES!!!! altimeters, artificial horizons, airspeed indicators, proximity warnings, I mean an instrument cluster like you have in real life. most vehicles don't need it but dropships could really benefit from it. especially in FP mode where the pi...
- by hgghyujh - at 2014.02.12 10:43:00
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23. weapon kick fix?? - in Feedback/Requests [original thread]
sooooo when is the promised fix to AR kick gonna happen CCP(you know the one that turbo controllers abuse)?? why is there not a weapons stability mechanic that decays slowly instead of a quick reset? most pull per shot weapons have it. frankly i...
- by hgghyujh - at 2014.02.12 10:39:00
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24. WP for DMG - in Feedback/Requests [original thread]
Hey CCP any time line on WP for DMG coming back? it would help to get more dedicated AV back on the field which would help to keep tank spam QQ in check, thus saving tanks from yet another breaking.
- by hgghyujh - at 2014.02.12 10:30:00
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25. bullet magnetism - in Feedback/Requests [original thread]
PLEASE CCP stop hiding poor hit detection behind bullet magnetism its also hiding good game mechanics behind a bad one and breaking one of the best weapon balances to date. yea yea RR is op, have you tried to use that gun with out bullet mag beca...
- by hgghyujh - at 2014.02.12 10:25:00
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26. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
HEY I'M NOT DONE TALKING ABOUT THIS YET!!
- by hgghyujh - at 2014.02.12 10:16:00
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27. Team killing-Item protection - in Feedback/Requests [original thread]
Ronan Elsword wrote: That's why I believe if someone is attacking you like that you should be allowed to kill them without penalty. Kinda hard to implement I would imagine. Actually this would be a good idea if some one kills you or they dea...
- by hgghyujh - at 2014.02.12 10:06:00
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28. Team killing-Item protection - in Feedback/Requests [original thread]
Felix Summers wrote: Friendly fire, I don't like it too many people abuse it. it ruins the game also why would a faction hire a merc who kills team mates... if your gonna have that make the blueberrys change colour to traitor yellow. I doooo...
- by hgghyujh - at 2014.02.12 09:59:00
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29. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
that leaves unbalanced matches to be fixed, and there you go 90% of the problems with this game fixed.
- by hgghyujh - at 2014.02.12 09:35:00
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30. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
and that leaves us with the redline no isk/WP/SP passive or active should be given while the player is in the red line, this rebalances risk vs reward in the game with out making impossible to fight your way out.
- by hgghyujh - at 2014.02.12 09:34:00
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31. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
oh rail tanks need a elevation nerf to about 10-15 deg, if they want to shoot up angle your tank on the terrain.
- by hgghyujh - at 2014.02.12 09:32:00
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32. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
bullet mag needs a nerf and that would fix every thing but the CR, and that just needs a kick that increases exponentially with ROF
- by hgghyujh - at 2014.02.12 09:31:00
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33. Neutral installations should not give WP - in Feedback/Requests [original thread]
any tanker worth his salt would kill them any ways they are a liability.
- by hgghyujh - at 2014.02.12 09:29:00
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34. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
HHMMM off topic but CRUs should have their own volume of clone goo, that would make them significant tactical assets.
- by hgghyujh - at 2014.02.12 07:19:00
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35. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Ander Thedas wrote: hgghyujh wrote: mmmmm high ground is not paramount, as a field sniper I can say that what matters most is targets of opportunity and while high ground reduces potential cover and therefore increases targets while still al...
- by hgghyujh - at 2014.02.12 07:07:00
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36. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
actually on the subject of tanks CCP needs to make supply depots dropable so that way more situational weapons can be used in hard fought battles. this would also give tanks a role as taking out depots behind enemy line would be a reasonable tact...
- by hgghyujh - at 2014.02.12 06:29:00
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37. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Vengeful Dead wrote: As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what...
- by hgghyujh - at 2014.02.12 06:24:00
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38. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Vengeful Dead wrote: As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what...
- by hgghyujh - at 2014.02.12 06:12:00
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39. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
jk yep I agree with you, kinda the idea is right but the JOAT has always be on way too even a footing I mean look at the MD at its hight I could kill every MD user unless he was kill stealing some one else at which point he could of done it better...
- by hgghyujh - at 2014.02.12 06:08:00
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40. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Awry Barux wrote: hgghyujh wrote: and yet the perfect imbalance video gets linked again, it is true that "perfect balance" is boring and that that is what too many people are pushing for, actually the OPs argument is null and void because ha...
- by hgghyujh - at 2014.02.12 05:57:00
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