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1. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
kinda fucks minmatar tho, they will need to be rebalanced, tho that already needs to happen, so what ever.
- by hgghyujh - at 2014.04.20 23:47:00
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2. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
I like it, tho the percentages are really high, tho I think that complex extenders and plates are too high for base suit numbers and the ease with which they can be stacked. this is a much easier fix then adding heavy modules which really should ...
- by hgghyujh - at 2014.04.20 23:46:00
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3. The I WANT .... Dropship Thread - in Feedback/Requests [original thread]
proper instumentation, ground/air speed inticators, proximity sensors to include approching rounds, artificial horizons, proper vehicle/AV round radar, altimeters......... better control of vehicle exit points.
- by hgghyujh - at 2014.02.27 02:34:00
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4. Dropship exit point - in Feedback/Requests [original thread]
or even a system where you exit a side of your vehicle you point one of the sticks to, at the same point of the vehicle you are sitting in. any of these would be acceptable solutions.
- by hgghyujh - at 2014.02.27 02:31:00
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5. A lock for all vehicles... READ - in Feedback/Requests [original thread]
VikingCheech iBUN wrote: Yet again my tank was stolen today whilst doing an orbital, a blueberry spawned an hopped straight in. watched it charge to its death as the person didnt use any of my defensive modules or care if he/tank was lost. All ...
- by hgghyujh - at 2014.02.27 02:25:00
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6. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
bump
- by hgghyujh - at 2014.02.17 00:47:00
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7. The Simplest Nerf to MLT Tanks - in Feedback/Requests [original thread]
DUST Fiend wrote: Make them come prefit with MLT turrets, and make turrets mandatory. Bam. If you want to stomp in MLT tanks, you're going to need some friends. If you don't want to fit small turrets, skill into a real tank. are you trying...
- by hgghyujh - at 2014.02.17 00:40:00
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8. weapon kick fix?? - in Feedback/Requests [original thread]
killertojo42 wrote: abarkrishna wrote: It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who complains about it should...
- by hgghyujh - at 2014.02.12 13:06:00
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9. weapon kick fix?? - in Feedback/Requests [original thread]
abarkrishna wrote: It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who complains about it should just quit playing dust...
- by hgghyujh - at 2014.02.12 13:05:00
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10. WP for DMG - in Feedback/Requests [original thread]
one dev said that they could reimplemented it thanks to the anti farming mechanics being global(hope I didn't throw any one under the bus there) and why shouldn't they get rewarded for what is a a thankless job, WP are a track of your support on t...
- by hgghyujh - at 2014.02.12 13:02:00
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11. A cost to the spam - in Feedback/Requests [original thread]
you don't lose equipment once a sui8t is deployed you losw it with the loss of the suit, also Im talking per use loss. @killertojo42 I always saw nanite as dumb assemblers using stored matter and all of those have to be pre fabed, also I lied per...
- by hgghyujh - at 2014.02.12 12:57:00
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12. A cost to the spam - in Feedback/Requests [original thread]
SEMANTICS!!!! but if you what to have this argument the grenade requires a complex build including circuitry, ammo for a plasma gun would be gas or liquid, and every thing else would be metal slugs and if you bring up MDs or swarm so help me god y...
- by hgghyujh - at 2014.02.12 12:14:00
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13. weapon kick fix?? - in Feedback/Requests [original thread]
killertojo42 wrote: hgghyujh wrote: killertojo42 wrote: hgghyujh wrote: mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they a...
- by hgghyujh - at 2014.02.12 12:10:00
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14. so after 1.8.. - in Feedback/Requests [original thread]
BITTER BITTER BITTER! BITTER BITTER BITTER. BITTER! Don't expect much they've been cranking out a lot the last few builds, I expect that they either have some post fanfest magic to pull out their sleeve or it will be another fix balancing and sma...
- by hgghyujh - at 2014.02.12 12:07:00
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15. A cost to the spam - in Feedback/Requests [original thread]
right but why can't you do it like grenades and ammo? game mechanics pure and simple this would just be shifting that a little. ammo is cheap explosives and kits not so much would be the idea and its true enough.
- by hgghyujh - at 2014.02.12 12:01:00
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16. weapon kick fix?? - in Feedback/Requests [original thread]
killertojo42 wrote: hgghyujh wrote: mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by assault rifles so the...
- by hgghyujh - at 2014.02.12 11:57:00
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17. weapon kick fix?? - in Feedback/Requests [original thread]
mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. CR is perfect below 5RPS above 8RPS the kick is laughably underwhelming.
- by hgghyujh - at 2014.02.12 11:46:00
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18. A cost to the spam - in Feedback/Requests [original thread]
killertojo42 wrote: Your idea works except once they do that to grenades then they'd have to do it with bullets, you bought a gun but not ammo yet you freely get packs of ammo, difference with grenades is that you bought the pack of ammo but yo...
- by hgghyujh - at 2014.02.12 11:42:00
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19. weapon kick fix?? - in Feedback/Requests [original thread]
killertojo42 wrote: To be honest, CCP needs really adjust the kick on weapons, rail rifles need to power per shot frankly because they lose all accuracy so quickly and the tactical assault rifle has way to much kick so much so that a duvolle is...
- by hgghyujh - at 2014.02.12 11:13:00
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20. weapon kick fix?? - in Feedback/Requests [original thread]
BL4CKST4R wrote: hgghyujh wrote: sooooo when is the promised fix to AR kick gonna happen CCP(you know the one that turbo controllers abuse)?? why is there not a weapons stability mechanic that decays slowly instead of a quick reset? most pul...
- by hgghyujh - at 2014.02.12 11:03:00
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