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141. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
well there goes any hope of constructive conversation......
- by hgghyujh - at 2013.10.23 01:54:00
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142. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
hmmmm this is very well thought out.......... I'm not sure how it would actually work out but id be willing to try it.
- by hgghyujh - at 2013.10.23 01:52:00
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143. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
There actually have been a lot of really good arguments about this in the past but all the people who made them got tired of being drowned out all the time, and the conversation stopped.
- by hgghyujh - at 2013.10.22 11:00:00
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144. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
George Moros wrote: hgghyujh wrote: then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing. there needs to be a rew...
- by hgghyujh - at 2013.10.22 10:55:00
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145. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
oh and this is admittedly extravagant so in the sort term I would take. 1)a way to end matches quickly 2)increased rewards to the victor of a match that ends early 3)you get nothing while you are in the red line
- by hgghyujh - at 2013.10.22 10:48:00
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146. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try. My favorite idea is one where, when all points are held by one team a count down is started to redline removal hacking a point of ...
- by hgghyujh - at 2013.10.22 10:45:00
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147. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
George Moros wrote: Paran Tadec wrote: Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with the...
- by hgghyujh - at 2013.10.22 10:18:00
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148. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
emtbraincase wrote: No, No, No. Bad idea. I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it spe...
- by hgghyujh - at 2013.10.22 10:09:00
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149. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
there is so much wrong with the current suit implementation, and any real fix is hung up on the fact that they cant put bonuses on the suit and have to put them on the skills................. but yea this would help in the interm but really they ...
- by hgghyujh - at 2013.10.22 09:55:00
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150. [Request ]Ring-shaped outpost - in Feedback/Requests [original thread]
BAH!!!! A ring?? I want a mobius outpost, or maybe a hypercube outpost.
- by hgghyujh - at 2013.10.08 02:09:00
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151. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Baltazar Pontain wrote: I like weapons that need some skill to be used. In case of a flamethrower I would like to see the "liquid" behaviour. If you turn fast, the stream of plasma is not right their. It need to build up the steady stream aft...
- by hgghyujh - at 2013.09.25 03:29:00
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152. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Anyone else want to burn things? ME!!!
- by hgghyujh - at 2013.09.25 03:27:00
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153. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Sloth9230 wrote: Ludvig Enraga wrote: Sloth9230 wrote: Ludvig Enraga wrote: The author went a great length to emphasize that plasma is different from flame. How exactly are flame and plasma different? Take a ...
- by hgghyujh - at 2013.09.25 03:26:00
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154. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
G Torq wrote: KAGEHOSHI Horned Wolf wrote: ARF 1049 wrote: go check out my idea of a flame thrower.... since you can walk through the burning structures on here anyway why should heat do damage? instead acid... its a few posts above this ...
- by hgghyujh - at 2013.09.25 03:21:00
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155. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Ludvig Enraga wrote: The author went a great length to emphasize that plasma is different from flame. How exactly are flame and plasma different? well not much different, in fact depending on the flame you got plasma their. Basically plasma...
- by hgghyujh - at 2013.09.25 03:18:00
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156. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
ARF 1049 wrote: go check out my idea of a flame thrower.... since you can walk through the burning structures on here anyway why should heat do damage? instead acid... its a few posts above this or below ........................... ............
- by hgghyujh - at 2013.09.25 03:01:00
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157. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Aesiron Kor-Azor wrote: KAGEHOSHI Horned Wolf wrote: Aesiron Kor-Azor wrote: 'Plasma flame-throwers' aren't physically possible... Plasma and hot gas are exactly the same substance, just extremely differentiating in temperature. So you wo...
- by hgghyujh - at 2013.09.25 02:48:00
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158. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Aesiron Kor-Azor wrote: 'Plasma flame-throwers' aren't physically possible... Plasma and hot gas are exactly the same substance, just extremely differentiating in temperature. So you would need to magically invent a device which cools the plasm...
- by hgghyujh - at 2013.09.25 02:45:00
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159. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
C Saunders wrote: What if.... when you kill a flamethrower wielder they would explode in a ball of fire, causing damage to the surroundings as well as any unlucky enemy clones. that sounds like it would be really difficult to implement, I ...
- by hgghyujh - at 2013.09.25 02:39:00
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160. [Request] Does we need Smoke Grenade ??? - in Feedback/Requests [original thread]
I think you missed what I was saying so ill make it simple. GIVE ME SMOKE GRENADES!!!
- by hgghyujh - at 2013.09.25 02:37:00
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