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461. ccp cleaning up the dust before ps4 - in General Discussions [original thread]
mmmm I dont think they are working on the ps4 much, I think they are trying to squeeze every thing out of the ps3 so when they get to the ps4 they can keep the ps3 version running for as long as possible along side it. frankly I'm at the point I ...
- by hgghyujh - at 2013.06.23 00:08:00
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462. Lower SP players - in General Discussions [original thread]
ok this **** needs to go away, the difference between 30m sp and 999m sp is insignificant it only allows you to run more stuff. past a certain point you are as powerful as every one else just less adaptable. So no, new players should not be allo...
- by hgghyujh - at 2013.06.19 07:24:00
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463. Devs please answer me - in General Discussions [original thread]
side are dmg mods for NK(its a side arm) MFS is for melee only still don't under stand the point of it.
- by hgghyujh - at 2013.06.19 07:18:00
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464. What is the purpose of the SP Cap? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: I think I can see where the disconnect is between what the GM is saying and what the community says. The GM (and I'm not speaking for him - correct me if I'm wrong) is saying that the active booster tacks on +50% to...
- by hgghyujh - at 2013.06.19 07:13:00
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465. What is the purpose of the SP Cap? - in General Discussions [original thread]
As to the crys of new players can't catch up with old yes this is true, how ever past about 15mSP(give or take depending on your play style) a new player is as good in any one role as any older player. The way the skill tree is designed is to allo...
- by hgghyujh - at 2013.06.19 06:59:00
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466. What is the purpose of the SP Cap? - in General Discussions [original thread]
GM Vegas wrote: Shadow heat wrote: - Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design. The aim of the s...
- by hgghyujh - at 2013.06.19 06:49:00
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467. Layered Objectives done Quick - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Why not have three turrets? Small: Like the ones that vanished shortly after Craterlake, hackable, low HP, droppable, great AI to make them a severe threat against infantry if not controlled, customizable by players in t...
- by hgghyujh - at 2013.06.19 02:23:00
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468. Layered Objectives done Quick - in General Discussions [original thread]
Noc Tempre wrote: The code is available to have one terminal control multiple assets. What was interesting to learn, it can control the owner of any asset, not just null cannons. This can be used to make the current skirmish a little better whi...
- by hgghyujh - at 2013.06.19 02:10:00
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469. Swarm Launcher Missiles - Too fast, too slow, or just right? - in General Discussions [original thread]
swarms are ........okay the way they are, that said I would like to see their turning speed knocked down and their speed increased such that DS need to and could dodge the missiles instead of just out running them.
- by hgghyujh - at 2013.06.19 02:00:00
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470. Tank Driver calling ALL Vehicle players and ALL AV players together - in General Discussions [original thread]
HAVs need to be powerful enough that they are frequently on the field that way dedicated AV has a reason to be. anemic vehicles lead to dedicated AV being pointless so then you have to further nerf vehicle because there is no one to fight them an...
- by hgghyujh - at 2013.06.19 01:46:00
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471. Tank Driver calling ALL Vehicle players and ALL AV players together - in General Discussions [original thread]
frankly as an ex av guy I want vehicles to be more powerful so I have a role on the battle field and I think you will find most dedicated AV guys actually agree, its all the infantry that get but hurt because they can't lone wolf your tank with a ...
- by hgghyujh - at 2013.06.19 01:08:00
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472. [Idea] New Dropsuit Role: Wingman Light Frame - in General Discussions [original thread]
I like the Idea I've been thinking for a bit now there needs to be a commando scout role, you know doesn't do direct fighting when he can help it but focuses on getting deployables where they are needed. The current scouts suit are too inflexible...
- by hgghyujh - at 2013.06.19 00:37:00
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473. If PvE is going to be implemented into the game - in General Discussions [original thread]
Id like to see a fight until you are cloned more where they keep comming in ever increasing waves untill you wipe. and I'd like to see solid raid content that forces careful team coordination to complete, of course ccp hasn't shown this to be th...
- by hgghyujh - at 2013.06.19 00:32:00
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474. Forge Gun Is Best Weapon In Dust - in General Discussions [original thread]
Doc Noah wrote: I find that forge gun puts HMG in their place. Never have I've seen a HMG run scared for his life with any other gun. its a trade off heavies run for cover and any assault and scout worth their salt run at you for the free ki...
- by hgghyujh - at 2013.06.19 00:25:00
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475. CCP updates on aiming problem? - in General Discussions [original thread]
I'm curious how much lag, system chug, hit detection, and controller input, all play into that, I know that the neg accel on KB/M is a significant issue and that the DS3 has a very clunky feel to it compared to other games, but its hard to say how...
- by hgghyujh - at 2013.06.19 00:19:00
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476. CCP updates on aiming problem? - in General Discussions [original thread]
MOAR TECHNICAL PAPERS!!!! I will read reams and reams of data that is way over my head to better under stand the process and the issues. I know this kinda thing can take a lot to put together so I'm not asking it be written from scratch or even a...
- by hgghyujh - at 2013.06.19 00:10:00
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477. Mouse Support - in General Discussions [original thread]
consoles are made for controllers and pcs are made for mice aaahhhhh the height of ignorance.... PC game support all inputs, consoles limit user input to provide a uniform user experience which is kinda the what consoles do, how ever as consoles ...
- by hgghyujh - at 2013.06.18 23:55:00
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478. Mouse Support - in General Discussions [original thread]
sorry not all of that applied to this post but that was where it was heading, and all from a simple question on how to make this damn game work, something we should all be sympathetic to.
- by hgghyujh - at 2013.06.18 11:09:00
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479. Mouse Support - in General Discussions [original thread]
good god shut up all of you all your control schemes and favored platforms are both pretty. Yes KB/M support was stated prior to closed beta but implemented late in close beta, no it doesn't ******* matter. yes CCP made a mistake making this game...
- by hgghyujh - at 2013.06.18 11:06:00
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480. Quick Question. - in General Discussions [original thread]
agreed FW should bring something else to the table but frankly anything outside of Pub matches is going to require coordination with EVE to be really worth while, I mean that is what this game is bringing to the table a already inhabited, funtioni...
- by hgghyujh - at 2013.06.18 10:17:00
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