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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Orion Vahid
DUST University Ivy League
20
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Posted - 2013.06.18 21:59:00 -
[121] - Quote
Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time. Exactly my thoughts. Sadly most people have no clue that its CHALLENGING to make a game |
xAckie
Ahrendee Mercenaries Omega Commission
177
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Posted - 2013.06.18 22:23:00 -
[122] - Quote
bolsh lee wrote:Alldin Kan wrote:CCP Mintchip wrote:Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that.
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep I'm out. ^ Most important mechanic of a First Person "Shooter" and we gotta deal with this broken **** for another month give or take.... ?
Nah, Another 2 months minimum |
Bones McGavins
TacoCat Industries
330
|
Posted - 2013.06.18 22:29:00 -
[123] - Quote
Ludvig Enraga wrote:My opinion is that they have movement speed way out of balance compared to how well anyone can aim with DS3 controller. If you look at all other console FPS you will see that movement is probably slower and has some inertia (no sharp changes in direction- ther is a bit of acceleration and deceleration to movement) compared to Dust. So to fix aiming in Dust, they would have to fix how all movement works - and this ladies and gentlement is probably a titanic task. Just my opinion here.
Nah, go play Halo, its much faster and aims well.
I suspect the reason they are having so much trouble is 3 fold:
1: Server side hit detection instead of client side.
Most FPS games have client side hit detection and then some rules to solve a dispute between clients. DUST doesnt do this. Im not sure of ANY FPS which does client side, maybe planetside 2? This is way harder and is why we see hit detection issues which make the aim issue feel worse.
2. Balancing KB/M and DS3
Some KB/M users will claim this isnt an issue, and that KB/M offers no advantage. This is wrong. Any good FPS player will tell you KB/M is dominant over joysticks. DUST has to try and balance both which is a very difficult task. As difficult as it is to name an FPS that has server side hit detection its almost harder to name one that has integrated kb/m and joystick successfully. Only one has tried, Shadowrun, as far as I know. I dont think it went well.
3. Balancing suits
DUST offers unique gameplay in the fact that turning radius and aim speed is a factor when it comes to suit balance. Pistols turn way faster than HMG, I think heavier suits turn slower than light. This makes it much harder for them to find a good sweet spot for everyone and keep things balanced. It also limits the ability for players to fully customize and find their own perfect controlls, because the suits need to reflect their balance.
Really, its easy to give the devs grief about the aim and make comments implying any other FPS game has already done itso it should be easy. But the reality is, NO game has tried to do aiming like DUST. Their job is a lot harder than Halo or COD of BF3 |
Mortedeamor
Internal Error. Negative-Feedback
82
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Posted - 2013.06.18 22:33:00 -
[124] - Quote
bolsh lee wrote:CCP Eterne wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote:Mintchip can you please advise the upper management that it is vital for Dust to have a smooth and functional aiming experience? (As in the very first thing people expect when they play a first person shooter in... 2013) They don't need Mintchip to tell them. Aiming is a priority to fix, it's just more complicated than could be done in the current patch cycle. "Current patch cycle" so no aiming fix coming in 1.2.. ? that because the aiming system working is last on a very long list of things that needs to be done with dust....ide like to add that on top of that list is adding more aur items ...as if anyone really wants to spend money on dust in the state its in....if your pouring money into a game as unbalanced as this..you should just give it to me :D |
Acezero 44
Ikomari-Onu Enforcement Caldari State
31
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Posted - 2013.06.18 22:49:00 -
[125] - Quote
The Aim, its, a spooky beast,.
If I have a clean fast connection the Aim is fine, its sharp and fast..
Im not convinced its the Aimming engine, I think its some sort of connection Issue,.
I think ccp has no answer yet, if they test on lan the aim is prolly perfect.
|
JonnyAugust
Internal Error. Negative-Feedback
261
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Posted - 2013.06.18 22:52:00 -
[126] - Quote
CCP Mintchip wrote:Hey you! Yep! Aiming is being worked on as we speak, the game developers are slaving tirelessly so that you can accurately blow your opponent's clone away!
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep When you say tirelessly it makes me think of the 4 day weekend they just had. Tiresleslly to CCP shanghai is a 24 hour work wee lol. You're full of it |
Rusty Shaklefurd
Couch Legion
95
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Posted - 2013.06.18 23:11:00 -
[127] - Quote
CCP can you just implement an auto-aim feature for these noobs that cant aim?
problem solved. |
Himiko Kuronaga
SyNergy Gaming EoN.
623
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Posted - 2013.06.18 23:27:00 -
[128] - Quote
Acezero 44 wrote:The Aim, its, a spooky beast,.
If I have a clean fast connection the Aim is fine, its sharp and fast..
Im not convinced its the Aimming engine, I think its some sort of connection Issue,.
I think ccp has no answer yet, if they test on lan the aim is prolly perfect.
No. It's an engine thing too.
There are a ton of problems with it, acceleration values, virtual analog concept which does not work at all in practice for KB/M, severe input delay which makes it nearly impossible to track targets, etc. This is all before you even start getting to issues like hit detection and unsteady frame rate due to memory leaks and terrible optimization.
Really, CCP said they would give us a ship called Dust 514. Only instead of a ship, we got a plank. And that plank was split in half. And both halves have holes in it. And those holes have termites.
Just about every shred of hope for Dust becoming what it is supposed to be is held back by problems, compounded by more problems, compounded by more problems. There is not a single functional aspect of this game right now. I have been following CCP a long time and while they are slow, I hold them in great favor for what they have done over the years with Eve. But I don't believe that even they are capable of fixing this game. It's simply too broken. |
hgghyujh
Expert Intervention Caldari State
35
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Posted - 2013.06.19 00:10:00 -
[129] - Quote
MOAR TECHNICAL PAPERS!!!! I will read reams and reams of data that is way over my head to better under stand the process and the issues.
I know this kinda thing can take a lot to put together so I'm not asking it be written from scratch or even at all, but if it can be done with out too much trouble and you know with out leaking CCPs secret sauce I would love in death reports/discussions on all that. |
Jason Punk
DUST University Ivy League
131
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Posted - 2013.06.19 00:18:00 -
[130] - Quote
CCP Mintchip wrote:
It's not about it being a priority, but rather that there are different teams working on different issues and some issues are a quicker fix than others. It can be easy to mix that up! Something like weapon balancing may have more progress that could go live, than say overhauling an entire feature.
Hope that clears it up :)
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
Just fine and totally understand, keep up the good work fellas ^^ |
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hgghyujh
Expert Intervention Caldari State
35
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Posted - 2013.06.19 00:19:00 -
[131] - Quote
I'm curious how much lag, system chug, hit detection, and controller input, all play into that, I know that the neg accel on KB/M is a significant issue and that the DS3 has a very clunky feel to it compared to other games, but its hard to say how much of the rest of the aiming isssues are the other things. I'm curious to see what CCP finds. Wouldn't be supprised if all add just a small amount to the problem and compound in a significant way. |
Draxus Prime
BurgezzE.T.F
712
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Posted - 2013.06.19 00:25:00 -
[132] - Quote
CCP Mintchip wrote:Hey you! Yep! Aiming is being worked on as we speak, the game developers are slaving tirelessly so that you can accurately blow your opponent's clone away!
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep plz don't, i like being the sniper no one can kill (i use a mouse,shhhh) |
Jason Punk
DUST University Ivy League
131
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Posted - 2013.06.19 00:38:00 -
[133] - Quote
BMSTUBBYxx wrote:Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time. Yeah but this game got released, right? Not in Beta, released. Game got shipped, or released. So why are we still waiting for core mechanics. Oh, maybe someone forgot to pack them on the boat so they did not get shipped with the game. Pffff, please pathetic White Knight attempt. 1/10
So Stubbs, perhaps you think this is a $60 retail, quartly game...in such case, I will attempt to breach you're intellect and do my best to communicate:
Not FPS, MMOFPS with exponential growth and continuous returns for time investment.
Not a licensed game copy; Dust 514 never "shipped", release sales are irrelevant as game is free
Game will never be, nor was ever intended to be finished. If you don't like this, by all means go and play something that is complete and gives closure. There are plenty of great games now and to come that will entertain these desires, perhaps this is just a little too challenging a world for you...can't aim, can't kill heavies, protos....we don't even have a market or the ability to walk in and steal all your hard-earned gear from you yet......yeah, maybe this is just too much for ya
...and no need to bring Lewis Carroll into this, eh?
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Jason Punk
DUST University Ivy League
131
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Posted - 2013.06.19 00:41:00 -
[134] - Quote
I actually love this game for the aiming...it reminds me of CSS and HL2 days
I mean, it could certainly use some work...but I hope we make it through improvements without an aim-assist....It's so wonderful not to have it. |
2100 Angels
The Southern Legion RISE of LEGION
136
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Posted - 2013.06.19 00:51:00 -
[135] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote:
I thought you quit? Can you go back to wherever you came from please? I enjoyed these forums a lot more without reading your incessant, self entitled dribble every other post |
5aEKUXeRJGJ27kCDnDVYak4q
Intara Direct Action Caldari State
168
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Posted - 2013.06.19 00:55:00 -
[136] - Quote
2100 Angels wrote:
I thought you quit? Can you go back to wherever you came from please? I enjoyed these forums a lot more without reading your incessant, self entitled dribble every other post
You, troll, get out of my thread. |
JonnyAugust
Internal Error. Negative-Feedback
261
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Posted - 2013.06.19 01:19:00 -
[137] - Quote
2100 Angels wrote:5aEKUXeRJGJ27kCDnDVYak4q wrote: I thought you quit? Can you go back to wherever you came from please? I enjoyed these forums a lot more without reading your incessant, self entitled dribble every other post
hey this 2100 is an obvious troll, why doesn't he get his post deleted? |
2100 Angels
The Southern Legion RISE of LEGION
136
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Posted - 2013.06.19 01:22:00 -
[138] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote:2100 Angels wrote:
I thought you quit? Can you go back to wherever you came from please? I enjoyed these forums a lot more without reading your incessant, self entitled dribble every other post
You, troll, get out of my thread.
pot, kettle, black? For the record, this was entirely serious. go away. |
crazy space 1
Unkn0wn Killers
1387
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Posted - 2013.06.19 01:23:00 -
[139] - Quote
Iron Wolf Saber wrote:Guys, when things get done they get shipped, you wouldn't want to rush things that's what screwed up mouse aiming severely last time.
Um.... straight up releasing a balance change, or new content when they are done without asking for player feedback IS RUSHING CONTENT DEVELOPMENT.
STOP POSTING.
You are defending the only mmo that doesn't want feedback before balance changes are done. The only compaby that will release whole new features that are core to the game without a day of beta testing. All in the name of ...
"oh they don't want to rush it"
Impressively lame.
I honestly don't understand how you could think transparency and player feedback would hurt the game. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1442
|
Posted - 2013.06.19 01:44:00 -
[140] - Quote
CCP Mintchip wrote:Canari Elphus wrote:Urg, I know MintChip is new so there is a little slack available. Please understand that people are calling not for more talk but for substantive timeline updates.
We dont need an exact date and time that something will be implemented but a frame of reference would go a long way.
Examples: Fix will release with 1.2 Fix will not release with 1.2 but should be available by end of July. Fix will be in the next update after 1.2 which should be around a month later.
Working on it is basically the same as SOONGäó This isn't what the original question of the topic asked, but I understand what you want. However, I can't give you anything specific in terms of dates because we want to make sure it's an actual fix which takes time. If I tell you something specific, and it doesn't happen - then it's just a lie. I don't want to lie. Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
I dont understand....why does it take long? Just revert to the old chromosome aim system. It wasn't broke until Uprising broke it. |
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XxArrowxX
Northwind Alliance Dark Taboo
0
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Posted - 2013.06.19 01:45:00 -
[141] - Quote
crazy space 1 wrote:Sir Petersen wrote:Fix what? There is nothing wrong with aiming. What are you talking about?? Ugh not you again
everybody is dogging on this dude lol chill all long time ago just one person >.>
~now its my turn to get picked on |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
135
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Posted - 2013.06.19 02:11:00 -
[142] - Quote
i still don't understand what the hell people are talking about aiming
turn aim assist off and the game will work fine ok =)
the rest is just skill
get it. |
Aoena Rays
Bragian Order Amarr Empire
217
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Posted - 2013.06.19 02:55:00 -
[143] - Quote
CCP Mintchip wrote:Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. I'd wait for CCP Wolfman to come in and confirm this. |
ReGnYuM
TeamPlayers EoN.
270
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Posted - 2013.06.19 03:19:00 -
[144] - Quote
Syther Shadows wrote:i still don't understand what the hell people are talking about aiming
turn aim assist off and the game will work fine ok =)
the rest is just skill
get it.
So your saying I need skill? |
Icy TIG3R
Red Star. EoN.
374
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Posted - 2013.06.19 03:23:00 -
[145] - Quote
ReGnYuM wrote:Syther Shadows wrote:i still don't understand what the hell people are talking about aiming
turn aim assist off and the game will work fine ok =)
the rest is just skill
get it. So your saying I need skill? Yeah, your terrible at dodging LAV's.
Also, welcome to EoN. What happened in Imps? |
Sloth9230
Reaper Galactic ROFL BROS
1829
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Posted - 2013.06.19 03:28:00 -
[146] - Quote
crazy space 1 wrote: Did they even make a forum post about the hmg changes ? Was there a main feedback thread?
Just the patch notes which came out a day or two before Uprising
Quote:* Reduced damage and max range of the HMG No numbers or anything. Many heavies "QQ"ed the instant they/we saw it, Cat Merc told us all to shut up and wait to see the changes in action... yeah... CCP has not learned it's lesson |
Sloth9230
Reaper Galactic ROFL BROS
1829
|
Posted - 2013.06.19 03:29:00 -
[147] - Quote
ReGnYuM wrote:Syther Shadows wrote:i still don't understand what the hell people are talking about aiming
turn aim assist off and the game will work fine ok =)
the rest is just skill
get it. So your saying I need skill? So no more PA announcements? |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
294
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Posted - 2013.06.19 03:40:00 -
[148] - Quote
Aoena Rays wrote:CCP Mintchip wrote:Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on that. I'd wait for CCP Wolfman to come in and confirm this. Don't question the Mintchip. Her word is gold.
Wooo-hooo, MINTCHIP! |
XxWarlordxX97
Internal Error. Negative-Feedback
2097
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Posted - 2013.06.19 03:51:00 -
[149] - Quote
5aEKUXeRJGJ27kCDnDVYak4q wrote: If they make it easier to aim I will be happy |
XxWarlordxX97
Internal Error. Negative-Feedback
2097
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Posted - 2013.06.19 04:28:00 -
[150] - Quote
Planetside2 Bomber wrote:
What is planetside 2 |
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