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Vethosis
843 Boot Camp
357
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Posted - 2013.06.18 23:52:00 -
[91] - Quote
My friend uses a Falchion and kicks ass. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
35
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Posted - 2013.06.18 23:54:00 -
[92] - Quote
Void Echo wrote:Poplo Furuya wrote:Void Echo wrote:if it were to get implemented, tanks would completely disappear, but if it were an option, I guarantee you that nobody would use that option. why do you think that nobody uses the enforcers, because they are worthless expensive militia tanks. Think we're going to have to agree to disagree on this one. I think they'd have a very viable place in the scheme of things. So long as they do their popularity isn't of prime importance. Why do you keep bringing up Enforcers, anyway? The problems with that tank have no relevance to what we're discussing that I can see. its actually relevant because its an example of what happens to something that's forced onto tank drivers that we don't want, it never gets used and other people wonder why. Funny. I thought the problem was simply that it's an overpriced turd that can't even do it's primary function right. |
Void Echo
Internal Error. Negative-Feedback
225
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Posted - 2013.06.18 23:55:00 -
[93] - Quote
Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:the drive of this game isn't to use teamwork, its to develop your own merc and your own skills and fill up your own wallet, something many of you have forgotten But teamwork should be well rewarded- that's why I think small turrets need an all-around buff AV is already much better when using teamwork, because they can cut off a vehicle's escape teamwork is fine and all but its not the point of this game, if you listen to it says your a merc fighting for yourself and your own views or for your wallet, your not fighting for your team unless you decide to. don't try to force teamwork onto the true mercs here. Did you read my post? Buffing small turrets doesn't force teamwork in vehicles- it rewards it. And I already clarified that tanks should only be changed once there are more solo options for drivers
no theres nothing wrong with buffing anything unless it upsets the balance, but I could care less about the small turrets, even when there are more solo options tanks probably will be left behind due to the arrival of Jet Fighters (Im saving up my remaining sp to get those). |
Void Echo
Internal Error. Negative-Feedback
225
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Posted - 2013.06.18 23:57:00 -
[94] - Quote
Poplo Furuya wrote:Void Echo wrote:Poplo Furuya wrote:Void Echo wrote:if it were to get implemented, tanks would completely disappear, but if it were an option, I guarantee you that nobody would use that option. why do you think that nobody uses the enforcers, because they are worthless expensive militia tanks. Think we're going to have to agree to disagree on this one. I think they'd have a very viable place in the scheme of things. So long as they do their popularity isn't of prime importance. Why do you keep bringing up Enforcers, anyway? The problems with that tank have no relevance to what we're discussing that I can see. its actually relevant because its an example of what happens to something that's forced onto tank drivers that we don't want, it never gets used and other people wonder why. Funny. I thought the problem was simply that it's an overpriced turd that can't even do it's primary function right.
and that's WHY it infuriated tank drivers, because its worthless and ccp forced them onto us and now we don't use them. no self respecting tank driver I know has either of them. |
Void Echo
Internal Error. Negative-Feedback
225
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Posted - 2013.06.18 23:58:00 -
[95] - Quote
Vethosis wrote:My friend uses a Falchion and kicks ass.
they are weak, Iv killed a few of them because iv only seen very few of them ever get called out, I still kill them. |
Vethosis
843 Boot Camp
357
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Posted - 2013.06.18 23:58:00 -
[96] - Quote
I can't believe they are bringing in fighter jets, the one thing I didn't want. How can we kill them? They're too fast for swarm launchers. If you put something that has a 100% auto gun, that is unfair for the jet, making it an OP gun. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
35
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Posted - 2013.06.18 23:59:00 -
[97] - Quote
Void Echo wrote:and that's WHY it infuriated tank drivers, because its worthless and ccp forced them onto us and now we don't use them. no self respecting tank driver I know has either of them. And one half-arsed implementation of something completely different to what's being proposed invalidates it right off the bat? |
Eurydice Itzhak
Militaires Sans Jeux
82
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Posted - 2013.06.19 00:00:00 -
[98] - Quote
Scheneighnay McBob wrote:Can someone fill me in to why people thing armor HAVs are way better than shield HAVs?
The way I see it, when used correctly (armor tanks with blasters at short range, shield tanks at long range) shield tanks are more effective. Armor tanks get hit by lots of explosive AV in close quarters, while shield tanks can just see the AV coming, duck behind corners and have their shields regen (much more quickly than shields on armor tanks)
I've had more luck with a shield HAV (everything militia except for a STD missile turret) than an armor HAV (mostly STD mods mixed with militia, and a standard blaster)
It's because armor out classes shield in every aspect of tanking.
eHP, Repair, Resistances, etc.
What make shield suited to "long range" ?
I assume you mean railgun? No tanks get bonuses to rail turrets and neither Gallente nor Caldari have issue fitting it onto their tank. Thus making Gallente the better sniping choice aswell.
Your issue with armor/shield MLT tanks flips the otherway very quickly when you introduce STD modules and vehicles. |
Void Echo
Internal Error. Negative-Feedback
225
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Posted - 2013.06.19 00:01:00 -
[99] - Quote
Vethosis wrote:I can't believe they are bringing in fighter jets, the one thing I didn't want. How can we kill them? They're too fast for swarm launchers. If you put something that has a 100% auto gun, that is unfair for the jet, making it an OP gun.
the jets could possibly be the best vehicle they put into the game because its an aerial vehicle that's not as useless as a dropship, I thought we would be seeing jet fights but I did think about how I could kill from above, id imagine nearly impossible because of the speed. |
Scheneighnay McBob
Bojo's School of the Trades
1666
|
Posted - 2013.06.19 00:02:00 -
[100] - Quote
Btw, tanks are good at tanking- the MMORPG term http://www.urbandictionary.com/define.php?term=tank Second definition |
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Void Echo
Internal Error. Negative-Feedback
225
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Posted - 2013.06.19 00:02:00 -
[101] - Quote
Poplo Furuya wrote:And one half-arsed implementation of something completely different to what's being proposed invalidates it right off the bat?
you answered that yourself |
Void Echo
Internal Error. Negative-Feedback
225
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Posted - 2013.06.19 00:04:00 -
[102] - Quote
Scheneighnay McBob wrote:
you do realize new eden is on the other side of the universe 20000 years from now right? |
Devil Music
Intara Direct Action Caldari State
26
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Posted - 2013.06.19 00:06:00 -
[103] - Quote
Void Echo wrote:Poplo Furuya wrote:Void Echo wrote:Poplo Furuya wrote:Void Echo wrote:if it were to get implemented, tanks would completely disappear, but if it were an option, I guarantee you that nobody would use that option. why do you think that nobody uses the enforcers, because they are worthless expensive militia tanks. Think we're going to have to agree to disagree on this one. I think they'd have a very viable place in the scheme of things. So long as they do their popularity isn't of prime importance. Why do you keep bringing up Enforcers, anyway? The problems with that tank have no relevance to what we're discussing that I can see. its actually relevant because its an example of what happens to something that's forced onto tank drivers that we don't want, it never gets used and other people wonder why. Funny. I thought the problem was simply that it's an overpriced turd that can't even do it's primary function right. and that's WHY it infuriated tank drivers, because its worthless and ccp forced them onto us and now we don't use them. no self respecting tank driver I know has either of them.
Dixiewrecked |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
35
|
Posted - 2013.06.19 00:08:00 -
[104] - Quote
Void Echo wrote:Poplo Furuya wrote:And one half-arsed implementation of something completely different to what's being proposed invalidates it right off the bat? you answered that yourself That's not the most useful of answers. Unless you're really going with the whole angle that if trying something different failed once, don't try anything different again?
If that's right, eh...
If it ain't, elaborate please. |
Void Echo
Internal Error. Negative-Feedback
225
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Posted - 2013.06.19 00:09:00 -
[105] - Quote
Poplo Furuya wrote:Void Echo wrote:Poplo Furuya wrote:And one half-arsed implementation of something completely different to what's being proposed invalidates it right off the bat? you answered that yourself That's not the most useful of answers. Unless you're really going with the whole angle that if trying something different failed once, don't try anything different again? If that's right, eh... If it ain't, elaborate please.
its to not try something different that nobody wants, people want change but if its not the change they want they wont go for it. |
Scheneighnay McBob
Bojo's School of the Trades
1667
|
Posted - 2013.06.19 00:37:00 -
[106] - Quote
Void Echo wrote:Scheneighnay McBob wrote: you do realize new eden is on the other side of the universe 20000 years from now right? I'm talking about the basic concept- hold the enemy's attention, while your allies can move in for the real damage |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
|
Posted - 2013.06.19 00:44:00 -
[107] - Quote
As an AV, the only problem I have is the lack of an effective shield counter. Now, the flux grenade does wreck shields, but you need to be dangerously close to your foe. The plasma cannon is unreliable at best, and is a balanced weapon, good against neither, weak against neither, but, as i said, is completely unreliable at best, I have better times taking down tank shields with my mass driver, and that aint no picnic. So yeah, need a proper anti-shiel AV weapon |
Scheneighnay McBob
Bojo's School of the Trades
1667
|
Posted - 2013.06.19 00:48:00 -
[108] - Quote
Btw, why do plasma cannons do 110% against shields, 90% against armor? A dev even confirmed they're hybrid, which would mean 100% against both. |
Colonel Killar
DUST CORE DARKSTAR ARMY
4
|
Posted - 2013.06.19 00:58:00 -
[109] - Quote
Scheneighnay McBob wrote:Btw, why do plasma cannons do 110% against shields, 90% against armor? A dev even confirmed they're hybrid, which would mean 100% against both. Hybrid is a funny term it is around 100% against both but plasma weapons like AR's, Shotguns, Blasters, and the Plasma cannon do more to shields and rails(snipers,FG,Railguns) do 100% vs armor and shields but the 10% is nearly insignificant. |
hgghyujh
Expert Intervention Caldari State
35
|
Posted - 2013.06.19 01:08:00 -
[110] - Quote
frankly as an ex av guy I want vehicles to be more powerful so I have a role on the battle field and I think you will find most dedicated AV guys actually agree, its all the infantry that get but hurt because they can't lone wolf your tank with a few grenades |
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Void Echo
Internal Error. Negative-Feedback
227
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Posted - 2013.06.19 01:14:00 -
[111] - Quote
Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote: you do realize new eden is on the other side of the universe 20000 years from now right? I'm talking about the basic concept- hold the enemy's attention, while your allies can move in for the real damage
that would kill off the real tanks from the game also. |
Beld Errmon
Internal Error. Negative-Feedback
654
|
Posted - 2013.06.19 01:14:00 -
[112] - Quote
Scheneighnay McBob wrote:Btw, why do plasma cannons do 110% against shields, 90% against armor? A dev even confirmed they're hybrid, which would mean 100% against both.
I'd say it has to do with resistance profiles, though I haven't seen it confirmed anywhere but i dare say CCP is using the same resistance profiles here as they do in eve, hybrid weapons do thermal and kinetic dmg, caldari base shield resists 20% thermal 40% kinetic, while gallente base armor resists 35% to both thermal and kinetic.
Just a theory but it could explain the difference. |
Colonel Killar
DUST CORE DARKSTAR ARMY
4
|
Posted - 2013.06.19 01:15:00 -
[113] - Quote
Royce Kronos wrote:I see a lot of arguments stemming from infantry using CQC AV nades against tanks. I wonder if answering these questions might help.
- Is it that tankers job to stay with a squad?
- Should infantry have the ability to take out straggling HAV's solo?
- Will they be bringing in Proto HAV's? Is the balance issue Pro AV vs. STD HAV's?
Just my .02.
Tanks in the game as IRL need to be difficult to kill in the open unless a well-planned attack is used 4 guys w/AV nades all 3 nades each or 2 with swarms or 1 or 2 with forge guns. In the city Tanks are weaker with more people who can attack close to the tank and fix the PG skill with vehicles
Rail Tanks Ideal combat Against Vehicles at any range and only against infantry if nessecary 100m or more Missile Tanks Good against infantry and armor vehicles good at ranges 50-150m Blaster Tanks best vs infantry decent vs tanks if suprising enemy range 75m or less
LAVs need to be OHK'ed against Packed AV nades and Swarms of Equal Level or FG of One level lower level or Std AV nades of two levels higher Lavs also need to take more damage from light arms like AR's, MD's, etc 33% instead of 10% Scout LAV's need a built in nitrous module LLAV's need a slower accleration and healing in a radius(for armor) and a shield bubble for shield ones which wouldn't heal shields but would use shields to protect those in the bubble but AV could take the bubble down
Dropships need twice the HP of a LAV of Equal Level
The Plasma Cannon need divided into Anti-Armor more direct damage and Anti-Infantry more splash damage and area of effect and the ones we have now
AV nades need do this damage to vehicles
AV nades STD 600 hp ADV 750 hp PRO 850 hp
Packed AV nades STD 700 hp ADV 950 hp PRO 1100 hp
Sleek AV nades lower PG/CPU requirements STD 400 hp ADV 500 hp PRO 600 hp
LAV's MLT/Scout LAV's 900 base ehp STD 1200 base ehp enough PG to increase this by 500 hp or use hardeners instead ADV/LLAVs 1500 base ehp enough PG to increase this by 600 hp or use hardeners instead PRO1800 base ehp enough PG to increase this by 750 hp or use hardeners instead
HAV's starting PG on tanks is fine fo now but make the PG skill 5% per level MLT 2500 base Ehp -10% PG of STD tank STD 3000 base Ehp ADV 3500 base Ehp +10%PG of STD tank PRO 4000 base Ehp +25% PG of STD tank
I'll Add more numbers later or as requested |
Colonel Killar
DUST CORE DARKSTAR ARMY
4
|
Posted - 2013.06.19 01:19:00 -
[114] - Quote
hgghyujh wrote:frankly as an ex av guy I want vehicles to be more powerful so I have a role on the battle field and I think you will find most dedicated AV guys actually agree, its all the infantry that get but hurt because they can't lone wolf your tank with a few grenades Me two as a Tanker and AV dude so my swarms and my madrugar get useful Tank V Tank battles seem awesome or ambushes on tanks instead of a lone wolf with a FG three hit killing me before my second hardener can come on. |
Colonel Killar
DUST CORE DARKSTAR ARMY
4
|
Posted - 2013.06.19 01:21:00 -
[115] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote: you do realize new eden is on the other side of the universe 20000 years from now right? I'm talking about the basic concept- hold the enemy's attention, while your allies can move in for the real damage that would kill off the real tanks from the game also. I agree 1 tank and the SP and ISK the tank requires sould equal a squad of AVers |
hgghyujh
Expert Intervention Caldari State
36
|
Posted - 2013.06.19 01:46:00 -
[116] - Quote
HAVs need to be powerful enough that they are frequently on the field that way dedicated AV has a reason to be.
anemic vehicles lead to dedicated AV being pointless so then you have to further nerf vehicle because there is no one to fight them and then vehicles are completely pointless because they become what they are now, where any idiot can take out the best tank you can get with max skills with one level in any AV weapon, or where half a team just shoots what they have and the tank has to run scared from infantry fire.
t |
Colonel Killar
DUST CORE DARKSTAR ARMY
5
|
Posted - 2013.06.19 01:59:00 -
[117] - Quote
hgghyujh wrote:HAVs need to be powerful enough that they are frequently on the field that way dedicated AV has a reason to be.
anemic vehicles lead to dedicated AV being pointless so then you have to further nerf vehicle because there is no one to fight them and then vehicles are completely pointless because they become what they are now, where any idiot can take out the best tank you can get with max skills with one level in any AV weapon, or where half a team just shoots what they have and the tank has to run scared from infantry fire.
t HAV's need to make the enemies work together and concentrate fire and spec into AV |
Chankk Saotome
SyNergy Gaming EoN.
393
|
Posted - 2013.06.19 08:21:00 -
[118] - Quote
Colonel Killar wrote:LAV stuff
I agree on AV vs militia LAVs but not so much vs the Scout and Logi.
Also, PG is okay but honestly could use with some bonuses from skills rather than modules. You act as if LLAV drivers only use their PG to boost their survivability. We don't, not all of us anyway, because we're not all running Carmageddon games.
I use my PG to fascilitate loading up a CRU and Scanner... and there's no possibility of having an armor rep on there which is a HUGE detriment. It means I'm forced to use a vehicle spec rep gun rather than general or infantry specific rep tool when I'm gonna be driving my team anywhere, and it's still a joke trying to repair my vehicle. I'm better off recalling it and requesting a new one on the field at a later point.
The numbers you suggest actually imply a PG nerf which is definitely not needed by any LAV in any situation.
As for lowering armor HP to balance E-HP, this just seems like nonsense to me personally, particularly when armor takes massive damage from AV weaponry in comparison to shields. You're basically trying to kill off armor LAV tanking all together with the numbers you've suggested since it would mean someone with 400k SP and 3k isk in grenades could wipe out my 1.7mil SP and 250k isk LLAV solo in just 2-3 nades. Not even well tossed nades. |
Captain Africa Clone1
GRIM MARCH
73
|
Posted - 2013.06.19 08:40:00 -
[119] - Quote
Srry I didnt read the whole thread , my 2 cents (and its easy ) add another slot for nades. So medium suit can carry anti personnel and anti vehicle grenades.
That in itself should make the playing field more balanced . The problem comes when you have to split your squad to take down tanks with their av fits .... |
Halador Osiris
Dead Six Initiative Lokun Listamenn
405
|
Posted - 2013.06.19 12:48:00 -
[120] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:if you were to separate the driver seat from the main cannon, there wouldn't be any reason to spec into driving the thing at all, you don't get any rewards from the driver seat if you don't get to use the cannon to kill thus making the driver part of the tank pretty much hated. and on the subject of why, why should a single dropsuit match a 20-40 ton vehicle?
these are serious questions of mine We have to deal with the same thing in all the other vehicles. While dropship pilots are waiting for fighters, we can wait for mtacs or whatever they're called What I like to do in a group with dropships or LAVs, is more or less rotate who calls it in, and who does what. and because of that, do you know what people are doing? dropship pilots HATE that they cant kill with their own pilot gun and LAV drivers are running people over TO GET KILLS AND KILL POINTS, the HAV is the only vehicle that has the design right imo. Maybe you guys just suck, but I'm consistently getting 12+ kills with my XT-1 Accelerated Missile turret. I frequently go over 20, and have gotten as high as 27. |
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