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261. AR no dispersion at range makes it "OP" (video proof!) - in General Discussions [original thread]
wow yea 2 things i noticed 1) well outside their optimal the reduction in damage can be accounted for almost entirely by efficiency falloff round misses are almost negligible 2) weapon reticles in dust do not reflect the spray of the bullets, not...
- by hgghyujh - at 2013.11.26 10:59:00
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262. Active Scanners from a New(ish) player's perspective - in General Discussions [original thread]
or we increase TTK, increase extender and plate fittings and lower fittings on all modules not related to tank. then we get true diversity in suit set ups........
- by hgghyujh - at 2013.11.20 05:24:00
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263. Is the Dust Community still in the stage where it can receive radical changes? - in General Discussions [original thread]
teircide, turn back into a high health, and open map game play, with a production side. if dust cant keep changing its ****** cause it needs these things
- by hgghyujh - at 2013.11.19 00:18:00
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264. Is DUST becoming Heavy-centric? - in General Discussions [original thread]
Rogue Saint wrote: Day after day it seems I'm going up against more and more Heavies with light weapons. Full squads running AR's or ScR's (proto too). Sure I curse at these players who, IMO, have very little skill and need tons of EHP to be co...
- by hgghyujh - at 2013.11.19 00:11:00
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265. Need scouting tips - in General Discussions [original thread]
mr musturd wrote: hgghyujh wrote: scouts have turned into the assassins of this game so you what high burst damage weapons, SG/NK/MD/PLC/Scram pistol. you get the idea, charge scram rifle might work well at range. if you are minmatar DO NOT ...
- by hgghyujh - at 2013.11.18 11:35:00
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266. Need scouting tips - in General Discussions [original thread]
whoops cant say for galent scout min scouts are too slow as is, but yea sneaky fit, never fight fair,
- by hgghyujh - at 2013.11.18 10:39:00
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267. Need scouting tips - in General Discussions [original thread]
scouts have turned into the assassins of this game so you what high burst damage weapons, SG/NK/MD/PLC/Scram pistol. you get the idea, charge scram rifle might work well at range. if you are minmatar DO NOT use your lows for tank, go for either on...
- by hgghyujh - at 2013.11.18 10:35:00
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268. why ccp needs to enable a way for people to deny revives - in General Discussions [original thread]
I should video tape my roommate when he gets ninja needled a bunch. ninja needling is one of the finest forms of trolling in this game.
- by hgghyujh - at 2013.11.18 02:26:00
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269. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
RydogV wrote: ACE OF JOKERS wrote: Cosgar wrote: There's no facts, just a bunch of people sitting back and playing armchair developer, looking at spread sheets and pretending they know everything. With your proposed changes, nobody would...
- by hgghyujh - at 2013.11.18 02:20:00
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270. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Cosgar wrote: ACE OF JOKERS wrote: Cosgar wrote: ACE OF JOKERS wrote: Well HERE IT IS , a balancing idea im pretty sure ALL Logis will agree on, without the need to loose the right to use a Light weapon. please read and comment. BTW...
- by hgghyujh - at 2013.11.18 01:46:00
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271. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
and a significant movement penalty lets not forget that
- by hgghyujh - at 2013.11.18 01:28:00
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272. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Jackof All-Trades wrote: I'll miss my plasma cannon on my logi suit you sir are a bad ass!!!! hmmmmm my support wanes
- by hgghyujh - at 2013.11.18 01:24:00
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273. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Cosgar wrote: Then limit light weapon slots to light weapons and heavy slots to heavy weapons. Hey, while we're at it, make all module slots specific to a certain module. Let's kill all of the sandbox character creation ideas behind Dust 514 an...
- by hgghyujh - at 2013.11.18 01:20:00
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274. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Atiim wrote: The logistics class if fine where it is. Sure it can preform the tasks of all roles, but it can't do so at the same time . And why does everyone assume that logistics should only be in the back repping and resupplying everyone. ...
- by hgghyujh - at 2013.11.18 01:17:00
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275. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
another thing that might be good in conjunction with this idea is to nerf pg/CPU to just above assault levels and then give a 90-99% role bonus to equipment fitting costs.
- by hgghyujh - at 2013.11.18 01:15:00
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276. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
This is a really well thought out post OP. As to reducing the damage of the light weapons this is a bad idea as would cripple the logis ability to fight in all ranges and would make long range the only way to play logi. Side arms tend to be very e...
- by hgghyujh - at 2013.11.18 01:12:00
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277. Shield extenders are ruining the game - in General Discussions [original thread]
M McManus wrote: Either troll or he's playing to much CoD cause that is the only current shooter I can think of that takes less bullets to kill someone then Dust in its current state... but at the same time you shouldn't have to stack comple...
- by hgghyujh - at 2013.11.18 00:57:00
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278. IDEA: Create "mid" slots - in General Discussions [original thread]
I would rather see them be easier to fit, and tank be less necessary, or harder to fit.
- by hgghyujh - at 2013.11.17 12:08:00
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279. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
bleh too late oh well threads still unlocked Where to start........ -Heavy modules for suits? -More base HP on all suits? -why were base suit HP dropped in the first place? -any progress on bonuses being suit specific instead of skill specific??...
- by hgghyujh - at 2013.11.17 12:04:00
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280. My next speccing goal is the scout - in General Discussions [original thread]
scouts fun as hell but don't bother before adv suits or playing in PC. I play mini scout, if you chose this route I suggest you use your lows for a kinkat and a cardstab, I haven't found anything else that works as well, that said I haven;t tried ...
- by hgghyujh - at 2013.11.17 10:44:00
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