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441. The Blue Line (An answer to redline camping) - in General Discussions [original thread]
not a bad idea tho I like the idea that you do not point in any way what so ever, wte of getting orbital strikes. no WP for your total WP or SP gain, no kills, but your deaths still count, get out or you get nothing for staying there. This would a...
- by fred orpaul - at 2013.01.21 09:13:00
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442. quiet scout nerf? - in General Discussions [original thread]
Aighun wrote: Volgair wrote: Garrett Blacknova wrote: If you're dying constantly as a Scout, you need to learn when (and how) to disengage. Scouts CANNOT engage enemies head-on, but they can outpace and outmanoeuvre basically any other s...
- by fred orpaul - at 2013.01.21 09:05:00
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443. quiet scout nerf? - in General Discussions [original thread]
Tidaen wrote: Some good comments made so far about scout use and balance. I would like to see increased base scan range and better scan precision. Possibly slightly increased walk/strafe speed. I would like to see scouts have a more valuable ro...
- by fred orpaul - at 2013.01.21 09:02:00
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444. massdriver needs a tweak! - in General Discussions [original thread]
I can't tell you the number of times I have a perfect last shot lined up and a blue berry will run in front of me and kill me with my own round. Thats why any good massdriver doesn't try to aim for you if you are close but puts it behind you, lemm...
- by fred orpaul - at 2013.01.21 08:54:00
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445. Clear the field of threats FIRST, Medic! - in General Discussions [original thread]
its the farmers that **** people off, personally if you are in my squad and a pick a bad time to res you I will jump in front of fire to get you out of there.
- by fred orpaul - at 2013.01.21 08:51:00
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446. Old spawn mechanic - in General Discussions [original thread]
So after playing the newold maps I came to the realization that not being able to spawn into points where the hack has not been completed is leading to redlineing in maps where the majority of points can be walked between before a hack can be init...
- by fred orpaul - at 2013.01.21 05:04:00
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447. Lag at C - in Line Harvest [original thread]
Every time I approach C on this map I get a lag spike. Just thought I should let you know since its a persistent problem Ive never noticed anywhere else.
- by fred orpaul - at 2013.01.21 04:49:00
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448. Discussion: Does the Daily Skill Point Cap Hurt the "Working Man"? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Quill Killian wrote: Ydubbs81 RND wrote: Daily cap hurts everyone...not just people with jobs but hardcore players as well. Because after 4 games, there is no more incentive to play. It really is like you're playing ...
- by fred orpaul - at 2013.01.21 04:42:00
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449. Discussion: Does the Daily Skill Point Cap Hurt the "Working Man"? - in General Discussions [original thread]
Bojo The Mighty wrote: We actually need a daily cap to appease the hardcore gamers so that they won't earn it all in one day then get bored. But we need a weekly cap to ensure those who don't play everyday that they can catch up. The solutio...
- by fred orpaul - at 2013.01.21 04:36:00
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450. quiet scout nerf? - in General Discussions [original thread]
I did like that super speedy hacking DUL fit I might have to put one of those together some time when I have the SP to spare.
- by fred orpaul - at 2013.01.21 04:28:00
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451. quiet scout nerf? - in General Discussions [original thread]
so many giving advice, Im well aware how a scout works. Im asking if anyone notices a difference this build. I mean I had an easier time of it when I started middle of last build when every one was rocking straight proto gear and I had less then a...
- by fred orpaul - at 2013.01.21 04:27:00
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452. quiet scout nerf? - in General Discussions [original thread]
Deskalkulos Ildigan wrote: well we both can have a duel at hacking points then. That's one thing assaults can't do as good as logis. Except for the whole "take all the crap others need on the frontline (nanohives, droplinks, you name it) with y...
- by fred orpaul - at 2013.01.21 04:15:00
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453. value lost/destroyed killboard. - in Feedback/Requests [original thread]
bump
- by fred orpaul - at 2013.01.21 04:06:00
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454. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I still don't see any issue with our current spawning system if its implemented to prefer areas with friendlies and low enemy concentration. As far as spawning on "hard spawns" like Drop Uplinks and CRUs, there should be th...
- by fred orpaul - at 2013.01.20 10:52:00
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455. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: R'ahz Lupo wrote: Alright! Let's get some people behind "sky spawning"!! TM WE WANT TO RAIN DOWN FROM THE SKY LIKE TINY METAL BUNDLES OF DEATH!!!! Drop Uplinks should remain as they are - wormhole-based clone tel...
- by fred orpaul - at 2013.01.20 10:50:00
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456. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
Cpt Murd0ck wrote: I do think we should get to use the dampener more often but they need to fix the fall damage first... the amount of times Ive died from getting stuck on a hillside is annoying to say the least. it seems to care only about fal...
- by fred orpaul - at 2013.01.20 10:44:00
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457. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
cant agree more, shouldn't start to take fall damage until about 1.5 stories(18ft or 6m) and should be leathal at 3stories(36ft or 12m). also shouldn't the lighter suits be able to take falls better not worse???
- by fred orpaul - at 2013.01.20 10:43:00
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458. quiet scout nerf? - in General Discussions [original thread]
yea I just hate that you can no longer use speed in a bad situation if someone puts one ruond on you you might as well ctand still and chuck grenades now, before you had time to get to cover at least.
- by fred orpaul - at 2013.01.20 10:38:00
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459. Heavies drew the nerf straw - in Feedback/Requests [original thread]
BLUNT SMKR wrote: I agree heavys are just everywhere now its getting annoying. Its just cause to many scrubs are scared of getting killed so they run to the dropsuit with the most hp its just sad god blue berries get dumber by the day, why t...
- by fred orpaul - at 2013.01.20 10:34:00
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460. callling any assault suit and mass driver users. - in General Discussions [original thread]
Shhhhh stop saying its not op Im trying to get all the QQers to admit that of their own volition by admiting they dont use it becuasethey do worse with it. Oh well t he jig is up.
- by fred orpaul - at 2013.01.20 10:06:00
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