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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.20 21:56:00 -
[31] - Quote
It wouldn't make it useless, it would require skill to kill enemies. Instead of just a grenade spamming weapon...which is all that it is. A much slower rate of fire would suffice but it would have to be noticeable.
Guys that knows the MD weaknesses, know how to exploit it. Everytime that grenade splashes on you...it totally throws your aim off if you're using an AR. Maybe if it didn't do that, it wouldn't be so bad. But right now, if you scope, it will throw it off. You have to hip fire to aim and many times, those guys keep their distance |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2013.01.20 22:08:00 -
[32] - Quote
I've killed myself with my mass driver several times, IF YOU DON'T BELIVE US GET A MASS DRIVER AND SHOOT AT YOUR FEET BEFORE CRYING ON THE FORUMS. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.20 22:18:00 -
[33] - Quote
Ydubbs81 RND wrote:It wouldn't make it useless, it would require skill to kill enemies. Instead of just a grenade spamming weapon...which is all that it is. A much slower rate of fire would suffice but it would have to be noticeable.
Guys that knows the MD weaknesses, know how to exploit it. Everytime that grenade splashes on you...it totally throws your aim off if you're using an AR. Maybe if it didn't do that, it wouldn't be so bad. But right now, if you scope, it will throw it off. You have to hip fire to aim and many times, those guys keep their distance
Okay how much you want to reduce the splash damage by. 50HP? Really is that going to help, i mean the exo-5 does 126.5 and the freedom does 138. The radius is 4.4 and 4.8 respectively yes when i get full weaponry and proficiency it will be beast but by then people will have proto weapons and these are adv/proto MD's the std MD sucks its why so many ppl use tsunami or skill up to exo.
also the damage is proportional and and doesnt do the full hp damage if you're at the edge of the blast. If you want to reduce the damage anywhere that kind of level than i want a clip size of 12 and max ammo size of 30-40.
If you think placing a round within 4-5m radius of a person while accounting for player movement, and distance and angle constitutes a "miss" then it really makes it difficult to have a discussion on this.
Direct hits almost if ever happen at range but in close range they can happen and do happen, lets not forget that i have to fire rounds in a cycle while people are returning continous fire at me.
Yes impact recoil sucks if they reduced it a bit fine maybe that will make it easier for ppl to stand up to a MD user.
Massholes are the bullies of the battlefield we come up steal your lunch money and wedgie you with little regard for your feelings.
This notion of "skill" with MD use maybe applies in CQC combat where splash damage kills faster than it should but again no other weapon requires one to account for pitch angle, horizontal/vertical movement and time to reach target from x distance at range. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.21 00:19:00 -
[34] - Quote
Gunner Nightingale wrote:Ydubbs81 RND wrote:It wouldn't make it useless, it would require skill to kill enemies. Instead of just a grenade spamming weapon...which is all that it is. A much slower rate of fire would suffice but it would have to be noticeable.
Guys that knows the MD weaknesses, know how to exploit it. Everytime that grenade splashes on you...it totally throws your aim off if you're using an AR. Maybe if it didn't do that, it wouldn't be so bad. But right now, if you scope, it will throw it off. You have to hip fire to aim and many times, those guys keep their distance Okay how much you want to reduce the splash damage by. 50HP? Really is that going to help, i mean the exo-5 does 126.5 and the freedom does 138. The radius is 4.4 and 4.8 respectively yes when i get full weaponry and proficiency it will be beast but by then people will have proto weapons and these are adv/proto MD's the std MD sucks its why so many ppl use tsunami or skill up to exo. also the damage is proportional and and doesnt do the full hp damage if you're at the edge of the blast. If you want to reduce the damage anywhere that kind of level than i want a clip size of 12 and max ammo size of 30-40. If you think placing a round within 4-5m radius of a person while accounting for player movement, and distance and angle constitutes a "miss" then it really makes it difficult to have a discussion on this. Direct hits almost if ever happen at range but in close range they can happen and do happen, lets not forget that i have to fire rounds in a cycle while people are returning continous fire at me. Yes impact recoil sucks if they reduced it a bit fine maybe that will make it easier for ppl to stand up to a MD user. Massholes are the bullies of the battlefield we come up steal your lunch money and wedgie you with little regard for your feelings. This notion of "skill" with MD use maybe applies in CQC combat where splash damage kills faster than it should but again no other weapon requires one to account for pitch angle, horizontal/vertical movement and time to reach target from x distance at range.
Why do you think that I want to reduce the damage...splash or otherwise? :)
Grenades do what they are supposed to do....my problem with the mass driver is that you can just spray 6 or so grenades before a reload. It's literally like someone standing at a supply depot spamming grenades at you. All I've been saying is that it should have a reload after the 2nd or 3rd grenade. If not a reload...then the rof needs to be reduced....and noticeably |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.21 00:21:00 -
[35] - Quote
Martin0 Brancaleone wrote:I've killed myself with my mass driver several times, IF YOU DON'T BELIVE US GET A MASS DRIVER AND SHOOT AT YOUR FEET BEFORE CRYING ON THE FORUMS.
That sounds dumb...lmao why would I want to shoot at my feet? More importantly, why are you shooting at your feet. If you're suiciding yourself, that's because you're wishing to spray grenades in CQC and hope something kills your enemy. If the gun sucks in close quarters then switch to a sidearm and have a real gunfight. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
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Posted - 2013.01.21 08:39:00 -
[36] - Quote
Ydubbs81 RND wrote:It wouldn't make it useless, it would require skill to kill enemies. Instead of just a grenade spamming weapon...which is all that it is. A much slower rate of fire would suffice but it would have to be noticeable.
Guys that knows the MD weaknesses, know how to exploit it. Everytime that grenade splashes on you...it totally throws your aim off if you're using an AR. Maybe if it didn't do that, it wouldn't be so bad. But right now, if you scope, it will throw it off. You have to hip fire to aim and many times, those guys keep their distance
the only tweak in damage radius would be good with a slower reload speed so its not a spam weapon. then it hightens the chance that the weapon could kill the user instead of the spray and prey we get irght now. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.21 08:54:00 -
[37] - Quote
I can't tell you the number of times I have a perfect last shot lined up and a blue berry will run in front of me and kill me with my own round. Thats why any good massdriver doesn't try to aim for you if you are close but puts it behind you, lemme tell you thats a far trickier shot then any other weapon at that range, WTE of maybe a LR(dontt be an ass and yes sniper is easyer too). |
Mavado V Noriega
SyNergy Gaming
2281
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Posted - 2013.01.21 11:36:00 -
[38] - Quote
here to confirm that MD users do actually take splash dmg themselves |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.21 18:56:00 -
[39] - Quote
Let's examine the underlying assumptions here:
"You get a hit with splash even when you miss me, that's not skillful/fair"
1) "You hit me even when you miss me"
A grenade thrower is NOT a direct damage weapon.
A MD user is NOT attempting to hit you in the head with a round. How often do you throw your locus grenades at your opponents head? Not even once, because if you miss it flies past him and does no damage.
2) "that's not skillful"
A MD user IS aiming for a specific spot on the ground. He has to choose that spot based on your movement, the terrain features, and the flight time of the round. If he gets all that right he gets a "hit" on you. The MD user does not have the benefit of magic hit-scan that you enjoy with your AR. He can't just line up his sights until the dot turns red for a guaranteed hit. The greater the range the more difficult the exercise. At range an AR user has a significant advantage. If he can't take advantage of it, he's just not a very good shot.
3) "that's not fair"
This really means, "The only fair fight is a one-on-one strafing gunfight where I can use my leet skills to kill multiple opponents while dancing around their fire"
Yes, blast weapons do tend to step on your leet feet, especially in CQC. But guess what? DUST aspires to be more than a series of one-on-one strafing gun fights and you have to take that into account in your tactics. We have PS's and we will be getting artillery fire in the future. You can get killed from things you have no control over. That's war. If you want a strictly fair fight go try the sports arena combat when it gets introduced.
An AR user with any skill should be able to kill a solo MD user 90% of the time if they use proper tactics and don't treat the MD as just another AR. The MD is a support weapon and it makes a really poor solo weapon. It announces its presence with a bang and draws a smoking arc back to the user. It screams "Come shoot me, free kills here!" There is no sneaking around and sniping with it.
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DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 19:11:00 -
[40] - Quote
Tiel Syysch wrote:Mars El'Theran wrote: No, that is literally dropping one right at their feet, though maybe a few feet behind them or next to them depending on how much jumping and dancing they're doing.
Yeah, and what I'm saying is I've been using the mass driver as my primary weapon for quite a while now, and I've experienced probably a 95+% success rate with rounds I know should hit with splash damage actually hitting with splash damage. It's not a rare occurrence to splash unless you're using the breach variant.
This +1, as a MD ***** I have watched certain angels of the ground will influence the splash damage, making direct hits do no damage and zero damage from the splash even thought it was a direct hit.
Hit players with head shots and have done zero damage, then compare it to other weapons.
MD ballistics takes more skill then point and spray most AR users have. |
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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.21 19:14:00 -
[41] - Quote
op is posting misinformation but w/e idc anymore
ok w/e i'll bite: the exo currently takes 4 nades to kill the average assault that's over 4 second the assault has time to either kill the MD or fallback and escape if the MD is in it's element which is nulled if the MD is forced to shoot from lower to higher the MD's target above him will surely win. if a player can't react in 4 seconds to an MD he either was outnumbered or just sucks or the MD had cover to duck in and out of while the MD target was caught out in the open. |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.21 19:58:00 -
[42] - Quote
Ydubbs81 RND wrote:The only "tweak" the mass driver needs is a reload after the second the grenade. Buffing the splash damage so it'll be much easier to kill while missing is absurd.
You are joking right? Reload after the 2nd grenade... Would make MD 100% worthless.
Ydubbs I know you hate it when I kill you all the time with the MD, but to come post stuff like this.. is absurd.. |
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