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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:39:00 -
[1] - Quote
Has anyone noticed that scouts feel squishy this build? I dont know maybe Im imagining it, but I cant help feeling that the hit box has been increased.
Lucky for me I'm going assualt for the first time since the pre e3 build so I can try out vehicles this build. God I don't know why any one would use any other build they are so easy to use, plus its not like yiu have to invest any real skill points in them to be useful, I mean six moths in and ill have every thing I need to be a badass assault. Not like scout or heavy where you have to speacilize in them to the exclusion of all else.
Frankly why doesn't ccp just scrap those suits and be done with it? If they are going to be useless why waste the time and money on development? |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2013.01.20 05:42:00 -
[2] - Quote
hit detection improved? |
DigiOps
DUST University Ivy League
85
|
Posted - 2013.01.20 05:42:00 -
[3] - Quote
Aren't they supposed to be? |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:43:00 -
[4] - Quote
Oh btw im serious here, id lose intrest in the game pretty fast, but really why bother with suits, that no one will play because thaey are a liabilty on the field. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:45:00 -
[5] - Quote
Actualy while Im pointing out things that should be scraped as pointless, we should get rid of armor, I mean its preaty pointless. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:47:00 -
[6] - Quote
Grimmiers wrote:hit detection improved? Could be but hit detection is as ****** now as It was last update. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.20 05:48:00 -
[7] - Quote
I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:50:00 -
[8] - Quote
DigiOps wrote:Aren't they supposed to be? Yes and no they should be weak but fast and hard to hit. No they are only useful as snipers and even in that regard assualts are better. They have the same amount of Hp as last buld so they shouldn't be any weaker but they sure feel that way. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:52:00 -
[9] - Quote
Dusty Mokong wrote:I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map.
Oh good point they are still really the only viable option for sgs. And in that regard they work ok. Still the second any one sees youits game over preaty quick. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.20 06:19:00 -
[10] - Quote
fred orpaul wrote:Dusty Mokong wrote:I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map. Oh good point they are still really the only viable option for sgs. And in that regard they work ok. Still the second any one sees youits game over preaty quick.
In my experience, again it depends on the map. If someone sees me I would usually run for cover and stalk them again from a different direction.
It really feels like your hunting prey. |
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Shadow Katana
The Royal Assassin's
5
|
Posted - 2013.01.20 06:28:00 -
[11] - Quote
I play scout but its always 3 ar bullets and boom dead cant even survive 1 crappy mass driver nuke and its true if the selling point of a scout is speed why does every 1 kill them fast doesnt help that most ppl use aim assist which locks on you no matter how fast which make scout speed useless to begin with |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.20 06:37:00 -
[12] - Quote
Shadow Katana wrote:I play scout but its always 3 ar bullets and boom dead cant even survive 1 crappy mass driver nuke and its true if the selling point of a scout is speed why does every 1 kill them fast doesnt help that most ppl use aim assist which locks on you no matter how fast which make scout speed useless to begin with
I'm sure you meant 3 AR bursts not bullets. That being said the scouts are really paper thin if you look at their total hit points so that is pretty expected.
My suggestion is to invest in skills that would make you last longer(I.e. Mechanics and shields) once you've got your offensive skills up.
Proper way to play non sniper scouts is to hit HARD and hit FIRST. if they hit you first then you did something wrong. If there's cover around you, run away rinse and repeat. If no cover pray that you're a better shot. Lol. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 06:38:00 -
[13] - Quote
Dusty Mokong wrote:fred orpaul wrote:Dusty Mokong wrote:I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map. Oh good point they are still really the only viable option for sgs. And in that regard they work ok. Still the second any one sees youits game over preaty quick. In my experience, again it depends on the map. If someone sees me I would usually run for cover and stalk them again from a different direction. It really feels like your hunting prey.
I loved that aspect of the scout as well but the sg is the only thing that kills fast enough to allow a scout to operate that way. least thats what ive seen this build didnt used to be the case, last build I could take down adv suits with std almost every time, this time im lucky if I can beat a mlt assault |
Shadow Katana
The Royal Assassin's
5
|
Posted - 2013.01.20 07:23:00 -
[14] - Quote
Dusty Mokong wrote:Shadow Katana wrote:I play scout but its always 3 ar bullets and boom dead cant even survive 1 crappy mass driver nuke and its true if the selling point of a scout is speed why does every 1 kill them fast doesnt help that most ppl use aim assist which locks on you no matter how fast which make scout speed useless to begin with I'm sure you meant 3 AR bursts not bullets. That being said the scouts are really paper thin if you look at their total hit points so that is pretty expected. My suggestion is to invest in skills that would make you last longer(I.e. Mechanics and shields) once you've got your offensive skills up. Proper way to play non sniper scouts is to hit HARD and hit FIRST. if they hit you first then you did something wrong. If there's cover around you, run away rinse and repeat. If no cover pray that you're a better shot. Lol. No I have been killed by literaly 3 bullets from ar if that isnt enuff 2 laser streams of the laser rifle kills me |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.20 07:57:00 -
[15] - Quote
fred orpaul wrote:Actualy while Im pointing out things that should be scraped as pointless, we should get rid of armor, I mean its preaty pointless.
But then someone put armor on a scout and suddenly... !
Armor can seem sort of crap until you go up against a squad with one of those laser guys, or a bunch of pulse nades, and suddenly shield tanking sort of looks like it does as much good as putting tape on the windows just before the tornado strikes...
There are a lot of tweaks and you start to see some rock paper scissors type strategy for attacks and counters going on but mainly players will stick with what is proven to be safe no matter what game developers throw at them. Give it time and the whole thing will hopefully evolve.
Looking at the evolution of dedicated PvP builds in Demon's Souls you see players creating new and interesting weapon and spell combinations over months and years of fighting each other. The best possible thing happened with that game when From released it: they made a few patches at the very beginning, and called it done. It was then up to the players to figure out what they could do with the game. What was and was not pointless.
I think the very sad thing that has happened in the beta (even though it is also what we as testers are expected to do, i.e. test and give feedback) is that something will be discovered that is good. And then many payers will adopt that something and use it to get kills. And then many players will cry in the forums for the devs to change that thing to make it not so good. And players are never given the chance or opportunity to discover counters or come up with any creative alternatives.
This is part of why DUST 514 has turned out to be a lot more generic than I had hoped it would be. Though I still hope that there is scope enough in what we have left for these natural evolutions in finding the most OP combination of weapons, skills, suits and modules, then finding a way to beat that unbeatable combination to yet take place. And I am positive there is a lot of undiscovered territory in DUSTGǪ Take the laser for example. When it first came out on the market it almost seemed like an lol weapon. There were a few players that saw the potential and even pointed out that it might be joining the ranks of the OP PLEASE NURF DIS NOW! But for the most part not many players took it seriously. Two months later? Nerf lazors. But we should really learn how to deal with things in game as much as turning to the forums as the best possible counter to that which kills us.
Otherwise it may turn out more like you've pictured it above. Why bother with half the stuff you can skill into? |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.20 07:57:00 -
[16] - Quote
Its definitely hard out there for a scout right now. Compared to other suits they are definitely at the biggest disadvantage, their hp is much lower than the other suits but their advantages are only slightly higher. Hopefully modules come to balance them out with the other suits but sadly the OP is right when they don't have much use in comparison to heavies, assaults, or logistics. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.20 08:18:00 -
[17] - Quote
Sleepy Zan wrote:Its definitely hard out there for a scout right now. Compared to other suits they are definitely at the biggest disadvantage, their hp is much lower than the other suits but their advantages are only slightly higher. Hopefully modules come to balance them out with the other suits but sadly the OP is right when they don't have much use in comparison to heavies, assaults, or logistics.
True that! But Wait till the scouts receive the much awaited and promised cloaking module. It's gonna be a whole new ballgame. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 08:53:00 -
[18] - Quote
I loved scouts but they just feel weaker this build
@aighun. I agree with you im just being a smarmy *******, what you said is exactly what I want but armor does need a little love. |
Thranx1231
CowTek
90
|
Posted - 2013.01.20 08:53:00 -
[19] - Quote
Have all you Scout Lovers forgotten how high they jump? How fast they run, much less sprint? The starting Stamina?
They are working as planned.
When the cloak comes in we can get them Nerfed good and proper like. In good old CCP style.
For those Heavies that run HMGs and get tired of the Bouncing Scout Shotty maneuver swing your target circle in the direction they are headed and raise it over their head. They will either jump up or come down into your lovely stream of bullets. Make yourself some Scout Squash Pie.
That's good eating. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 09:22:00 -
[20] - Quote
@Thranx1231 Please I dont think ive died to a scout since I put an assault suit. |
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Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.20 09:26:00 -
[21] - Quote
I think that the hit box got bigger or the bt detection got better. Used tm be able to zig zag up on someone and splat. Before the wipe it was just splat on my part if I tried to enter a fire fight. There still good though, if you play smart you can 20/0 just need to use brains not brawn. Flank and shorty to the back. It's the way forward |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 10:38:00 -
[22] - Quote
yea I just hate that you can no longer use speed in a bad situation if someone puts one ruond on you you might as well ctand still and chuck grenades now, before you had time to get to cover at least. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.20 12:38:00 -
[23] - Quote
Aighun wrote:fred orpaul wrote:Actualy while Im pointing out things that should be scraped as pointless, we should get rid of armor, I mean its preaty pointless. But then someone put armor on a scout and suddenly... ! Armor can seem sort of crap until you go up against a squad with one of those laser guys, or a bunch of pulse nades, and suddenly shield tanking sort of looks like it does as much good as putting tape on the windows just before the tornado strikes... There are a lot of tweaks and you start to see some rock paper scissors type strategy for attacks and counters going on but mainly players will stick with what is proven to be safe no matter what game developers throw at them. Give it time and the whole thing will hopefully evolve. Looking at the evolution of dedicated PvP builds in Demon's Souls you see players creating new and interesting weapon and spell combinations over months and years of fighting each other. The best possible thing happened with that game when From released it: they made a few patches at the very beginning, and called it done. It was then up to the players to figure out what they could do with the game. What was and was not pointless. I think the very sad thing that has happened in the beta (even though it is also what we as testers are expected to do, i.e. test and give feedback) is that something will be discovered that is good. And then many payers will adopt that something and use it to get kills. And then many players will cry in the forums for the devs to change that thing to make it not so good. And players are never given the chance or opportunity to discover counters or come up with any creative alternatives. This is part of why DUST 514 has turned out to be a lot more generic than I had hoped it would be. Though I still hope that there is scope enough in what we have left for these natural evolutions in finding the most OP combination of weapons, skills, suits and modules, then finding a way to beat that unbeatable combination to yet take place. And I am positive there is a lot of undiscovered territory in DUSTGǪ Take the laser for example. When it first came out on the market it almost seemed like an lol weapon. There were a few players that saw the potential and even pointed out that it might be joining the ranks of the OP PLEASE NURF DIS NOW! But for the most part not many players took it seriously. Two months later? Nerf lazors. But we should really learn how to deal with things in game as much as turning to the forums as the best possible counter to that which kills us. Otherwise it may turn out more like you've pictured it above. Why bother with half the stuff you can skill into?
What your referencing here guy is a phenomena called perfect imbalance that aside scouts are soft, far softer now then they have been in previous builds. Long gone are the days of scouts being able to 1v4 without issue. Because the hit box was broken and they could run faster then everyone else was capable of turning. That said, I know where the OP is coming from. as a current scout it's nearly to the point where they have lost combat relevance. And yes it takes 9 shots not 3 to kill a scout with an AR, still that's only about 3.5 seconds.
Potential Fixes: -Make scouts base speed and sprint speed higher. (ideal as it works well with signature profile dampening well.) -Increase base EHP by 180 to make them comparable to Assault Suits (Not optimal as this defeats the purpose of the Assault) -add a role bonus to passively increases damage (again not ideal, as this should be something that an assault should have.) -Combination of the first 2 suggestions, increase EHP by 60 + 10 per level of suit. added to shield or armor depending on vk 0 or 1. increase movement speed to 10.3 and sprint speed to 13.1 base for shield and 10.2 and sprint to 13 for armor. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.20 12:41:00 -
[24] - Quote
I'm a shottie scout. If I face anyone head-on beyond shotgun range I'm toast in a second. And that's how it's supposed to be. If I flank I can take out an entire squad, or break them down and apart so my squadmates can mow them down.
I move really fast and silent and use cover, and 99% of the time when I die it is because I failed to to so.
Scouts are fine as is. I wouldn't say no to mods that improve my (non-sprinting) movement speed, or armor that doesn't compromise speed, though. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2013.01.20 12:43:00 -
[25] - Quote
well we both can have a duel at hacking points then. That's one thing assaults can't do as good as logis. Except for the whole "take all the crap others need on the frontline (nanohives, droplinks, you name it) with you" part of course (I do admit, i have no idea how many slots assaults have for droplinks etc. but my guess would )
Then i'd also like to see you in an assault put up with a tank and after that infantry with the same build. Call me crazy, but i do believe heavies are better at busting installations / tanks with their inferno guns than assaults with their Swarm launchers. They are the bigger threat to infantry at least.
Regarding scouts: i use scouts in emergency situations, in case we get baseraped/camped/redlined/callithoweveryouwant, to fastly put a forward spawn droplink right in the back of the enemies. I'd really like to see you trying that in a run of the mill assault suit (i am talking about using blueprint grade scout dropsuits, with only one militia grade assault rifle, no grenades - it's basically a suicide suit). You'd most certainly get squashed in the process.
Wanting to get rid of all the other suits, because Assaults are better in . . . your average fighting encounter. . . makes you look like a KDR focused type of guy. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.20 12:51:00 -
[26] - Quote
Use roundabout route to enemy defenses. use cover. hit from behind or to the side. run right into badguy cluster from behind. commence murder.
Getting 150-250 warpoints in under six seconds is glorious. profile dampeners arent mandatory but they help with the hilarity. plus theres something about gutting proto suits in free fits you put together with AUR.
Its a filthy, underhanded and quite frankly unsportsmanlike tactic, but as my drill instructor told me: If you aint cheating, you aint trying. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.20 12:58:00 -
[27] - Quote
If i had to guess i'd say that it's some combination of hit detection improvements, and the general proliferation of grenades and mass drivers (an explosion doesn't care how small your hitbox is)
but you have to admit it was incredibly screwed up before. a scout seriously had a better chance in a toe to toe fight than a heavy. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.20 16:14:00 -
[28] - Quote
I don't have this issue with scouts. I play a logi/MD and a super cheap dragonfly/Exile for when I go broke. I am every bit as effective scout as I am with my logi but I really know how to dance and keep the sights on my enemies head. I take down assaults all the time with out a problem and still go 1 out of 3 against heavies.
I don't see the problems that others do. Not to say you don't have issues with it I just might be lucky enough not to have these issues. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2013.01.20 21:03:00 -
[29] - Quote
Here is what I think: it's all probably because of the SP wipe. Baseline scout is super weak. I started a thread about this las build and was crying a lot but then what I noticed was that with some scount specific modules later on I caught up with other ppl who were using non-scout suits - and not just the noobs but some ppl in proto stuff.
After the wipe, though, scout is back to being:
a) paperthin with a dismal shield regen speed b) too slow to outrun/ dodge you opponent c) no significant signature profile advantage to be able to stay off the radar d) SG w/o sharpshooter and other augments is a crap weapon with range of a kitchen knife
Oh, almost forgot: The current turtle SP gain definitely discourages me to play scout as it would take some crazy time investment just to be able to be on par with standard suits of other kinds. I dunno, CCP, something feels sour again. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.20 21:40:00 -
[30] - Quote
Scout suit is only suit that can clutch with an AR. |
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