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81. Simple (assumed) updates for infantry prior to 1.8? - in Feedback/Requests [original thread]
So I was thinking of a couple of tweaks that could possibly increase the variety on the battlefield, that would not be overly difficult for CCP to change (simple item values in a "hotfix") and wouldn't (shouldn't?) break the game. 1. Removal dama...
- by castba - at 2014.01.06 01:29:00
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82. Request:Deployable installations - in Feedback/Requests [original thread]
I do expect something similar, but not for a while unfortunately. +1 though, do like.
- by castba - at 2013.12.24 00:39:00
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83. Request: Gender based bonuses - in Feedback/Requests [original thread]
Cosgar wrote: Gender doesn't matter in EVE either. Why should it in Dust? Bloodlines actually play a bigger role though in dictating how fast you learn combat, industry, and exploration related skill trees, but I don't know how well that's goi...
- by castba - at 2013.12.23 01:26:00
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84. 1.7 deployment & extended downtime - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: I would like for the downtime to be at the most convenient possible time for me, personally, regardless of how that works for the other few thousand players of this game across the globe. I understand the jab, but p...
- by castba - at 2013.12.09 14:05:00
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85. 1.7 deployment & extended downtime - in Feedback/Requests [original thread]
Simple request, but would it be possible to begin the inevitable extended downtime earlier (say an hour earlier) which should give more of a chance for the update to be ready at the normal end of downtime? For those that play in the Oceania regio...
- by castba - at 2013.12.09 08:56:00
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86. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I say switch to fully passive skilling like the Eve system and no-one will have to worry about the cap ever again. Then the only excuse for not having steady progression is in letting the skill queue run dry. Impleme...
- by castba - at 2013.11.18 23:45:00
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87. The Ruining Of The Art Of Sniping (Please Stop!) - in Feedback/Requests [original thread]
Interesting. I've actually found snipers to be much more of a threat over the past couple of updates. Just last night I was two shotted in 2 seconds by a charge sniper in my 1300hp heavy suit. Does this sound like something that needs a damage buff?
- by castba - at 2013.11.15 03:29:00
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88. [REQUEST] Change the effect of kinetic catalyzers - in Feedback/Requests [original thread]
I like the idea of Kin-cat's affecting movement as well as sprint.... but then I think about what would become of super speed strafing... but then I think that doing so would offer a decent alternative to armour tanking.
- by castba - at 2013.11.15 02:42:00
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89. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
Signed. Only because CCP will never remove the current sharpshooter skill (at least not without tweaking the AR to compensate) as well as charge time reduction/kick reduction/explosive increase etc
- by castba - at 2013.11.07 02:44:00
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90. HOW IS THIS EVEN POSSIBLE - in Feedback/Requests [original thread]
So many variables it isn't even funny. Proficiency 1 and no complex damage mod? ... Try the adv basic heavy suit with 2x complex damage mods and get your proficiency up to 4. Also, L1, moving and cover are your friends. He may have had lvl 5 pr...
- by castba - at 2013.11.06 01:42:00
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91. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
Defy Gravity wrote: My Idea For PvE- The Race you pick at the start of the game will define what type of PvP you will get. ( Keep That In Mind ) Game Modes Survival: Team up with 5 other mercs as you hold the Null Cannon for 10 Rounds. Squ...
- by castba - at 2013.11.03 20:56:00
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92. [Request] Improving in-game information display - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Logibro wrote: Arkena Wyrnspire wrote: KAGEHOSHI Horned Wolf wrote: Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which o...
- by castba - at 2013.11.03 08:42:00
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93. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: One advanced Swarm Launcher not killing a tank? Oh the travesty! Yet tankers complain when one proto forge gunner makes them run or destroys their poorly fitted STD or MLT tank. Can't have it both ways.
- by castba - at 2013.11.02 23:11:00
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94. New heavy weapons suggestion thread - in Feedback/Requests [original thread]
TechMechMeds wrote: castba wrote: Haven't CCP already mentioned they are working on both of those previously? I don't know, have they? Do you have any ideas? Pretty certain both of the weapon types were alluded to by a dev (or two) s...
- by castba - at 2013.10.30 13:58:00
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95. New heavy weapons suggestion thread - in Feedback/Requests [original thread]
Haven't CCP already mentioned they are working on both of those previously?
- by castba - at 2013.10.30 11:56:00
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96. Dropsuits thats not a heavy but have 700+ armor shield - in Feedback/Requests [original thread]
ILLUSIONxox wrote: Man this ***** not fair Tissue? ILLUSIONxox wrote: ***** not ******* right for a heavy at my level to not have 700 by default ....i smh at ccp attempt at this game. A heavy that doesn't have 700 ehp? Heavy suits b...
- by castba - at 2013.10.23 04:45:00
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97. Suggested Speed Changes (Scout Buff) - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Hagintora wrote: Godin Thekiller wrote: Gallente is faster than the Caldari. adjust it. According to the Market in game, the Gallente and Caldari Medium Frame, Logistics, and Assault Suits all move at the same sp...
- by castba - at 2013.10.09 23:34:00
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98. Give us a next dev post button - in Feedback/Requests [original thread]
Click the blue tag on their avatar. It will magically transport you the next dev post in the thread if there is one.
- by castba - at 2013.09.25 07:35:00
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99. [Request] Dev time - in Feedback/Requests [original thread]
CCP, please forget about "fixing" core aiming/hit mechanics and focus on releasing content and game modes. Reasoning: For the first few months after Uprising was released, the community was complaining about the "broken" aiming and hit detection....
- by castba - at 2013.09.23 03:20:00
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100. Warbarge battle map - in Feedback/Requests [original thread]
Can we please have the holographic battle map on the warbarge display the map/buildings for the current battle like on the old e3 demo/build? Would be nice to know what we are in for and strategise prior to entering battle.
- by castba - at 2013.09.17 15:18:00
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