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121. Request - Standard level BPO's - in Feedback/Requests [original thread]
Buy a pack. They are std level gear, be that basic or specialised (assault, scout, sentinel or logi) suits.
- by castba - at 2013.08.07 15:36:00
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122. IT'S BACK! - in Feedback/Requests [original thread]
I have had this glitch three times in the past two weeks. No salvage though. Playing on the European server.
- by castba - at 2013.08.07 15:30:00
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123. Respec'ing - in Feedback/Requests [original thread]
Why would you need a respec when Sp is gained both passively and actively? Not to mention that there are boosters to speed acquisition of both active and passive SP as well as SP multiplier weeks. You will always gather more SP to waste on suits/s...
- by castba - at 2013.08.07 05:51:00
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124. [Feedback] RE det after death - in Feedback/Requests [original thread]
This happened to me last night. Killed a scout during an isolated battle and then was RE'd 3-4 seconds later by said scout. Quite an unpleasant surprise lol
- by castba - at 2013.08.05 23:30:00
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125. New sights for the MD - in Feedback/Requests [original thread]
Cosgar wrote: If you're using the MD in CQC, you're doing it wrong. MD can be, and is, very effective in close quarters.
- by castba - at 2013.08.05 02:43:00
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126. [Feedback] Forge gun. - in Feedback/Requests [original thread]
To all those that say the FG is OP... If it was truely OP, would be not be seeing 10 or so on the opposing team ala CalLogi/Devole AR or CalLogi/Core Flaylock pre 1.3? How many Forge gunners do you usually see in a game? Most I see is 3-4 total.....
- by castba - at 2013.08.05 02:27:00
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127. Feedback - There's not enough options for heavies who want to shield tank - in Feedback/Requests [original thread]
Absolutely, as with scout suits, vehicles, MCCs etc. All in time.
- by castba - at 2013.08.04 11:15:00
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128. Feedback - There's not enough options for heavies who want to shield tank - in Feedback/Requests [original thread]
Be patient, I dare say that the Caldari and Minmatar heavy suits will allow heavy shield tanking.
- by castba - at 2013.08.04 11:01:00
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129. I'm tired of getting ripped off on a free game - in Feedback/Requests [original thread]
Guessing this guy didn't read the whole thread...
- by castba - at 2013.08.04 10:52:00
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130. please change gallente assult bonuses - in Feedback/Requests [original thread]
Don't you still get 3 high slots at proto? I don't see the issue.
- by castba - at 2013.08.03 17:19:00
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131. why people say the AR is OP. so that you know - in Feedback/Requests [original thread]
Point #5 I just don't get. Why is it buffed against shields but doesn't lose effectiveness against armour? Also, forge guns have more range than a non tac ar.
- by castba - at 2013.08.03 07:34:00
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132. [Feedback] Forge gun. - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge ...
- by castba - at 2013.08.03 05:01:00
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133. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
saxonmish wrote: I think FG's should be nerfed by how much ammo in the clip. im a tanker and my tank is worth 1.5 mil isk and to be blown up by a FG that only costs 50k isk kinda gets me annoyed, either put the price up of them or remove ammo o...
- by castba - at 2013.07.30 12:39:00
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134. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
Text Grant wrote: It's an anti armor weapon. Ever tried killing infantry with swarms or av nades? Use logic or gtfo Is it? Maybe you need to read the in-game description. It might cause you to reevaluate your perspective.
- by castba - at 2013.07.30 06:04:00
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135. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
You must enjoy running through open fields and ignoring any possible cover
- by castba - at 2013.07.30 04:28:00
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136. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
Text Grant wrote: Forges are op vs infantry. Until it can't OHK ANY suit, it deserves to be nerfed Why? Snipers, Plasma Cannons, Flaylocks, Mass Drivers, Grenades, Shotguns can all OHK infantry (depending on the suit/fit). So why single out ...
- by castba - at 2013.07.30 04:11:00
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137. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
Forge guns are fine, but if there has to be a nerf of some kind, all CPP "need" to do is remove the standard type and keep only the assault and breach IMO. Assault needs timing, anticipation and a steady aim due to not being able to hold the cha...
- by castba - at 2013.07.30 02:08:00
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138. Totally brilliant idea - in Feedback/Requests [original thread]
Sounds okay, but a little UP. Needs two no-charge forge guns instead of the HMG's
- by castba - at 2013.07.29 01:25:00
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139. [REQUEST] Caldari Assault Suits - in Feedback/Requests [original thread]
Interesting, same bonus all those non-logi logi's are crying over losing...
- by castba - at 2013.07.27 12:37:00
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140. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: *Scout strafes around me* Not this **** again *Stand there and take it because the scout can strafe faster than I can turn* Had a Minmatar logi do the same thing. Couldn't turn quick enough to hit him with my SMG even tho...
- by castba - at 2013.07.26 00:04:00
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