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41. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
44hp per round? You have to be kidding. Please refer back to the TTK issues pre 1.7 with the AR and three of the old complex damage mods. EDIT: Also, perhaps compare like for like? AR Assault CR Assault RR Assault (?) SR Tactical AR Combat Rif...
- by castba - at 2014.06.06 03:13:00
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42. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Everyone's opinion is valid. One's no more than the next. I guess it just depends whether you can rally enough like minded people or influence the powers that be (or both). I don't agree although I do see the logic in your point. I would be conce...
- by castba - at 2014.06.03 02:15:00
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43. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
I understand this and it is unfortunate. That is why I suggested mlt/std vs mlt tank. Save the adv/proto av comparison for the maddy and gunlogi. Speaking of which, two full clips of my ishy forge into a triple rep maddy. Didn't miss a shot.... D...
- by castba - at 2014.06.03 02:01:00
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44. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Tankers giving suggestions to balance infantry. This can only make the game better!
- by castba - at 2014.06.03 01:46:00
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45. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
Harpyja wrote: Argetlam Thorson wrote: Harpyja wrote: Maybe a bit too good, as they can deal about 2600 damage every couple of seconds (enough to 2-3 shot most tanks). Don't know where you're getting those numbers....seeing as how my 'T...
- by castba - at 2014.06.03 01:41:00
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46. [Ambush Request] - in Feedback/Requests [original thread]
Can we please have Ambush split up into the to different game modes again? With a bit of a twist this time though. Ambush = infantry only Ambush OMS = infantry and vehicles & raise the vehicle limit to 3 Even better would be an "Ambush Vehic...
- by castba - at 2014.06.02 07:05:00
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47. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Harpyja wrote: I've been settled down for several days now, though I'd still like to see a price reduction, at least for the turrets. The large XT missiles make up nearly 3/5 of the final cost of my fitting. I think that halving turret prices w...
- by castba - at 2014.06.02 00:53:00
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48. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Atiim wrote: castba wrote: I am just curious how the scaling compares and I am not in front of my ps3 to check. Heavy Machine Gun: 1,500 ISK
MLR-A Burst Heavy Machine Gun: 17,625 ISK
Six Kin Burst Heavy Machine Gun: 77,280 ISK
...
- by castba - at 2014.06.01 03:30:00
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49. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Atiim wrote: Vulpes Dolosus wrote: Or cause more vehicle spam? Not thanks. Prices are fine imo. The price effectively denies someone of the ability to use what they dumped all of their SP into. I know I wouldn't like it if I had to run Sta...
- by castba - at 2014.06.01 01:10:00
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50. [Question] If the gal everyhing gets an armor repair rate... - in Feedback/Requests [original thread]
Xak Arji wrote: Thanks for the response fellas., I I'm dont think that's not a bad proposal at all man. I'd really hate to see the current Amarr asault buff to be lost though, seeing that it's the only pasive weapon buff worth a darn. Unless t...
- by castba - at 2014.05.31 16:02:00
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51. [Question] If the gal everyhing gets an armor repair rate... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: castba wrote: Yes, and the Amarr suits should get a small buff to plates and Minmatar suits get more of an advantage to speed. The minmatar do have a speed advantage. They have the highest base speed. If you're sayin...
- by castba - at 2014.05.31 03:35:00
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52. Can we get the repair tool orange glow back please? - in Feedback/Requests [original thread]
ANON Cerberus wrote: Hey CCP and forums. A while ago I posted a bug report about the repair tools no longer giving the orange glow when being repped. One of the CCP devs said that they knew about this little bug and that it would be fixed for ...
- by castba - at 2014.05.31 02:04:00
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53. [Question] If the gal everyhing gets an armor repair rate... - in Feedback/Requests [original thread]
Yes, and the Amarr suits should get a small buff to plates and Minmatar suits get more of an advantage to speed.
- by castba - at 2014.05.31 02:03:00
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54. Massive Battles 100 on 100 - in Feedback/Requests [original thread]
Jammer JAMS wrote: Big Maps with 100 players on each side. lots of tanks dropships ect. Planes Mobile CRU supplies or APC with modules like the video Ground to eve guns deployable turrets Small turrets I see on the intro to every game Medium ...
- by castba - at 2014.05.29 20:45:00
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55. Dear CCP, please do something to celebrate Memorial Day - in Feedback/Requests [original thread]
Not feasible. Can you imagine how many events (or whatever) CCP would be doing I'd they celebrated holidays for every country that Dust is played in?
- by castba - at 2014.05.27 01:19:00
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56. [Suggestion] Scale cloak stats by movement speed - in Feedback/Requests [original thread]
Ghost Kaisar wrote: What I want for cloaks: Impossible to attack while cloaked. Cannot attack until decloaked, which takes 3 seconds to finish. Cloaking takes 3 seconds as well. Pressing the button starts it, and you get progressively more clo...
- by castba - at 2014.05.26 15:45:00
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57. [Suggestion] Scale cloak stats by movement speed - in Feedback/Requests [original thread]
So you favour cloaked, tanked scouts that are not fast?
- by castba - at 2014.05.26 11:40:00
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58. Snipers, HMGs, Forge Guns, Heavies and Scouts - in Feedback/Requests [original thread]
Posting in a troll thread just for the hell of it.
- by castba - at 2014.05.24 14:20:00
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59. Small ALPHA request - in Feedback/Requests [original thread]
CCP Rattati wrote: castba wrote: Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys abo...
- by castba - at 2014.05.24 07:54:00
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60. Small ALPHA request - in Feedback/Requests [original thread]
Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other.
- by castba - at 2014.05.24 01:12:00
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