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101. RESPECs - in Feedback/Requests [original thread]
TcuBe3 wrote: Mobius I gotta disagree with you on this one. I don't think respecs are going to break or destroy the game. The purpose isn't for FOTM it's to allow people to fix errors they made when spending SP. I have scramble lvl 5 and AR ...
- by castba - at 2013.09.15 22:55:00
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102. [Request] Commando Suit @ CCP Wolfman - in Feedback/Requests [original thread]
Agree with all of it including the pallet change for the Sentinel, but especially the pallet change for the sentinel.
- by castba - at 2013.09.12 04:05:00
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103. What I dislike the most - in Feedback/Requests [original thread]
Disagree. I am all for corp battles like in Chromosome but keep it well sway from pubs. Actually, it would be nice to see pubs become a non-proto zone. Got to remember that is where the new players are.
- by castba - at 2013.09.12 00:48:00
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104. Militia Gear - in Feedback/Requests [original thread]
Overly simple option would be to remove all militia items. Doing so would force the use if SP to skill into basic variants of weapons to try OR use AUR to purchase a couple of the basic weapons to try out (no skill requirement). I like that there...
- by castba - at 2013.08.31 04:04:00
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105. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Text Grant wrote: 10% damage to infantry would fix this That would only fix your fear of getting hit by a fg blast. Is a woeful option for a gun designed to be the most devastating infantry weapon on the field (read the gun description). For...
- by castba - at 2013.08.16 10:15:00
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106. [Request] AFKers - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Meeko Fent wrote: I never see matches of half the team hiding in the MCC. I play on the oceanic server, where there are regularly eight AFKers on my side. As an oceanic player, might I suggest these people contem...
- by castba - at 2013.08.16 10:06:00
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107. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
D legendary hero wrote: demonkiller 12 wrote: D legendary hero wrote: castba wrote: Why do I feel like this is a troll thread? its not, but i thought i would instantly get flamed for asking for a buff to the flaylock and MD why th...
- by castba - at 2013.08.16 08:56:00
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108. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
Why do I feel like this is a troll thread?
- by castba - at 2013.08.16 02:46:00
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109. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: 30% resistance to 1000 = 700. that will still one shot a weakened heavy. but heavies need all the love they can get because we are slow moving targets. besides people complained when they got killed by flaylocks a Plas...
- by castba - at 2013.08.13 03:39:00
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110. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
Two issues with having HAVs that powerful. 1. Everyone would be calling in hav. 2. There are too many people that play solo and don't squad up. You want your near invincible tank back for some semblance of "balance" or do you want it so you can ...
- by castba - at 2013.08.12 00:08:00
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111. Heavy lasers please - in Feedback/Requests [original thread]
I-Shayz-I wrote: New heavy weapons are coming, but nothing has been revealed yet. The heavy laser won't actually be a full stream laser like the laser rifle though. It's most likely going to be a beefed up version of the Assault Scrambler. Im...
- by castba - at 2013.08.11 11:33:00
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112. Heavy lasers please - in Feedback/Requests [original thread]
For the Gods of New Eden do so favour the Caldari and Gallente. I would love to see a heavy laser too... Hopefully in 1.4
- by castba - at 2013.08.11 11:12:00
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113. 1.4 - in Feedback/Requests [original thread]
Do we have an ETA for 1.4?
- by castba - at 2013.08.11 06:51:00
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114. Suit turning speed restrictions - in Feedback/Requests [original thread]
Spectre-M wrote: I kinda like the idea that a heavy weapon is harder to turn, than say a side arm. A heavy machine gun takes a lot of muscle/servos than a sidarm to aim. Agree, although switching to my SMG doesn't help me turn any faster
- by castba - at 2013.08.09 01:37:00
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115. Don't mind KD, but we need more stats. - in Feedback/Requests [original thread]
Average WP, kills and kill assists per match would be a very welcome addition. Also, "favourite" match type along with a pie chart (everyone loves pie charts) displaying the % of playing time of all game modes for that particular user
- by castba - at 2013.08.09 00:53:00
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116. [Request] Buff Sentinel, Scout, and Commando Slots - in Feedback/Requests [original thread]
RA Drahcir wrote: CCP: "Why is everyone choosing to be logis?" Well, look at the slot outputs on proto dropsuits. Noobs will see that no stats increase with higher tier suits except for slots for modules. Heavies and Lights get 5 slots? Assault...
- by castba - at 2013.08.09 00:49:00
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117. The Forge Gun needs fixed. - in Feedback/Requests [original thread]
I-Shayz-I wrote: KING CHECKMATE wrote: I-Shayz-I wrote: Then the gun would be even easier to use. The gun is not easy to use. an AR is easy to use. lol I go 15/1 with this thing like it's nothing. Get to a high point above an o...
- by castba - at 2013.08.09 00:29:00
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118. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
Which is the only downside to shields, so what is the problem?
- by castba - at 2013.08.08 15:45:00
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119. 1 vs 1 vs 1 - in Feedback/Requests [original thread]
To take this further, why not be able to have all four factions/teams battle it out on the same map, be that Domination or Skirmish? Would need to up the player count, but even battles of 8 v 8 v 8 v 8 could be interesting.
- by castba - at 2013.08.08 03:10:00
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120. New Active SP reward system - in Feedback/Requests [original thread]
I like B because it still gives new players a chance at some decent SP per match whilst considerably upping the reward for playing well. Of greater benefit would be a 1.75x bonus to SP for the winning team. Would offer great incentive to play for ...
- by castba - at 2013.08.07 22:47:00
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