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221. Spider tanking experience report - in General Discussions [original thread]
That works only because we don't have a capacitor; normally you couldn't run both local and remote reps at the same time without cap being dry in 10sec flat. It's safe to assume that the capacitor will be added to vehicles at some point since it's...
- by carl von oppenheimer - at 2012.08.12 15:15:00
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222. Other Tank Drivers - in General Discussions [original thread]
Each module in EvE aside from guns is either passive or active, active modules take capacitor to run and need to be turned on to work. Passive work the opposite, they never take cap and never need to be on for the bonuses to apply. Some weapons s...
- by carl von oppenheimer - at 2012.08.11 07:48:00
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223. There was no need to slow people down if they get shot! - in General Discussions [original thread]
Funny to see that those who have never played what they call a "slow FPS" claim that it somehow takes less skill to be good in those games. In slow games you die a lot if you camp you get a vote kick and ban from a server unless it's a public se...
- by carl von oppenheimer - at 2012.08.11 07:26:00
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224. sisi question - in General Discussions [original thread]
All capitals leave a hulk behind them but this one is saved for immortality since it's the first titan destroyed. More about C9N-CC Quote: C9N-CC is a lawless system out on the edges of the EVE Galaxy that is notable for being the locatio...
- by carl von oppenheimer - at 2012.08.11 07:08:00
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225. Precursor Patch Notes - in General Discussions [original thread]
Cortex screen ? Da fuq ? AFAIK cortex is usually inside your skull, so CCP you mind if we have this in english ?
- by carl von oppenheimer - at 2012.08.10 19:41:00
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226. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
Benjamin Hellios wrote: It's not hit detection but last night I was a tank gunner, aimed at an enemy, missile came out at a 30 degree angle going any which way except where I was aiming, what's up with that? A lot of times projectiles also seem...
- by carl von oppenheimer - at 2012.08.10 19:03:00
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227. Precursor Patch Notes and persistent chat channels! - in General Discussions [original thread]
Marwan2 wrote: Nu11u5 wrote: The chat channels are cross platform between EVE and Dust (and Vita Neocom?). In EVE, chat channels support voice, so it's possible voice will be available in the August 21 release. The catch would be switching ...
- by carl von oppenheimer - at 2012.08.10 19:00:00
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228. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
Hit detection isn't entirely a myth, I've shot (sniped) more then one heavy just standing still from a side ways angle and no hits register until they move or turn. Of c. sometimes shield hit animation doesn't register (animate) either even if the...
- by carl von oppenheimer - at 2012.08.10 18:55:00
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229. Jets in game?!?! - in General Discussions [original thread]
Cretian Sol wrote: I don't remember where I heard this from but seems that I remember something about CCP allowing Eve ships (small ones like frigates, cruisers) to enter atmosphere to provide air support. I would also think that if this is tru...
- by carl von oppenheimer - at 2012.08.09 06:22:00
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230. We are like the DUST CSM ( Test with Pride ) - in General Discussions [original thread]
Also CSM is legally bound when they sign up as they are a part of CCP's development team, stake holder I think it was called as described in CSM white paper. Voting and goals for CSM are described here
- by carl von oppenheimer - at 2012.08.08 09:19:00
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231. Corp vs Clana - in General Discussions [original thread]
As described above any EvE corporation worth its salt has team speak, web forums et c. those that don't have will disintegrate quickly. Main difference between Eve and most other MMO games is time, yes time, the time it takes to gather all those r...
- by carl von oppenheimer - at 2012.08.08 09:06:00
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232. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Well if we go with this route: Lets think about how tank is actually driven which is that only commander actually knows what is going on outside the tank, this alone would change things drastically when operating a tank. In RL tank driver and a c...
- by carl von oppenheimer - at 2012.08.07 20:56:00
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233. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Just Bad wrote: @ Sandair - Could you elaborate on why you think this change is necessary for the long term viability of the game? It would make driving a tank more of a team effort, though I wouldn't mind having a full team for tanks with t...
- by carl von oppenheimer - at 2012.08.07 20:32:00
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234. New Dropship? - in General Discussions [original thread]
That seems to be an old design of a drop ship, they might use the model later on though as those are pictures from 2009 version. That ships looks like it doesn't give any cover for the passengers though but I would prefer that one as it could give...
- by carl von oppenheimer - at 2012.08.07 20:21:00
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235. Jets in game?!?! - in General Discussions [original thread]
Well to me it seems to be the one from the front page of this site, in game that seems to be a modified Firbolg or similar Gallente design. a link with larger picture
- by carl von oppenheimer - at 2012.08.07 20:11:00
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236. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Vehicles should definitely be a separate mini game on their own this way those who like tanks could play the game with a more diverse role. In RL a tank is driven with 2 sticks where each controls a separate side of tracks, although you can turn t...
- by carl von oppenheimer - at 2012.08.07 20:07:00
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237. I don't get it.... - in General Discussions [original thread]
Obviously OP has never played what he calls "slow" shooter if he thinks it doesn't take skill to be good in those games... In most tactical shooters you die as soon as you're spotted (assuming your opponent is any good) so you can't just rush stra...
- by carl von oppenheimer - at 2012.08.07 13:45:00
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238. What makes you game better? - in General Discussions [original thread]
When opposing team consists of noobs who stop looking at map on the open; snipers heaven those guys.
- by carl von oppenheimer - at 2012.08.06 15:20:00
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239. CSM meeting minutes; Summer of 2012 - in General Discussions [original thread]
Umm no my dears capital ships are made from basic materials as they are still a tech I ships despite their advanced nature. Jump freighters however are tech II ships and thus require tech II capital components, it's not an accident that JF cost ...
- by carl von oppenheimer - at 2012.08.05 06:36:00
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240. CSM meeting minutes; Summer of 2012 - in General Discussions [original thread]
I think the problem is that no one has figured on how tie dust with eve sov and then roll it back in the worst case scenario. As for PI it's the only way to produce POS fuel but problem is that it can be done on any planet with same costs, only di...
- by carl von oppenheimer - at 2012.08.04 17:44:00
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