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141. Snipers :( - in General Discussions [original thread]
double post
- by carl von oppenheimer - at 2012.08.20 07:15:00
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142. Snipers :( - in General Discussions [original thread]
Try sniping when proto suits and good gear are back in the game, you couldn't drop a proto assault even with an ishukone and the best damage mods with one hit, hell even proto scouts "tanked" the shots on occasion and never mind proto heavies. Ev...
- by carl von oppenheimer - at 2012.08.20 07:14:00
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143. Deadzone & Aim Assist - in General Discussions [original thread]
Dead zone means adjusting the 'shrooms' on your DS3 to your liking. Aim assist is just that an aim bot that helps you to shoot, though it's not very active except from a very close range where it sometimes kicks in and leads your shots if you let...
- by carl von oppenheimer - at 2012.08.20 06:54:00
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144. heavy shock miltia default? - in General Discussions [original thread]
Though admittedly I can understand the confusion as any one with a braincell wouldn't treat shoulder fired rocket launcher that requires two hands to use as "light weapon" .
- by carl von oppenheimer - at 2012.08.20 06:50:00
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145. Salvage - in General Discussions [original thread]
I got 10x meta 10 sniper rifles these sic puppies have 328dmg (ishukone which is proto has only 258 ...) now I just need to get that sniper prof 3 to use these.
- by carl von oppenheimer - at 2012.08.20 06:42:00
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146. Most orbital strikes in one game - in General Discussions [original thread]
Each time my team has had the message our MCC blows up.
- by carl von oppenheimer - at 2012.08.19 18:26:00
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147. Check if You're a Squad leader - in General Discussions [original thread]
Last time I tried giving orders the UI was so buggy and difficult to use that I gave up, aside from that I play usually either a sniper or logi and neither give you much time to "control the herd".
- by carl von oppenheimer - at 2012.08.19 18:22:00
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148. Snipers :( - in General Discussions [original thread]
Problems killing snipers ? Try a 10 man zerg rush which seems to be the name of the game once I get a perfect sniping position near object, you're going to be hard pressed to escape from all 10 no matter how good you are. Failing that drops ship ...
- by carl von oppenheimer - at 2012.08.19 18:14:00
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149. Turrets should not be snipers - in General Discussions [original thread]
Well those guns need to be real killers because marauders before the wipe one shot those turrets ... Also a rail turret has a large blast radius so they are pretty deadly but they do die on swarms as well, also large rail guns atm. have a bug w...
- by carl von oppenheimer - at 2012.08.19 15:45:00
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150. Hit detection still isn't good enough - in General Discussions [original thread]
Also we must remember that assault rifle is meant to miss some of it's shots due to low skills.
- by carl von oppenheimer - at 2012.08.19 15:38:00
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151. "Best" equipment for precursor phase 3 - in General Discussions [original thread]
My recently 'acquired' meta 10 sniper rifles 328dps sweet . Can't wait to get sniper proficiency III to try these puppies.
- by carl von oppenheimer - at 2012.08.19 15:17:00
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152. sniping - in General Discussions [original thread]
MrShooter01 wrote: Standing still will reduce the sway to a manageable level at mid range, crouching with triangle and staying still will remove it entirely in a couple of seconds. A headshot will kill pretty much anything if it connects. If y...
- by carl von oppenheimer - at 2012.08.19 11:28:00
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153. I'm terribly, terribly bad at this game, please help - in General Discussions [original thread]
Virex Staz wrote: sendeth wrote: 3 - talk to people How? Does voice comms work? I've had a headset plugged in all evening, and have been trying regular comms checks, but with no success. I've enabled voice and push-to-talk in the option...
- by carl von oppenheimer - at 2012.08.18 22:26:00
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154. Hit detection still isn't good enough - in General Discussions [original thread]
There is something odd going on with hit detection atm. it's just more obvious with scouts because they're so squishy. I shot one today running straight towards me and it took a whole mag to kill him which obviously shouldn't be the case if hit de...
- by carl von oppenheimer - at 2012.08.18 22:21:00
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155. Turrets should not be snipers - in General Discussions [original thread]
They are an area defence system, deal with it.
- by carl von oppenheimer - at 2012.08.18 22:11:00
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156. Mic not working with dust 514 - in Technical Support/Bugs [original thread]
And you guys have enabled voice chat from squad window as well ? and also push to talk isn't working properly.
- by carl von oppenheimer - at 2012.08.18 18:34:00
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157. CCP can you add a map skills tutorial - in General Discussions [original thread]
My blues are usually too busy on dying to stop looking for maps : /
- by carl von oppenheimer - at 2012.08.18 18:23:00
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158. I'm terribly, terribly bad at this game, please help - in General Discussions [original thread]
Dust is not my first FPS by far but it is my first PS3 shooter as well and it took me months of playing to get used to aiming with controller (I was a sniper and still play that role). Also notice that precision aiming and aiming in CQC with movem...
- by carl von oppenheimer - at 2012.08.18 18:20:00
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159. The new reviving system still isn't good... - in General Discussions [original thread]
Okay from your description of the problem about 1/3 seems to be from the rag doll physics that we have and 1/3 from non existing hot spot and 1/3 is game design. In general injector works most of the time but it would really make it easier to hav...
- by carl von oppenheimer - at 2012.08.18 18:09:00
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160. NDA after opening to PS Plus? - in General Discussions [original thread]
NDA ends when CCP says it ends and not before.
- by carl von oppenheimer - at 2012.08.18 18:01:00
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