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461. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Hoover Damn wrote: Komodo Jones wrote: At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas. I would say they need a boost fighting tanks but honestly that's be...
- by bogeyman m - at 2014.01.16 20:15:00
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462. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
D legendary hero wrote: bogeyman m wrote: Komodo Jones wrote: Seeth Mensch wrote: Komodo Jones wrote: At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's bala...
- by bogeyman m - at 2014.01.16 20:13:00
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463. Current tank speeds (1.7) - in Feedback/Requests [original thread]
Harpyja wrote: bogeyman m wrote: Sev Alcatraz wrote: you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numb...
- by bogeyman m - at 2014.01.16 20:04:00
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464. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
I was able to get close to an Incubus today with my Advanced Swarm Launcher (and one Enhanced Damage Mod) - the pilot must have been distracted. I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. I maybe clea...
- by bogeyman m - at 2014.01.16 12:32:00
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465. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
Alam Storm wrote: Quote: #3: Anti-Infantry Usage Swarm Launchers are the most limited weapons in Dust 514. I propose they gain the ability to lock-on to infantry. However! This won't come easy. Locking on to infantry would take somewhat long...
- by bogeyman m - at 2014.01.16 12:13:00
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466. Current tank speeds (1.7) - in Feedback/Requests [original thread]
Sev Alcatraz wrote: you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers Read them right off the fittin...
- by bogeyman m - at 2014.01.16 12:07:00
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467. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Komodo Jones wrote: Seeth Mensch wrote: Komodo Jones wrote: At this point dropships are... a giant WP pinata and that might change how people feel about it. LOL and that there's balance. Well, make the swarm launchers a bit better...
- by bogeyman m - at 2014.01.16 11:56:00
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468. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Although I'd like to have passengers shooting out, It's a little bit hard to create a balanced system. Possible solutions, none of these are clear winners but maybe someone can refine the idea further... : Sidearm only? ...
- by bogeyman m - at 2014.01.16 11:15:00
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469. Request new game mode: Training Arena - in Feedback/Requests [original thread]
It could also provide some individual AI feedback to assist new players or vet players with new weapons in fine tuning their setup. i.e. "After 10 practises matches, you tend to miss your moving targets 37% to the rear. Consider increasing your X-...
- by bogeyman m - at 2014.01.16 00:06:00
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470. Request:a possible solution to slayer logis - in Feedback/Requests [original thread]
Banjo Robertson wrote: It would be easier just to limit all dropsuit modules to 2 max of each. And instead of keeping Logi suits from equiping sniper rifles, lets just remove sniper rifles from the game, its a terrible weapon for terrible peopl...
- by bogeyman m - at 2014.01.15 23:55:00
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471. Request:a possible solution to slayer logis - in Feedback/Requests [original thread]
Meee One wrote: As a true logibro i understand there is abuse. Eg. caldari logi ck.0 with a sniper rifle and 5 complex damage mods. gallente gk.0 with 5 complex armor mods. I have tried talking to those who abuse them as such but usually get la...
- by bogeyman m - at 2014.01.15 23:40:00
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472. Current tank speeds (1.7) - in Feedback/Requests [original thread]
I apologize if this is a duplicate posting... The current tank speeds are a little ridiculous after the latest (1.7) update. For examples: a no-skills-required militia Sica has a base speed of 303.75 km/h and a no-skills-required Soma has a base...
- by bogeyman m - at 2014.01.15 23:21:00
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473. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: If you want a longer TTK the simple fix is higher base suit HP (shields/armor) (and perhaps more health from shield extenders/armor plates). Everything else fails the test of KISS (Keep it Simple Stupid) and just begs the...
- by bogeyman m - at 2014.01.15 21:21:00
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474. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Auris Lionesse wrote: Or limit damage mods to 1 per suit. Or remove all damage mods of any type (excluding skills that require SP, such as proficiency levels) Problem solved Then you still have the issue wher...
- by bogeyman m - at 2014.01.15 21:13:00
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475. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
D legendary hero wrote: basically for any opposer to this remember that RAIL tanks and Rail installations kill dropships (and passengers) in 2-3 hits max. AV is still powerful vs dropships. -AND- Dropships still have very little offensive ca...
- by bogeyman m - at 2014.01.15 21:01:00
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476. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Hoover Damn wrote: CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I'd feel like the dropship was being used to its fullest...
- by bogeyman m - at 2014.01.15 20:57:00
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477. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I'm not going to read through all 24 pages, so I apologize if this is a repeat but, based on the post subject line, I agree and would go further to suggest that it should be REQUIRED that a second player be the gunner on ANY vehicle. (One to pilot...
- by bogeyman m - at 2014.01.15 20:54:00
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478. Damage modifier feedback/suggestion - in Feedback/Requests [original thread]
Choosing to equip Damage Mods, or not, has a more significant impact on Shield Tankers as they must make a bigger decision regarding 'gank' vs 'tank' than an Armour Tanker. If the goal is to lengthen TTK (modestly), then I strongly believe that ...
- by bogeyman m - at 2014.01.15 20:47:00
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479. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
Draco Cerberus wrote: Theoretically this would increase TTK, but IMO CCP doesn't want to increase TTK they want it to be quick fights with lots of loss. Remember, they want to have a market for Eve players to sell gear to, not a 1 suit a night ...
- by bogeyman m - at 2014.01.15 20:35:00
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480. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
xAckie wrote: Alam Storm wrote: its not the proficiency its the damage mods people can stack on it because it takes up less CPU and PG people can add more ^^^ its not that TTK is too low, its that in pubs there is a mix of suits rangin...
- by bogeyman m - at 2014.01.15 20:24:00
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