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181. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Scheneighnay McBob wrote: I've said it before and I'll say it again: speed tanking should only be viable when we're talking about fighting vehicles. There's a reason people don't dance around whilst shooting IRL Not disagreeing but, if so, s...
- by bogeyman m - at 2014.04.06 19:19:00
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182. Caldari have the same amount of sidearms - in General Discussions [original thread]
Arx Ardashir wrote: In fact, the Caldari have all their weapons now, don't they? Their pistol Thier SMG Their Knife Their Precison/Sniper weapon Their Fine Rifle Their Grenade Their Light AV/Launcher Their Heavy Weapon (CCP only have 1 planned...
- by bogeyman m - at 2014.04.05 18:45:00
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183. #1 cause of issues in Dust - in General Discussions [original thread]
Aero Yassavi wrote: I said it before, got lots of hate, but I'll say it again. Squads in public matches should be limited to 4 players. If you want to do FW or PC you can still have 6, but if you're doing pubs then only 4. Having 6 players out ...
- by bogeyman m - at 2014.04.05 18:18:00
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184. All Hail the Combat Rifle, King of all Rifles and named new Duvolle - in General Discussions [original thread]
Aisha Ctarl wrote: Dying too much to (snip) Sub Machine guns -- you're SOoL If you're dying too much to SMGs, take two steps back. Fixed. SMGs are side arms with a ridiculously short range when compared to assault-type rifles. Speaking as s...
- by bogeyman m - at 2014.04.03 21:25:00
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185. Cloaked Shotty Scouts - in General Discussions [original thread]
Zaaeed Massani wrote: The good scouts never needed a cloak in the first place to be effective, regardless of the eHP deficit. Just sayin'. Agreed. But here we are.
- by bogeyman m - at 2014.04.03 20:45:00
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186. Open Letter to CCP - in General Discussions [original thread]
RemingtonBeaver wrote: Please remove the Amarr. Sincerely, Minmatar Hahahaha. Perfect.
- by bogeyman m - at 2014.04.03 20:35:00
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187. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
Korvin Lomont wrote: bogeyman m wrote: Leadfoot10 wrote: I think the flip flop in relative strength of logi and scout is CCP's way of equalizing the karma of slayerlogis dominating lolscouts of 1.7 and earlier. Karma's a *****. Except...
- by bogeyman m - at 2014.04.03 19:39:00
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188. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
Leadfoot10 wrote: I think the flip flop in relative strength of logi and scout is CCP's way of equalizing the karma of slayerlogis dominating lolscouts of 1.7 and earlier. Karma's a *****. Except those LogiBros who never played slayer are b...
- by bogeyman m - at 2014.04.02 16:54:00
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189. Are there any logistics out there enjoying the patch? - in General Discussions [original thread]
I-Shayz-I wrote: el OPERATOR wrote: I'd say we really need to be aware in a 360 degree sphere around ourselves and our squad now more than ever. I do all of these things and more, yet scouts just seems to appear out of nowhere and take o...
- by bogeyman m - at 2014.04.01 18:13:00
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190. Are there any logistics out there enjoying the patch? - in General Discussions [original thread]
el OPERATOR wrote: 1st is that if you set your tv to one of the low-res settings (as advised by more than one thread poster not too long ago) to compensate for PC framerate issues, change that sh*t back, HD will let you see the cloak shimmers....
- by bogeyman m - at 2014.04.01 18:08:00
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191. Are there any logistics out there enjoying the patch? - in General Discussions [original thread]
Alaika Arbosa wrote: Always face your Heavy and always have him facing you, it helps, a lot. But, in FW, slightly off to the side. :-)
- by bogeyman m - at 2014.04.01 18:07:00
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192. Who's going to be the best Scout Hunter in 1.8? - in General Discussions [original thread]
DeadlyAztec11 wrote: Who's going to be the boogeyman in the nightmares of every scout? Me. :-)
- by bogeyman m - at 2014.04.01 17:17:00
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193. In the new DUST, infantry prices are FAR too high. - in General Discussions [original thread]
Cat Merc wrote: deepfried salad gilliam wrote: Cat Merc wrote: Do you think they can take losing 50k ISK a suit when matches give you 200k per? what new players run 50 k isk suits? That's the price of an advanced suit with an advanc...
- by bogeyman m - at 2014.03.31 07:51:00
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194. we need more logi's and medics on the field - in General Discussions [original thread]
Meee One wrote: knight guard fury wrote: im getting tired of no one running logi/medic and carrying nanite injecters to revive me or fellow team mates. i know you guys are FOTM type of people but come on, its bad enough that we have Wannabe ...
- by bogeyman m - at 2014.03.29 00:53:00
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195. Having a low k/d ratio doesn't make you a logi or scout. - in General Discussions [original thread]
Logi Stician wrote: WonLon Tong wrote: It's insulting to REAL scouts and logis using their class as an excuse to be bad. What's a KAY DEE ARR? Is that some neat way of abbreviating KanDybaR? And for your information, I have tried sever...
- by bogeyman m - at 2014.03.02 08:34:00
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196. Removing the ability to earn WP from redline...tank/sniper fix? - in General Discussions [original thread]
True Adamance wrote: I don't know why people are quoting me, altering my post, as if it either makes them badass, me publicly shamed, or something along those lines..... It frankly doesn't. JLAV poorly and inadvertently designed mechanic that...
- by bogeyman m - at 2014.02.25 01:00:00
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197. Killed by remote explosive used as a grenade - in General Discussions [original thread]
Alaika Arbosa wrote: bogeyman m wrote: The biggest challenge that I've seen recently is people dropping REs from top of buildings onto an indoor objective. (ie The map with two round silo-type buildings in the middle on the city - don't reme...
- by bogeyman m - at 2014.02.25 00:09:00
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198. Killed by remote explosive used as a grenade - in General Discussions [original thread]
The biggest challenge that I've seen recently is people dropping REs from top of buildings onto an indoor objective. (ie The map with two round silo-type buildings in the middle on the city - don't remember the name.) Last night, someone with RE...
- by bogeyman m - at 2014.02.24 20:00:00
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199. Why nerf damage mods? - in General Discussions [original thread]
Sinboto Simmons wrote: lowslot for damage mods, more highslot mods. Shield specific Damage Mods in the highs and Armour specific DMs in the lows? (Or vice versa?)
- by bogeyman m - at 2014.02.22 08:17:00
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200. Having a hard time hunting tank spammers - in General Discussions [original thread]
Rynoceros wrote: Not enough players online to fill a whole bunch of matches. Especially if you're on a regional server (opposed to Automatic). ^This^ is something CCP should be very concerned about...
- by bogeyman m - at 2014.02.22 07:52:00
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