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161. i dont understand why people dontnrun AV - in General Discussions [original thread]
Scheneighnay McBob wrote: I've been mostly running uplinks, stealth hacking, and AVing. I've been passing 1000 WP all the time, and without a squad. II'm betting that most of your WPs are from the Uplinks.
- by bogeyman m - at 2014.04.29 02:45:00
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162. i dont understand why people dontnrun AV - in General Discussions [original thread]
Harpyja wrote: -snip- Yes, I'm all for a blaster turret damage nerf. I believe balance can be and should be achieved through Balancing the Large Turrets . At this point, buffing AV will make it too powerful against certain vehicles while nerfi...
- by bogeyman m - at 2014.04.29 02:29:00
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163. i dont understand why people dontnrun AV - in General Discussions [original thread]
Django Quik wrote: I recently got proto swarms from adv, prof 2, ammo 3 and reload speed 2. I tend to get a LOT of wp from vehicle damage but hardly any kills. People like kills - they look good and are the only thing that people see of others ...
- by bogeyman m - at 2014.04.29 02:12:00
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164. Driveby HMG sentinels - in General Discussions [original thread]
lee corwood wrote: bogeyman m wrote: On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway? Where the hell does the Heavy Weapon go when they switch to a sidearm?!??!? That is a good poi...
- by bogeyman m - at 2014.04.29 01:50:00
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165. Driveby HMG sentinels - in General Discussions [original thread]
lee corwood wrote: bogeyman m wrote: On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway? Where the hell does the Heavy Weapon go when they switch to a sidearm?!??!? Into their Hello K...
- by bogeyman m - at 2014.04.29 01:45:00
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166. Driveby HMG sentinels - in General Discussions [original thread]
On a related note, how does a heavy dropsuit and a heavy weapon fit in one seat of a LAV anyway?
- by bogeyman m - at 2014.04.28 04:35:00
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167. Driveby HMG sentinels - in General Discussions [original thread]
Big Burns wrote: IT'S CALLED A FORGE GUN!!! For the last time. Get one. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. FORGE. QQ My swarms don't kill a tank in 2 volley's. QQ My AV nades can't kill a car full of ppl. Now how will I make isk a...
- by bogeyman m - at 2014.04.27 19:15:00
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168. Driveby HMG sentinels - in General Discussions [original thread]
Big Burns wrote: bogeyman m wrote: Vespasian Andendare wrote: Awry Barux wrote: They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG hea...
- by bogeyman m - at 2014.04.27 19:13:00
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169. Driveby HMG sentinels - in General Discussions [original thread]
Vespasian Andendare wrote: Awry Barux wrote: They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable mu...
- by bogeyman m - at 2014.04.26 15:33:00
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170. Driveby HMG sentinels - in General Discussions [original thread]
just-what-you need wrote: Cat Merc wrote: Should have a 3 second or so engine startup when jumping into a vehicle. Boom. and less range for rifles so you make game fair for heavies ...and less range for RAIL rifles so you make game fai...
- by bogeyman m - at 2014.04.26 15:17:00
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171. Driveby HMG sentinels - in General Discussions [original thread]
Cat Merc wrote: Should have a 3 second or so engine startup when jumping into a vehicle. Boom. There should be an enter/exit animation delay of (at least): - 0.5 secs for Scouts - 1.0 secs for Meds - 1.5 secs for Heavies ... In addition ...
- by bogeyman m - at 2014.04.26 15:14:00
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172. Here's why Swarms need some love... - in General Discussions [original thread]
Atiim wrote: Zirzo Valcyn wrote: the buff to SL yea i can take a 10%-20% buff to SL but to also nerf the ADS at the same time is overkill. if you wanna make a buff SL post hell yea, but to make a buff SL and nerf ADS post **** no. yea? no....
- by bogeyman m - at 2014.04.18 17:42:00
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173. CCP, Shotguns need to be fixed. - in General Discussions [original thread]
As long as an invisible [dropsuit] can 2-shot kill a 1,000-ish eHP player with a militia shotgun (presumably with high proficiency) before de-cloaking, you'll get no sympathy from me.
- by bogeyman m - at 2014.04.18 15:23:00
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174. Invisible proto scouts with proto shotguns... - in General Discussions [original thread]
Sourdough Muffins wrote: Ironic that you are the boogeyman and are afraid of invisible monsters that blow your face off? Not fear... Hate. :-)
- by bogeyman m - at 2014.04.15 04:13:00
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175. Invisible proto scouts with proto shotguns... - in General Discussions [original thread]
Checked today. No change. Still hate them.
- by bogeyman m - at 2014.04.12 04:45:00
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176. Volume discounts on dropsuit/equipment restocking? - in General Discussions [original thread]
I haven't seen this anywhere (might have just missed it), but is there a 'best' way/volume to restock suits and/or equipment? For example, does buying in blocks of 10 (haven't noticed) or 100 (haven't tried yet) afford a volume discount of any kind?
- by bogeyman m - at 2014.04.11 12:08:00
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177. Orbital Strikes Are Too Common - in General Discussions [original thread]
I generally agree with the OP. Alternatively, why not just go back to 4 person squads in Pub Matches?
- by bogeyman m - at 2014.04.10 09:39:00
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178. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Jack McReady wrote: Auris Lionesse wrote: You go slower when you get shot? Seriously? That's some darksouls zweihander tier stupidity right there. you get small slowdows from weapons that hit you when you have no shields. Interesting tha...
- by bogeyman m - at 2014.04.07 22:07:00
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179. A simple way to balance the "1.8 FOTM" - in General Discussions [original thread]
CRNWLLC wrote: I think the problem is best solved in two ways (ie, both of these need to happen): 1. "Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak." As the dev blog said , this is how cloaks are sup...
- by bogeyman m - at 2014.04.07 22:03:00
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180. Invisible proto scouts with proto shotguns... - in General Discussions [original thread]
I hate those guys. Especially when they run in herds. I also don't much care for invisible scouts (any level) that throw REs like Frisbees. :-(
- by bogeyman m - at 2014.04.07 20:31:00
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