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Onesimus Tarsus
GamersForChrist
1774
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Posted - 2014.04.03 20:09:00 -
[31] - Quote
Cyrius Li-Moody wrote:Onesimus Tarsus wrote:Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay. You keep posting this and this is still one of the worst ideas I've ever heard. It gives armor scouts the most ridiculous advantage with almost zero draw back. No. Use common sense guy.
Okay.
Cloak activates, shields and armor go to zero. Cloak de-activates, both recover normally after normal delay.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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bogeyman m
Krusual Covert Operators Minmatar Republic
150
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Posted - 2014.04.03 20:45:00 -
[32] - Quote
Zaaeed Massani wrote:The good scouts never needed a cloak in the first place to be effective, regardless of the eHP deficit.
Just sayin'.
Agreed. But here we are.
Duct tape 2.0 > Have WD-40; will travel.
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Bones McGavins
TacoCat Industries
634
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Posted - 2014.04.03 20:53:00 -
[33] - Quote
If you have a problem with brick tanked scouts being cloaked then make friends with a caldari scout like myself. One caldari scout in your squad solves the problem. Now the scout needs damps and isn't very tanked. Still can have like 5-600 hp but they'd be slow.
Solo players can ge eaten alive by scouts but teamwork makes it balanced |
Cyrius Li-Moody
0uter.Heaven
4514
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Posted - 2014.04.03 20:54:00 -
[34] - Quote
Onesimus Tarsus wrote:Cyrius Li-Moody wrote:Onesimus Tarsus wrote:Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay. You keep posting this and this is still one of the worst ideas I've ever heard. It gives armor scouts the most ridiculous advantage with almost zero draw back. No. Use common sense guy. Okay. Cloak activates, shields and armor go to zero. Cloak de-activates, both recover normally after normal delay.
How about your health stays the same? There's no need to kill the scout just because he uses a cloak. Also if a scout so happens to fall 3 feet he will die. Your idea is not a good idea.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Onesimus Tarsus
GamersForChrist
1778
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Posted - 2014.04.03 21:02:00 -
[35] - Quote
Cyrius Li-Moody wrote:Onesimus Tarsus wrote:Cyrius Li-Moody wrote:Onesimus Tarsus wrote:Cloak activates, shields go to zero.
Cloak de-activates, shields recover at normal rate after normal delay. You keep posting this and this is still one of the worst ideas I've ever heard. It gives armor scouts the most ridiculous advantage with almost zero draw back. No. Use common sense guy. Okay. Cloak activates, shields and armor go to zero. Cloak de-activates, both recover normally after normal delay. How about your health stays the same? There's no need to kill the scout just because he uses a cloak. Also if a scout so happens to fall 3 feet he will die. Your idea is not a good idea.
OK.
Scouts get 9 feet of fall-protection too.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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GHOSTLY ANNIHILATOR
Ahrendee Mercenaries Dirt Nap Squad.
1178
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Posted - 2014.04.03 21:35:00 -
[36] - Quote
Zaaeed Massani wrote:The good scouts never needed a cloak in the first place to be effective, regardless of the eHP deficit.
Just sayin'.
Yeahbut u see all these supposedly good scouts using them not gonna say there name they know who they are
31 Mil SP VET , TANK / DS PILOT
CLICK HERE FOR ACTIVE DUST 514 YOUTUBE VIDEOS
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Monkey MAC
Rough Riders..
2373
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Posted - 2014.04.03 22:23:00 -
[37] - Quote
Takron Nistrom wrote:Monkey MAC wrote:AfroSunshineY Cyou feel ce wrote:Monkey MAC wrote:You may not understand it, but
When a scout with more EHP than me who still has a cloak can shoot while still being cloaked. Its rather game-breaking, why do you think. 1) Half the Community had an Uprising about the original cloak implementation 2) CCP changed the implementation and removedmthe orginal negative of firimg under cloaking 3) the cloak now allows the original implementation that CCP promised to get rid of, WITHOUT THE PENALTY And you aren't reading the full post. Scouts shouldn't be able to tank and get 900eHP. At least not scout s with a cloak equipped. That's why in the past I've proposed a 50% reduction in armor and shield mod efficacy while cloaks are equipped. The problem is brick tanking scouts, not cloaked paper thin scouts. No its both the statement is just as game breaking without him having more EHP. You can tank whatever you feel like +cloak +equipmemt +weaponry The implementation of cloaks is not what we were promised that fact that guy has 900EHP incase he mucks up is just icing on the cake. You seem to miss my point though. CCP orginally designed with cloak allowing you to fire a weapon while cloaked, the shot would drain the rest of the shields energy meaning you couldn't recloak for at least 10secs afterwards. The community said this was a bad idea. CCP then changed the cloak, so the only thing you could do without deactivating your cloak was hack. They also removed the penalty of firing while under the effects of the cloak. If the current version was on purpose do you not think CCP would have left that penalty in? At the moment you can fire, cloak, fire again, cloak again. We want that fixed. Most people want a slight delay so you at least have a chance to react, even if your almost guaranteed to die, kts better than just suddenly falling to the floor dead. Then why dont you pay attention. I can spot cloaks most of the time just looking, let alone with scan equipment. Stop trying to dumb the game down because you cant handle it
Who Said I can't handle it personally I didn't have a problem with the first implementation, however the current cloak gives no penalty, all im asking for is that CCP gives what was promised.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Tek Hound
Crux Special Tasks Group Gallente Federation
210
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Posted - 2014.04.03 22:26:00 -
[38] - Quote
NAV HIV wrote:My Scout after all the editing and fixing has about 300 Total EHP now and cost about 140k-180k depending on the weapon. Most of the time i get popped by either a Commando or Heavy with still enough HP left to kill me again.. lol
Lol because everything QQer is claiming 800hp + scouts. |
Liquid Big Boss
Quebec United
183
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Posted - 2014.04.03 22:33:00 -
[39] - Quote
The only thing I have to say...shotgun noob detected! Use a real weapon! Knife to victory!
I'm the boss to superpass big boss itself
MAG vet Raven forever
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Tek Hound
Crux Special Tasks Group Gallente Federation
210
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Posted - 2014.04.03 22:33:00 -
[40] - Quote
Korvin Lomont wrote:Joseph Ridgeson wrote:My concern is that cloaks should be used to get into a favorable position and begin fighting the enemy or to escape. It shouldn't be used as an instant assassination tool or to instantly get a lead in the fight. It is exactly why there is a delay between cloak and stab in TF2.
That delay would allow you to have a couple different builds as well. Go damps and precision so you can uncloak directly on top of someone and they will not know you are there. Go tank and decloak farther away and charge them. They will see you on radar if they have good scanning but the extra HP will that fact. In that case the cloak should grant complete invisibilty at least while walking. The cloak currently is pretty balanced you gain some camouflage while not being able to hold a weapon. And the 1 sec it takes to switch to weapon is enough to get most scouts killed with most weapons... After all it is not difficult to see cloaked scouts its just the majority of players are mindlessly rushing from a to be without paying attention whats happening left or right of them...
So much truth^ no awareness no tactics no team play
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LUGMOS
YELLOW JESUS EXP FORCE
421
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Posted - 2014.04.03 22:49:00 -
[41] - Quote
Think about it this way.
If a scout or any suit got the jump on you from behind, you wouldn't see them coming anyway and you should die.
I ou get killed from the front because you didn't see him coming, you should die too.
QQ? Boo Hoo
[Q] <-- Drink Moar Quafe
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AfroSunshineY Consequence
R 0 N 1 N
286
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Posted - 2014.04.04 00:01:00 -
[42] - Quote
It's like people don't even pay attention to their surroundings. The only difference between my play now and pre 1.8 is that, on the off chance that prey I'm working on turns around I still have a chance to get away. That's it. Before 1.8 if I wasn't within 5 m, I'd be instantly dead in that situation because I refuse to tank or use rifles, and even within 5 m I'd still be at risk because of the crazy close range efficiency of all rifle variants. To be honest, most of the time I don't even run cloak. I run militia and we don't get the scout bonus. I just can't believe CCP would consider nearing the scout or the Shotty. Seriously, that is just atrocious considering the maltreatment of this class of player. If you do nerf the scout give me a respec so I can spec into a suit one of the cpms use, because they wouldn't be making obnoxious threads about nerfing those suits now would they? |
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4612
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Posted - 2014.04.04 00:44:00 -
[43] - Quote
Joseph Ridgeson wrote:My concern is that cloaks should be used to get into a favorable position and begin fighting the enemy or to escape. It shouldn't be used as an instant assassination tool or to instantly get a lead in the fight. It is exactly why there is a delay between cloak and stab in TF2.
That delay would allow you to have a couple different builds as well. Go damps and precision so you can uncloak directly on top of someone and they will not know you are there. Go tank and decloak farther away and charge them. They will see you on radar if they have good scanning but the extra HP will that fact. This scout approves this message.
I'm from the weird side of the internet
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Zaaeed Massani
RisingSuns
97
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Posted - 2014.04.04 01:09:00 -
[44] - Quote
AfroSunshineY Consequence wrote: Honestly, people have been telling us to scouts for over a year, but now they can't even handle it. Wimps.
It's not even close to the same situation...and to suggest that it is...well, that's just stupid.
3/10 Federal Marines -- 1/10 Republic Command
Matari Commando Pride -- Breach Mass Driver Specialist
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NAV HIV
The Generals General Tso's Alliance
1348
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Posted - 2014.04.04 12:40:00 -
[45] - Quote
Sana Rayya wrote:NAV HIV wrote:My Scout after all the editing and fixing has about 300 Total EHP now and cost about 140k-180k depending on the weapon. Most of the time i get popped by either a Commando or Heavy with still enough HP left to kill me again.. lol Damn, what do you put on that suit? o.O My BPO fit has 300 EHP and is 7k. Best suit for the money, ever.
Hint: I see Everything |
AfroSunshineY Consequence
R 0 N 1 N
289
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Posted - 2014.04.04 16:16:00 -
[46] - Quote
NAV HIV wrote:Sana Rayya wrote:NAV HIV wrote:My Scout after all the editing and fixing has about 300 Total EHP now and cost about 140k-180k depending on the weapon. Most of the time i get popped by either a Commando or Heavy with still enough HP left to kill me again.. lol Damn, what do you put on that suit? o.O My BPO fit has 300 EHP and is 7k. Best suit for the money, ever. Hint: I see Everything
Honestly, the biggest change to scouts is the increased use or range and precision enhancers. Part of the reason you never see me coming is that I know where you are, what direction you're turned and where to hide so you don't see me. The cloak is merely a mild aid. |
NAV HIV
The Generals General Tso's Alliance
1353
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Posted - 2014.04.04 19:36:00 -
[47] - Quote
AfroSunshineY Consequence wrote:NAV HIV wrote:Sana Rayya wrote:NAV HIV wrote:My Scout after all the editing and fixing has about 300 Total EHP now and cost about 140k-180k depending on the weapon. Most of the time i get popped by either a Commando or Heavy with still enough HP left to kill me again.. lol Damn, what do you put on that suit? o.O My BPO fit has 300 EHP and is 7k. Best suit for the money, ever. Hint: I see Everything Honestly, the biggest change to scouts is the increased use or range and precision enhancers. Part of the reason you never see me coming is that I know where you are, what direction you're turned and where to hide so you don't see me. The cloak is merely a mild aid.
Exactly.... |
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