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81. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: SGT NOVA STAR wrote: WOW! first of all, i don't think most of you EVER recalled a vehicle before. if your taking damage, it resets the recall hack. second, if i spawn with an SMG and the situation doesn't call fo...
- by bcs1a - at 2013.05.12 21:50:00
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82. Who would win? - in General Discussions [original thread]
Schalac 17 wrote: Actual player skill in this game is about 5% of the total needed to win. Skill points and gear are the other 95%. I can agree that skills and gear account for allot, but, my son and some other players I know do quite well...
- by bcs1a - at 2013.05.12 21:36:00
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83. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
God Anpu TheImmortal wrote: These changes sound nice but you still increased the damage of all weapons and heavys still can kill a militia scout enclose . U guys said that this is a futuristic shooter. Hah. Makes no sense in this present time o...
- by bcs1a - at 2013.05.12 20:19:00
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84. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
HEAD- HUNTER-GEO wrote: MD are for newbs who cant aim anyway Bull... and thinking/stating that shows a clear lack of strategic thought or any real thought whatsoever. In the city at B the MD was a great area denial weapon that was used to ...
- by bcs1a - at 2013.05.12 20:14:00
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85. Sticky:Instant Battle Academy - in General Discussions [original thread]
darkchronos1 wrote: Instead of SP or WP caps, can we just use avg Meta level of the gear your using. Militia gear tends to be either meta level 0 or 1. Beginner matches set avg meta level <= 1. Even if higher SP players come into the matches...
- by bcs1a - at 2013.05.12 20:05:00
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86. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
Heavenly Daughter wrote: CCP Eterne wrote: Dear players, Skill point progression: Based on your feedback we will be doing further adjustments to skill point requirements...... Our plan is to address this by tweaking skill point require...
- by bcs1a - at 2013.05.12 19:56:00
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87. I felt awful for a heavy tonight - in General Discussions [original thread]
XxWarlordxX97 wrote: Lance 2ballzStrong wrote: undeadsoldier90 wrote: Lance 2ballzStrong wrote: Not tryna sound mean but, that heavy could have been bad. As a heavy myself I run into pretty bad ones sometimes. Ran into an all proto hea...
- by bcs1a - at 2013.05.12 09:49:00
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88. Who would win? - in General Discussions [original thread]
Arron Rift wrote: One question that the OP did not mention is whether both teams have infinite funding. in his example funding is irrelevant. re-read what he wrote.
- by bcs1a - at 2013.05.12 04:46:00
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89. 6 imperfects to a squad? Not even fair! - in General Discussions [original thread]
idk imperfects as being any different than any other players, but if any corp can field a 6 man squad with people who have a clue about "teamwork", then more power to them...
- by bcs1a - at 2013.05.12 04:19:00
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90. I felt awful for a heavy tonight - in General Discussions [original thread]
II-X-II wrote: I made a heavy with an alt that had about 1.2 million SP. Most kills I have got so far in this build LOL Went 16 - 2 Not great at all I guess but for me it was the best I have did so far with the new system. /shrug LOL...
- by bcs1a - at 2013.05.12 04:15:00
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91. I felt awful for a heavy tonight - in General Discussions [original thread]
Dexter307 wrote: That guy was either already damaged or a terrible player. Im a heavy so i would know. That or the wierd aiming we have now messed him up I too run heavy and have had several similar experiences such as that, along with getti...
- by bcs1a - at 2013.05.12 04:08:00
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92. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
EnglishSnake wrote: lol@this ppl who are crying over this are the same assault tards who do the exact same thing at supply depots no they aren't, there is a decided difference between the two, unless you're going to tell me that you can...
- by bcs1a - at 2013.05.11 23:49:00
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93. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
KURO SHISHI wrote: What about shotguns the range is too low and lot of weapons have damage bonus in skill tree not shotguns this weapon is too nerf when a shotgun can take out a heavy who has almost 1k hp with 4 shots, the shotgun is fine
- by bcs1a - at 2013.05.11 22:59:00
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94. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
bill the noon wrote: what good is incidental damage at past 50 feet ? we are a joke at 50 feet now. I couldn't agree more. hell, a shotty ran straight into my boundless HMG's stream today and killed me before I killed him and he was a dam...
- by bcs1a - at 2013.05.11 09:30:00
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95. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Disturbingly Bored wrote: bcs1a wrote: and I'm still getting chewed to pieces from 200ft away (or more) by Duvolles, GEKs, and GLUs in a matter of about 2 seconds... Thanks for nothing, my almost 1k hp heavy is still useless. Duck and co...
- by bcs1a - at 2013.05.11 09:23:00
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96. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
RINON114 wrote: bcs1a wrote: flesth wrote: Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? Exaggerated much? None at all actually Just ask most heavies w...
- by bcs1a - at 2013.05.11 06:50:00
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97. Sticky:Instant Battle Academy - in General Discussions [original thread]
unless stats are fixed for skirm, it's pointless to even speculate as a player with high SP could have low WP due to primarily playing skirm.
- by bcs1a - at 2013.05.11 03:14:00
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98. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
flesth wrote: Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed?
- by bcs1a - at 2013.05.11 03:10:00
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99. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
Murt Lesp wrote: If the Weaponry skill is being refunded, then why not dropsuit command? there are 5 levels of it and there is no passive bonus either. Going beyond level 3 is unnecessary so why have levels 4 and 5? Seems like a relatively unne...
- by bcs1a - at 2013.05.11 03:03:00
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100. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
CCP Eterne wrote: I didn't actually write this guys, I just posted it and get to soak up the likes. As for the respec, I believe it's a one-time only thing that you can submit a petition about. I'm sure we'll have further details exactly what ...
- by bcs1a - at 2013.05.11 02:57:00
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