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61. Modded controller users are rampant - in General Discussions [original thread]
TODDSTER024 wrote: Can you prove it? Maybe they are stacking complex damage mods... Or getiing headshots and causing more damage. I don't know what proof anyone could want, but if you get killed by something that resembles a laser beam and...
- by bcs1a - at 2013.05.18 02:59:00
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62. How much do the Losers Of Planetary Conquest make in isk? - in General Discussions [original thread]
Eltra Ardell wrote: CCP Nullarbor wrote: The losers get no ISK but they do get salvage based on the items lost by the attackers. Losing sucks, but that is what makes winning so much more awesome Mind fixing it so that we can actually s...
- by bcs1a - at 2013.05.18 02:23:00
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63. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
RKKR wrote: +1 Zaria Min Deir wrote: Seriously, I know for a fact there are more people experiencing this... All the logis are too busy stabbing their downed ally for the 99th time +1
- by bcs1a - at 2013.05.18 00:33:00
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64. [Complaint/bug] FIX THE AIMING - in Technical Support/Bugs [original thread]
CCP Hybrid wrote: Hi, Thanks for the feedback. We're currently looking into the reports on issues with the aiming. controller/mouse and KBD combo user, aiming and selecting equipment is bugged.. o/ Bill
- by bcs1a - at 2013.05.18 00:30:00
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65. Tap O to use/enter either gets me stuck or doesn't work - in Technical Support/Bugs [original thread]
confirmed, I have had the same thing happen and died in some cases because I was "trapped" in the vehicle/turret. o/ Bill
- by bcs1a - at 2013.05.18 00:29:00
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66. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Appia Vibbia wrote: seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms...
- by bcs1a - at 2013.05.18 00:26:00
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67. Battle Server Stability Problems - in Technical Support/Bugs [original thread]
in a PC match last night, our entire team did fine until we actually started engaging the enemy, then we all lagged out so badly that we couldn't hardly play, some players couldn't even move until they were killed and looking at the death screen.
- by bcs1a - at 2013.05.17 23:39:00
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68. [Minor Bug] RDV is not completely invisible - in Technical Support/Bugs [original thread]
let's also add to that, that once the RDV has materialized, if you are looking down the sights of a turret, missile battery, and sometimes just looking, the item it's delivering does not show at all until after it's been dropped. Then let's also...
- by bcs1a - at 2013.05.17 23:29:00
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69. [bug] Nanohives fail to resupply when deployed on some surfaces - in Technical Support/Bugs [original thread]
Buster Friently wrote: On a large number of surfaces, a deployed nanohive will look normal (bubble, etc) but will simply fail to give out supplies to anyone. I've experienced this on many rooftops and platforms. They seem to work consistently o...
- by bcs1a - at 2013.05.17 23:24:00
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70. Dust 514 VETERAN PACK GIVEAWAY - in General Discussions [original thread]
ElitePixelEnemy wrote: Dust 514 VETERAN PACK GIVEAWAY How To Enter Go To Youtube Click This Link http://www.youtube.com/watch?v=lZY8RN84b0k 1.Sub to my channel 2.like the video 3.leave your comment that is all XD and Twitter https://tw...
- by bcs1a - at 2013.05.17 02:35:00
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71. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
dalt ud wrote: Disagree New range make game more interesting. No more rooftopers, no snipers far away in red zone. Infantry playing now is very interesting, coz it not "far-away-head-glitch-shooting" and no permanent camping. Range need no m...
- by bcs1a - at 2013.05.16 00:01:00
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72. How many of you use the Flaylock? - in General Discussions [original thread]
played with it, liked it, put it on some suits...
- by bcs1a - at 2013.05.15 06:54:00
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73. Launch day predictions - in General Discussions [original thread]
CCP FoxFour wrote: Several people at the office walk in with normal hair and walk out with either gray or no hair. >.< as an IT guy myself, I know how true that statement is, or can be... o/ GL tomorrow... I for one will simply wait ...
- by bcs1a - at 2013.05.14 00:16:00
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74. Who else plans to sit out the Planetary Conquest for now? - in General Discussions [original thread]
GM Vegas wrote: Fighting for Skill Points is nice but fighting for ownership of a district is a whole new level of amazingness (Is that even a word?!) within the game!!! Why would you not want be a part of that? That's a more plausible quest...
- by bcs1a - at 2013.05.14 00:00:00
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75. Petition for FoxFour to officially change his dev name. - in General Discussions [original thread]
CCP FoxFour wrote: ... I hear what you are all asking and say. I consider it. I reject it. If my name ever gets changed I am going through this thread, finding everyone who supported it, and changing your name to whatever I feel like changing...
- by bcs1a - at 2013.05.13 23:16:00
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76. 6 imperfects to a squad? Not even fair! - in General Discussions [original thread]
Ric Barlom wrote: I dont' even know what the hell PFBHz means! P ink F luffy B ounty H unter z o/ Bill
- by bcs1a - at 2013.05.13 22:27:00
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77. I felt awful for a heavy tonight - in General Discussions [original thread]
Dante Dragonsguard wrote: Quote: I too run heavy and have had several similar experiences such as that, along with getting torn to shreds from longer ranges as well. lvl5 gun skills and about 1k hp on my suit. Now, I'm not the best playe...
- by bcs1a - at 2013.05.13 16:35:00
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78. Sticky:Instant Battle Academy - in General Discussions [original thread]
CCP Nullarbor wrote: Laurent Cazaderon wrote: Good news ! Especially the part regarding working on a more strict matchmaking based on SP. Until then, a tighten playerbase for new players doesnt sound like a bad idea. Just be very informativ...
- by bcs1a - at 2013.05.13 16:15:00
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79. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Talruum Tezztarozza wrote: https://www.youtube.com/watch?v=EitZRLt2G3w Someone posted this awhile ago in HMG is OP thread. It is also as (if not more) appropriate to MD issue. Everyone should watch if you haven't already. good video..
- by bcs1a - at 2013.05.13 13:33:00
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80. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Himiko Kuronaga wrote: LittleCuteBunny wrote: Sponglyboy Squaredoo wrote: Heavies need to match the range of ARs period A weapon with a zillion rounds and damage to scale incrementing over time at a point in time should have the same r...
- by bcs1a - at 2013.05.13 09:52:00
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