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41. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Poor missiles, wheres their love? :)
- by anaboop - at 2014.09.04 14:01:00
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42. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Meee One wrote: anaboop wrote: As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 932k sp. Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp. Just ...
- by anaboop - at 2014.08.19 02:22:00
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43. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Just want to add the skill cost is higher then I originally posted I forgot to account for unallocated sp :) oops . Lmao
- by anaboop - at 2014.08.18 23:39:00
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44. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Harpyja wrote: Breakin Stuff wrote: anaboop wrote: Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs Also all the ammo capacity skills are 795k sp 800k rounded up. And I wouldn't care ...
- by anaboop - at 2014.08.18 22:12:00
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45. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I honestly think large turrets have too high a capacity. I almost never have to worry about reloading when I tank. I would probably suggest a reduction in carried ammo and a buff to the capacity skill to compensate. Im ...
- by anaboop - at 2014.08.18 22:09:00
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46. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs Also all the ammo capacity skills are 795k sp 800k rounded up. And I wouldn't care if fg got boosted to 10% But by your logic vehicles should...
- by anaboop - at 2014.08.18 12:31:00
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47. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 800k sp. Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp. Just seems a little steep for the small in...
- by anaboop - at 2014.08.18 08:46:00
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48. man and unmanned installations - in Feedback/Requests [original thread]
First of all, the inceased hp of them is great, 24 adv missile bullets to take it down is a good ttk, plus with the range AI knowing it wont just go for you straight away. Would it be possible to have an installation manned warning like the damag...
- by anaboop - at 2014.08.13 12:17:00
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49. vehicle vehicle vehicle - in Feedback/Requests [original thread]
Hotfix delta meow
- by anaboop - at 2014.08.13 09:43:00
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50. [REQUEST:] Squad mates' names visible on screen - in Feedback/Requests [original thread]
If people ***** about names give each sqd member a number or letter. Which appears on screen to.
- by anaboop - at 2014.08.08 08:52:00
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51. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
GM Archduke wrote: Hello! We have discussed this with CCP Rattati and CCP Logibro very recently, so I just wanted to let you guys know that we are aware of the need to get the old HAV variants back. Can't go into details of what might or might...
- by anaboop - at 2014.08.07 13:55:00
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52. vehicle vehicle vehicle - in Feedback/Requests [original thread]
Bumpity bump
- by anaboop - at 2014.08.06 08:40:00
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53. Bug Reports - in Feedback/Requests [original thread]
I would like to see vehicle shield boosters fixed, not much fun when a module is ineffective due to taking damage.
- by anaboop - at 2014.08.04 09:09:00
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54. Bug Reports - in Feedback/Requests [original thread]
Random hav blowing up when looking at the map or falling through the map. Ive also had a hav blow up out of nowhere while driving beside a building, I believe its the map with the tall tower in the center above A in doms, to the right are some co...
- by anaboop - at 2014.08.01 23:04:00
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55. dropship idea throwing it out there - in Feedback/Requests [original thread]
headbust wrote: anaboop wrote: So that means ur dropship can use it, why do they get two safe zones? Enuff said. Im yet to see a valid or reasonable arguement as to why this shouldnt happen we take a module to rep our armor that works an...
- by anaboop - at 2014.08.01 22:54:00
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56. Bug Reports - in Feedback/Requests [original thread]
Just thinking outloud, but did the sprint glitch happen side by side with the cloak delay before shooting? Mzybe something was written incorrectly which may be causing it?
- by anaboop - at 2014.08.01 14:44:00
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57. dropship idea throwing it out there - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: anaboop wrote: So that means ur dropship can use it, why do they get two safe zones? Enuff said. Im yet to see a valid or reasonable arguement as to why this shouldnt happen Flight Ceiling isn't safe. It is an are...
- by anaboop - at 2014.08.01 14:41:00
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58. Ey yo Rattati - in Feedback/Requests [original thread]
While it sounds nice, the losing team doesnt usually get a hold of all nulls late in the game, maybe use the armor 50% and armor critical as an indication of having null increased damage or hits for the losing side? Just an idea
- by anaboop - at 2014.08.01 11:53:00
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59. Bug Reports - in Feedback/Requests [original thread]
Do people still glitch uplinks? Putting inside walls and such ? Ive seen one inside a null cannon once as well.
- by anaboop - at 2014.08.01 11:46:00
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60. Next Client Side Update - in Feedback/Requests [original thread]
Bojo The Mighty wrote: anaboop wrote: U missed crate II. Sounds good though It's part of the ISK sink U should add that to the first post. Destroyable would be good too
- by anaboop - at 2014.08.01 05:53:00
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