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101. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by anaboop - at 2014.06.09 09:59:00
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102. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Atiim wrote: anaboop wrote: I call BS. Infantry are not all getting 2-3 shoted, from someone in militia gear where tanks are. Except the weapons people are already complaining about. Sp investment would make a difference in the long run, ...
- by anaboop - at 2014.05.24 12:37:00
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103. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
medomai grey wrote: Harpyja wrote: Tank vs tank is NOT fine. Please tell me why is it fine that my alt with 0 SP into vehicles can fit a glass cannon Sica and destroy every tank out there regardless of their SP investment? While getting des...
- by anaboop - at 2014.05.23 22:27:00
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104. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Atiim wrote: anaboop wrote: Tanks are ok, yeah whatever, your data is wrong. Ive be patient long enough Give vehicle command, turrents and upgrades respec and see how many bother speccing into them over again. I bet they get the bare minimu...
- by anaboop - at 2014.05.22 12:11:00
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105. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Tanks are ok, yeah whatever, your data is wrong. Enough said.
- by anaboop - at 2014.05.22 09:54:00
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106. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Large rails should have increased cpu or pg usage, especially on militia and or a separate damage mod that increases it by less then 30%
- by anaboop - at 2014.05.18 07:31:00
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107. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
I would like to see one button push to activate all modules on tanks
- by anaboop - at 2014.05.18 07:27:00
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108. better team communication - in Feedback/Requests [original thread]
Radio call outs within a 10-20m radius calling for assistance, ammo, reps, follow me, enemy in sight, fall back blah blah blah Counter strike ftw lol :p.
- by anaboop - at 2014.05.01 11:18:00
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109. Pre-squading in Public - in Feedback/Requests [original thread]
lee corwood wrote: Repe Susi wrote: anaboop wrote: Repe Susi wrote: You have usually 1 minute in the warbarge in FW before the match starts so you CAN squad up there pretty nicely. Read again..... So I misunderstood? So you are...
- by anaboop - at 2014.04.30 21:24:00
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110. Pre-squading in Public - in Feedback/Requests [original thread]
Repe Susi wrote: You have usually 1 minute in the warbarge in FW before the match starts so you CAN squad up there pretty nicely. Read again.....
- by anaboop - at 2014.04.30 10:52:00
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111. Pre-squading in Public - in Feedback/Requests [original thread]
Pre-squading sucks in public matches and (even faction warfare in my opinion), remove it add the warbarge back in for people to squad up before spawning in, it would give new players chances to squad up with better players one corp wont be able to...
- by anaboop - at 2014.04.30 09:29:00
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112. HAV opinion/idea - in Feedback/Requests [original thread]
True Adamance wrote: You mean like pre 1.6? Cant say I can recall pre 1.6
- by anaboop - at 2014.04.28 07:36:00
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113. HAV opinion/idea - in Feedback/Requests [original thread]
Reserved
- by anaboop - at 2014.04.27 22:53:00
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114. HAV opinion/idea - in Feedback/Requests [original thread]
HAV's as they are now lack any kind of diversity, modules are very limited and the modules people tend to use are limited even more. I would like to suggest having more module slots, but only having specific modules in certain slots Gunnlogi, 3...
- by anaboop - at 2014.04.27 22:52:00
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115. HAV opinion/idea - in Feedback/Requests [original thread]
Reserved
- by anaboop - at 2014.04.27 22:52:00
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116. Grid overlay for the map! - in Feedback/Requests [original thread]
+1 , not that people are dumb and cant navigate, it still doesnt give an exact location but saying north of cru, how far north? Then it could be east or west slightlyand if u said that it makes it even harder to find lols.
- by anaboop - at 2014.04.10 23:04:00
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117. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
Giving logi suits a reduction in cpu pg on hives uplinks rep tool injectors, exclude remotes and cloak I guess and Increase the cpu pg cost Like the cloak and scouts 75% reduction, other suits would need to sacrifice if they want to play logi rol...
- by anaboop - at 2014.04.10 22:01:00
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118. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
Giving logi suits a reduction in cpu pg on hives uplinkx etc and increase the cpu pg cost, like the cloak and scouts 75% reduction, other suits would need to sacrifice almost everything if they want to play logi roll on a different suit
- by anaboop - at 2014.04.10 21:39:00
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119. REs/PMS radius and damage. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: anaboop wrote: Ive been killed by a basic re at 12m, which i think is way to big a radius. the person who detonated the RE was 12 meters away, the radius on all REs is 5 meters. Ahhh that makes sense then, my ba...
- by anaboop - at 2014.04.02 21:29:00
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120. REs/PMS radius and damage. - in Feedback/Requests [original thread]
Ive been killed by a basic re at 12m, which i think is way to big a radius.
- by anaboop - at 2014.04.02 20:22:00
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