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1. Communication Disruption Battle Idea - in Feedback/Requests [original thread]
Disrupting enemy communications (ie squad corp team chat channel headset talking) Prehaps added to off map support. Very useful , especially if they are unaware that they cant speak to each other.
- by anaboop - at 2015.07.26 23:12:00
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2. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Concerning the factional lock, what if u base it around current standings? (Which may need to be reset or introduce an option to set your faction standings . with a 24hr cooldown) So say i set it at 75% caldari and 25% amarr, i would get 75% of t...
- by anaboop - at 2015.04.15 06:49:00
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3. smaller player size matches - in Feedback/Requests [original thread]
Would be nice to have ambush or dom with 1v1, 6v6 players. Payouts for 1v1 can be current /16 and payouts for 6v6 can be 1v1 x 6 Ambush sides of 1v1 and 6v6can be infantry only, dom can be both. Food for thought. Great for 1v1 tank battles
- by anaboop - at 2015.04.06 06:48:00
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4. Active module mechanics - in Feedback/Requests [original thread]
I would say yes as it goes now See tank , engage See hardener disengage wait for hardener downtime Rengage With this it would look more like See Tank engage see hardener disengage wait for hardener downtime reNgage (tanker turned them off his...
- by anaboop - at 2015.03.31 12:37:00
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5. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Pokey Dravon wrote: So in Delta, missiles were problematic. They were built around a concept that they had massive burst damage but awful reload which propagated a playstyle that relied heavily on killing the enemy in a single salvo, or dying o...
- by anaboop - at 2015.03.31 12:13:00
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6. friendly HAV grab - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ummm. You want tanks to Do that thing the military has used them for as an unintended side-benefit since they were invented? If we can get more dev resources gtthis is a neat idea. Indeed lol, would be like invisible l...
- by anaboop - at 2015.03.28 08:42:00
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7. friendly HAV grab - in Feedback/Requests [original thread]
Quick thought, Would be interesting to be able to hold onto friendly HAV's. Restrictions and what not would have to be put in place Example, if the HAV went faster then x amount, players holding on fall off. (Even if its crawling speed) Mostly...
- by anaboop - at 2015.03.27 06:10:00
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8. Officer hulls and turrets - in Feedback/Requests [original thread]
Its possible to fit 4 complex repairs on maddy for 580 armor reps, but gimped everywyere else
- by anaboop - at 2015.03.24 03:51:00
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9. can't we make'um bleed ? - in Feedback/Requests [original thread]
considering noone is actually inside the suits blood wouldnt be appropriate, maybe some kind of fluid ?
- by anaboop - at 2015.03.23 05:55:00
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10. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Ive got nothing wrong with the jump height or anything, its what the jump height allows u to do at the same time. Jumping and Shooting tossing nades and REs double jumping like some jack rabbit cloaking Having some maggot constantly jumping sho...
- by anaboop - at 2015.03.17 22:24:00
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11. slingshot REs n Nades - in Feedback/Requests [original thread]
Since the jump height module ive noticed lots of slingshotting REs and nades around from building to building Much further then intended. Something has to give. Make them deployable only when on the ground, no airborne flying and dropping bombs t...
- by anaboop - at 2015.03.13 23:13:00
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12. Missiles. - in Feedback/Requests [original thread]
Reserved.
- by anaboop - at 2015.03.12 11:29:00
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13. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Breakin Stuff wrote: anaboop wrote: @rat , im still awaiting reasoning or explaination on the missiles changes. Missiles were the reason madrugars are the rarest thing on the field. So their DPS wa...
- by anaboop - at 2015.03.06 11:21:00
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14. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
@rat , im still awaiting reasoning or explaination on the missiles changes.
- by anaboop - at 2015.03.06 06:20:00
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15. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Sir Dukey wrote: DarthJT5 wrote: Missiles are getting hit with several nerfs at the same time.... Half ROF( this was warranted) plus slower reload speed, AND less ammo? Why? And why are rails getting a ammo BUFF when they already have TONS m...
- by anaboop - at 2015.03.06 05:42:00
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16. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Why are large missiles so hated? they are one of the least used turrets and yet its getting nerfed Slower shooting, slower rof, slower reloading, less max ammo and lower burst interval And to add to insult we miss out on a new module Which Blaste...
- by anaboop - at 2015.03.05 22:08:00
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17. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
My shield glasses shattered when i read this. Does that mean shield based AV will do less damage to shields due to profile decrease?
- by anaboop - at 2015.03.05 05:41:00
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18. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
What if the portal destination was set in increments to spawnat different locations
- by anaboop - at 2015.03.05 00:59:00
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19. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: anaboop wrote: Pokey Dravon wrote: So you want different levels of the same skill to offer different benefits? Nono, just new bonuses at adv and proto. Why would you deviate from the existing system that ever...
- by anaboop - at 2015.03.03 09:33:00
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20. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: So you want different levels of the same skill to offer different benefits? Nono, just new bonuses at adv and proto.
- by anaboop - at 2015.03.03 07:47:00
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