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21. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
First of all pilot suits nomnom. Sidearm, small frame. Sounds good to me. as for integrating them with vehicles, you can use the suit bonus like with all other suits but with bonuses for vehicles. Amarr, Caldari, Gallente, Minmatar Pilot suits (...
- by anaboop - at 2015.03.03 05:44:00
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22. Incentive to win Dom - in Feedback/Requests [original thread]
Thor Odinson42 wrote: anaboop wrote: One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewar...
- by anaboop - at 2015.02.26 04:38:00
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23. noticed something about the daily missions - in Feedback/Requests [original thread]
You can usually tell whose playing solely for the missions and who is not. Players will purposely avoid hacking an objective unless they start the hack. Example hoping the person/s die so they can take the hack for the missions. Installations sa...
- by anaboop - at 2015.02.26 04:33:00
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24. rebalance of Null cannons - in Feedback/Requests [original thread]
Seen as how the current null cannons shoot missiles which im assuming is more effective against MMC armor then it is shields. I propose 2 or 3 types of NULL cannons 1 explosive good against armor on the MCC 2 laser? Only word i can think of atm...
- by anaboop - at 2015.02.26 03:55:00
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25. training grounds / private matches - in Feedback/Requests [original thread]
If we had access to training grounds and or private matches (no sp or isk rewards). I would play dust more. With the way matches are, its more of a killjoy then an enjoyment. People go out of there way to ruin your fun. Even if it gets them kill...
- by anaboop - at 2015.02.26 02:44:00
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26. Incentive to win Dom - in Feedback/Requests [original thread]
One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers. ...
- by anaboop - at 2015.02.26 02:30:00
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27. salvage boxes - in Feedback/Requests [original thread]
Past 5 days or so, ive got 3 boxes. Guess im just unlucky lol
- by anaboop - at 2015.02.22 11:27:00
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28. salvage boxes - in Feedback/Requests [original thread]
Keys seem to be more popular then these nowadays. I cant seem to get any with all the keys ive got. Could they be increased in the missions or something? Not everyone has 100s :)
- by anaboop - at 2015.02.22 11:14:00
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29. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: 7) Introduce key active modules, for each race - after studying carefully I believe active heatsinks, active spool ups and active tracking modules would be most tactical and able to provide play counterplay moments My on...
- by anaboop - at 2015.01.22 11:13:00
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30. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Large missile shotgun reload? Not implemented yet? Or hotfix echo?
- by anaboop - at 2014.09.22 23:26:00
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31. [Suggestion] Damage resistance amplifiers - in Feedback/Requests [original thread]
Basic Shield resistance +10% Armor resistance +10% Armor and shield resistance +5% Adv Shield15% Armor15% Shield armor 8% , 8% or 7%, 7% Proto Shield20% Armor20% Shield armor 10%, 10% Something like that would be nice, of course I just used th...
- by anaboop - at 2014.09.19 04:29:00
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32. Missiles for Infantry - in Feedback/Requests [original thread]
Joel II X wrote: No. Plus, the unguided missile is supposed to be the Plasma Cannon. No, plasma is for shields, missiles for armor.
- by anaboop - at 2014.09.19 04:23:00
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33. Shield boosters - in Feedback/Requests [original thread]
Anyone else have any ideas?
- by anaboop - at 2014.09.18 21:59:00
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34. Shield boosters - in Feedback/Requests [original thread]
Variants would be awesome for all the modules hulls and turrets. Give vehicles abit of diversity. https://forums.dust514.com/default.aspx?g=posts&m=2245354#post2245354 This was made post charlie I believe. So some of it may be outdated
- by anaboop - at 2014.09.18 00:55:00
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35. Shield boosters - in Feedback/Requests [original thread]
So I was messing around with shield boosters, putting 2 heavy shield boosters on and both of them failed to give me any shields due to taking damage from a grenade (not AV nade ) just a regular grenade the second failed due to a heavy machine gun ...
- by anaboop - at 2014.09.17 04:57:00
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36. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Im not sure I understand those charts, maybe others dont as well. Im all for ads having a harder time, increased time away from battle AB cd increase blah blah blah. Even taking more hits . They dont need to blow up just keeping them away from ev...
- by anaboop - at 2014.09.15 11:00:00
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37. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
I think 0.5 per missile is as low as it should be. Giving a total of 6 seconds to load the missiles and 4 second standard wait. What if the reload % per lvl is doubled or increased slightly. As it would stand without changes would go from 4 sec...
- by anaboop - at 2014.09.11 01:37:00
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38. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
Yeah how will the reload skill be nudged into this?, 10 second down to 7.5 for max level? Or 10second for the max level?
- by anaboop - at 2014.09.11 00:28:00
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39. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Sounds good, cant wait for this :) tear bucket ready.
- by anaboop - at 2014.09.05 09:32:00
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40. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Sgt Kirk wrote: Anmol Singh wrote: Sgt Kirk wrote: anaboop wrote: Poor missiles, wheres their love? :) The only other thing missiles need is a mag size Nerf and RoF Nerf. What are you high on? The last time I got killed by a missi...
- by anaboop - at 2014.09.04 23:45:00
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