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1961. [BUG/Tech Support] Unusable Militia BPO module in market. - in Technical Support/Bugs [original thread]
Little Angus wrote: I'm having this problem too, any update? Good question. The help ticket I submitted is still unanswered. Thread was made 12 days ago, help ticket sent 9 days ago. Not sure what expected turn around should be. I have photo...
- by Zeylon Rho - at 2013.05.30 20:42:00
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1962. Placeholder models for missing racial varients. - in General Discussions [original thread]
Should we expect a response from CCP on this at some point?
- by Zeylon Rho - at 2013.05.30 20:37:00
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1963. Event Confusion: Templers need 20k SP or WP? - in General Discussions [original thread]
The rewards are just vanilla dropsuits, no? For everyone that's not an Amarr class that does the Templar thing, it'll be a Dust collecting implement.
- by Zeylon Rho - at 2013.05.30 20:36:00
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1964. WHENS THE NEXT SKILL RESPEC - in General Discussions [original thread]
Never, I hope.
- by Zeylon Rho - at 2013.05.30 20:33:00
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1965. Dust514 | Cannot buy Packs: missing critical informationGÇÅ - in Feedback/Requests [original thread]
The Scram Pistol and Swarm Launcher (Dren) in the $100 pack currently have the wrong stats (militia reqs rather than standard, so they're less efficient). They've yet to reply to any threads about people reporting it. So, I definitely wouldn't spe...
- by Zeylon Rho - at 2013.05.30 20:30:00
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1966. Seeker Misssile for the Flaylock Pistol - in Technical Support/Bugs [original thread]
Knarf Black wrote: It kicks in when they decide to implement the seeking variant and you start using it. I wouldn't hold my breath, as it will probably be a pain in the butt to keep from being OP or useless, and they already have their hands fu...
- by Zeylon Rho - at 2013.05.30 18:23:00
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1967. [Logi Gate] By the Numbers - in General Discussions [original thread]
Poor Amarr Logi... slowest of the 8, lowest PG. I feel bad for the Gallente whenever I see their Racial Bonus too though.
- by Zeylon Rho - at 2013.05.30 18:09:00
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1968. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
I've been waiting to see buildings that look more... Amarr-influenced.
- by Zeylon Rho - at 2013.05.30 16:23:00
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1969. All the lucky people with negative ISK... - in General Discussions [original thread]
CCP gave you no background-check multi-million ISK credit lines, and you get to pay it back INTEREST-FREE. Shoot... wish I'd blown all my ISK.
- by Zeylon Rho - at 2013.05.30 16:14:00
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1970. loss of isk on 5/30/2013 - in Feedback/Requests [original thread]
Meh. People shouldn't spend excessively with money that just "appears". This is especially true about managing to spend more money than you had before that in the course of 2 days. It just screams "not-smart" or trying to milk an exploit/mistake b...
- by Zeylon Rho - at 2013.05.30 16:11:00
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1971. $150,000 appears in your bank account. What do you do? - in General Discussions [original thread]
I find the idea of a "real life" scenario amusing where not only would people spend the money without asking questions, they'd spend themselves into debt within two days.
- by Zeylon Rho - at 2013.05.30 15:59:00
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1972. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Zeylon Rho wrote: Some Suggested Changes I'd thought I'd throw out a few idea on how the skills can be "fixed", as opposed to just suggesting they be changed in general. Max Ammo Capacity The foremost task he...
- by Zeylon Rho - at 2013.05.30 15:56:00
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1973. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Logis are meant to be optimized for support and carrying equipment. The assault is meant to be great at combat. More highs/lows mean better for combat. At the very least the assaults should have just as many high/lo...
- by Zeylon Rho - at 2013.05.30 15:54:00
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1974. [BUG/Tech Support] Unusable Militia BPO module in market. - in Technical Support/Bugs [original thread]
Zeylon Rho wrote: I have to assume that you still need awareness on this issue, as it's not part of your "known issues" list. After today's downtime, I still have the BPO, and it's still quite unusable with no skill reqs. Thanks!
- by Zeylon Rho - at 2013.05.30 15:45:00
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1975. TO CCP: You WILL lose 95% of players you put in debt. Set them to Zero. - in General Discussions [original thread]
Hawkin P wrote: Phantomnom wrote: People had the money, what, two days? And they binged it to the extent in that time they are now so in debt it's not worth playing? What the **** did you spend that much money on if you can't survive on it...
- by Zeylon Rho - at 2013.05.30 15:41:00
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1976. Plasma Image Retention: Need HUD Transparency Settings! - in Technical Support/Bugs [original thread]
CCP Photon wrote: Thanks for raising this problem - it has been noted and we will bear it in mind in future improvements to the HUD system. CCP Photon I realize this is an accessibility/usability sort of issue, and that game mechanics ulti...
- by Zeylon Rho - at 2013.05.30 11:39:00
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1977. Mass Driver Ammo Capacity Skill - in General Discussions [original thread]
Cosgar's Alt wrote: Turns out that aside from proficiency, all the secondary skills are near useless. (Direct all +1s to Zeylon Rho) Those skills need to be weapon specific instead of a blanket of the same percentages. Thanks! Do check ...
- by Zeylon Rho - at 2013.05.30 11:37:00
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1978. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Well, Amarr ARE the EM/Thermal people. Maybe they could have a thermal lance (a la Fallout), or some sort of sconce/shaft-mounted pulse-laser blast implement. You charge it, *thrust*, blam.. charge. Longer range than knives, does mostly shield dam...
- by Zeylon Rho - at 2013.05.30 10:57:00
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1979. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
I recall the Gallente knives looking pretty wicked. I wouldn't mind variety in melee, but it's not clear to me already exactly how they'd hope to distinguish various knives from each... Presumably they'd all have crap knife-style range. They'd ne...
- by Zeylon Rho - at 2013.05.30 10:23:00
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1980. Explosives skill doesnt reduce CPU usage of Grenades - in Technical Support/Bugs [original thread]
I didn't think the CPM had to submit bug reports with the rest of the peons.
- by Zeylon Rho - at 2013.05.30 09:46:00
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