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2041. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Heat reduction skill would be nice and all, but almost just useless as the current skill bonus for the assault scrambler rifle since it rarely ever overheats. I would suggest a range bonus (optimal range included). ...
- by Zeylon Rho - at 2013.05.27 14:11:00
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2042. [feedback] flaylock proficiency skills for reducing PG - i think its joke - in Feedback/Requests [original thread]
On their "fixed" for uprising, there's a small note about "Flaylock and Plasma Cannon not requiring PG" - it says "fixed", but with a note that says "working as intended". Neither is supposed to require any PG (which means the couple of Flaylocks ...
- by Zeylon Rho - at 2013.05.27 14:03:00
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2043. CCP Please Be More Transparent - in General Discussions [original thread]
I have no doubts that the respecs will happen, and I'm not concerned about that. Transparency-wise, it would be nice to have some concept of release dates for new content, upcoming fixes, and that sort of thing. Major re-balancing or changes of s...
- by Zeylon Rho - at 2013.05.27 13:55:00
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2044. Buff Scrambler Rifle - Reduce Heat Buildup... - in Feedback/Requests [original thread]
Bones McGavins wrote: Jack McReady wrote: RuckingFetard wrote: Proto Amarr Assault? you would get 2 more shots with the suit bonus which is dissapointing. This is kinda huge though. Look at the Scrambler pistol and how adding 4 round...
- by Zeylon Rho - at 2013.05.27 13:46:00
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2045. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Arx Ardashir wrote: Unfortunately if we were to be closer to EVE in terms of weapon mechanics, all rapid-fire blasters (like the AR) would have to be SMGs. You could get more range by putting in a different ammo type, but ...
- by Zeylon Rho - at 2013.05.27 13:44:00
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2046. Feedback - Reduce Scrambler Rifle Overheating Buildup... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: A change to heat reduction build-up wouldn't make the gun an AR, it's just a mild improvement that unlike the charge-time can actually be useful. I wouldn't change the heat-reduction in a flat way. I'd keep the heat bui...
- by Zeylon Rho - at 2013.05.27 13:43:00
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2047. [Suggestion] Scrambler Rifle skill alternative. - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Again. Everyone is so hell bent on giving the ASCR and SCR more reduction on heat build up which doesn't make sense. Laser heat up, especially pulse lasers as they have large energy discharges at repeatedly higher intervals...
- by Zeylon Rho - at 2013.05.27 13:40:00
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2048. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
Creedair Talor wrote: The SR is balanced it is a miniscule distance change and you have the advantage of the charge shot, i hit so many people with that then double tap 2more times really quick and they go down. If they have the range i shift m...
- by Zeylon Rho - at 2013.05.27 13:31:00
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2049. Scrambler Rifle and Laser Rifle - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Val'herik Dorn wrote: The main scrambler isn't actually a pulse laser... it is a beam laser. Wrong. The Scrambler Rifle is most definitely a pulse laser. If it acted like the Laser Rifle, it would be a beam laser, but...
- by Zeylon Rho - at 2013.05.27 13:22:00
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2050. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Zeylon Rho wrote: I don't know about a range increasing skill. I think the optimum range for a pulse-laser should be higher than a blaster, but that seems like it would be a lot more unbalancing as a passive than somethi...
- by Zeylon Rho - at 2013.05.27 13:20:00
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2051. Why are there only Minmatar AUR Logi DropSuites? - in Feedback/Requests [original thread]
You could just as easily ask: "Why are all the BPO dropsuits on the market only of the racial variants that existed prior to uprising?" "Why are all the suits (including BPOs) in the "NEW FOR UPRISING" merc packs only consisting of the role/raci...
- by Zeylon Rho - at 2013.05.27 13:10:00
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2052. (Feedback) AV Grenades - in Feedback/Requests [original thread]
Harpyja wrote: I'll be fine with either of these three things: Reduce AV grenade damage. I don't see how they do a substantial amount of damage compared to locus grenades. Even if they are more 'special,' in the real world an explosion outs...
- by Zeylon Rho - at 2013.05.27 13:05:00
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2053. (Feedback) AV Grenades - in Feedback/Requests [original thread]
If it's a matter of sacrificing equipment slots, let's not forget that the guy in the tank hasn't actually sacrificed anything. You can come onto the field with every and any fitting in the game, then call a vehicle. Vehicles require no equipment ...
- by Zeylon Rho - at 2013.05.27 12:44:00
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2054. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
Lilah Silverstone wrote: Race is irrelevant and the MQ is based of of your station, meaning when travel is implemented it will change to whatever race's station it is in eve. I really don't think you'd want to pay for something that doesn't eve...
- by Zeylon Rho - at 2013.05.27 11:18:00
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2055. RESPEC AFTER DOWNTIME* - in General Discussions [original thread]
Scarr Beloxian wrote: if it doesn't happen, its probably due to being memorial day but who knows. I wouldn't think they celebrate a U.S. holiday in Iceland... or China.
- by Zeylon Rho - at 2013.05.27 11:16:00
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2056. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
I wouldn't mind a chance to change starter fit options - they had no distinction when my character was made.
- by Zeylon Rho - at 2013.05.27 09:17:00
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2057. [Request] Customize Keymappings - Mouse/Keyboard & Controller - in Feedback/Requests [original thread]
D ofDk wrote: Dear CCP and comunity. I noticed several time that its hard to punch those common cycle actions to advise my squad what to do next. Tryed that with my controller first but its very buggy to do so. Then i tried with mouse/keyboa...
- by Zeylon Rho - at 2013.05.27 05:39:00
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2058. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Buster Friently wrote: Zeylon Rho wrote: ... It gets worse. I had a situation recently where an enemy Sniper could see me, but I could not see him. My squadmate, right beside me could not see the enemy either, but the enemy could not see...
- by Zeylon Rho - at 2013.05.27 04:54:00
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2059. [NOT FIXED CORRECTLY] Fixed a UI issue where Module Stacking Penalty does not s... - in Technical Support/Bugs [original thread]
2100 Angels wrote: CCP LaFerrari wrote: Hi, The reason to remove the stats from the dropsuit page is that depending on the modules you equipped, you might have different bonuses for different weapons within the same category(Light/Heavy/Sid...
- by Zeylon Rho - at 2013.05.27 04:51:00
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2060. Amarr Logistics Suit - in Feedback/Requests [original thread]
Mark0h wrote: I still plan on going amarr logi after my optional respec. I have faith that CcP will bring balance to the force. You have more faith than most then.
- by Zeylon Rho - at 2013.05.27 04:38:00
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