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WyrmHero1945
SyNergy Gaming EoN.
313
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Posted - 2013.05.26 07:39:00 -
[91] - Quote
Clair de Lune wrote:I wonder if they would consider making the round bigger? One difference I see between the AR and SR is that the dispersal at close range helps the ar users hit the moving target. So, oddly the accurate sr suffers in cqc. Also, I can't count the times I hard a charged head shot lined up and it looks like it should hit, but no it goes next to his head. Added to this is the aiming controls not being smooth enough to account for such a small difference in space. Even adjusting sensitivity I cannot account for it well.
So much this. Then if you begin to think why CQC weapons like the AR and the SMG have the Sharpshooter skill, which reduce dispersion. I could use this skill for the SR or the TAR, but for the conventional AR it means having a difficult time when hip firing at CQC.
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WyrmHero1945
SyNergy Gaming EoN.
313
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Posted - 2013.05.26 07:42:00 -
[92] - Quote
Zeylon Rho wrote:For illustration purposes, here's two roughly equivalent specimens from blasters and pulse lasers. They're both MEDIUM and META lvl 5.
Heavy Pulse Laser II 12,000m 4000m 5.25s 3.6x 35tf 231MW 0.08125
Heavy Blaster II 3,000m 4,000m 4.5s 3.375x 33tf 158MW 0.11 rad/s
The stats you can see are, in order: Optimal Range, Accuracy Fall-off, Rate of fire, damage modifier, CPU, PG, and tracking speed.
A pulse laser has 4x the range as a blaster in this instance, but about the same accuracy fall-off. You can also see a pulse laser uses more CPU and much more PG.
Thanks for this EVE comparison. Still waiting for CCP to at least tell us their intentions with the weapon.
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Dust HaHakoke
Krusual Covert Operators Minmatar Republic
10
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Posted - 2013.05.26 07:47:00 -
[93] - Quote
i dont think giving the SR enough range to go mid is a good idea for one the LR is ment to take over there it IS still viable |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
378
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Posted - 2013.05.26 07:52:00 -
[94] - Quote
Dust HaHakoke wrote:i dont think giving the SR enough range to go mid is a good idea for one the LR is ment to take over there it IS still viable
Lasers are meant to be "Long" with respect to EVE weaponry - comparable to something like a railgun. |
Dust HaHakoke
Krusual Covert Operators Minmatar Republic
10
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Posted - 2013.05.26 07:54:00 -
[95] - Quote
Yes but the SR is a pulse laser and the LR isa beam |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
378
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Posted - 2013.05.26 08:12:00 -
[96] - Quote
Dust HaHakoke wrote:Yes but the SR is a pulse laser and the LR isa beam
Right....
I'd say comparably, that a Pulse Laser Weapon (Scrambler) should definitely be longer range than a blaster (the Gallente plasma blaster). A laser should be longer range than either of them (laser rifle - beam), the Sniper rifle is a rail rifle and should be longer range than that.
A comparison of Beam and Railgun ranges is relatively much closer than pulse and blaster ranges though.
Pulse lasers outrange blasters by 4 to 1. This is a HUGE difference, and isn't even remotely represented well in-game.
A medium turret of Beam and Railgun at meta 5 would compare at ranges more like 24km to 29km. The laser has about 82% of the range of the railgun. If the laser rifle and sniper rifle are the current representatives of each in Dust, then it's another super-lopsided comparison where the hybrid weapon has been given a ridiculous edge on something that it's actually very similar to.
In both cases they've screwed up the lore of their own universe. |
WyrmHero1945
SyNergy Gaming EoN.
320
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Posted - 2013.05.26 18:58:00 -
[97] - Quote
Zeylon Rho wrote:Dust HaHakoke wrote:Yes but the SR is a pulse laser and the LR isa beam Right.... I'd say comparably, that a Pulse Laser Weapon (Scrambler) should definitely be longer range than a blaster (the Gallente plasma blaster). A laser should be longer range than either of them (laser rifle - beam), the Sniper rifle is a rail rifle and should be longer range than that. A comparison of Beam and Railgun ranges is relatively much closer than pulse and blaster ranges though. Pulse lasers outrange blasters by 4 to 1. This is a HUGE difference, and isn't even remotely represented well in-game. A medium turret of Beam and Railgun at meta 5 would compare at ranges more like 24km to 29km. The laser has about 82% of the range of the railgun. If the laser rifle and sniper rifle are the current representatives of each in Dust, then it's another super-lopsided comparison where the hybrid weapon has been given a ridiculous edge on something that it's actually very similar to. In both cases they've screwed up the lore of their own universe.
I just had this crazy idea that the TAR is actually the place holder for the Caldari Gauss Rifle. Much longer range than SR and a bit more than LR, which would fit EVE ranges perfectly. Just needs to be balanced with spool time just like all the railguns (snipers don't count).
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drake sadani
Tacti-corp
48
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Posted - 2013.05.26 19:06:00 -
[98] - Quote
from what you have said about messing up lore it sounds like the dev team brought in someone who did not know what they where doing |
Mobius Wyvern
BetaMax. CRONOS.
1633
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Posted - 2013.05.26 20:16:00 -
[99] - Quote
Ryder Azorria wrote:Or the you could 'tweak' (read smash to a million billion pieces) the TAR with the nerf hammer. Neuter that thing. |
WyrmHero1945
SyNergy Gaming EoN.
326
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Posted - 2013.05.27 06:30:00 -
[100] - Quote
Bumpa bump |
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Creedair Talor
The Phoenix Federation
6
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Posted - 2013.05.27 10:10:00 -
[101] - Quote
The SR is balanced it is a miniscule distance change and you have the advantage of the charge shot, i hit so many people with that then double tap 2more times really quick and they go down. If they have the range i shift my spot in cover or move. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
403
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Posted - 2013.05.27 13:31:00 -
[102] - Quote
Creedair Talor wrote:The SR is balanced it is a miniscule distance change and you have the advantage of the charge shot, i hit so many people with that then double tap 2more times really quick and they go down. If they have the range i shift my spot in cover or move.
There's a few different points here.
The Scrambler is a pulse laser, it's supposed to outrange blasters (in EVE, pulse outrange blasters by 4 to 1). Currently, the opposite is true, so a Scrambler user can be taken down by a blaster user at a range where they can't effectively counter.
The scrambler is effectively less accurate than a blaster as well, for a combination of reasons. Even without the sharpshooter skill, the TAR is going to get tighter groups than the scrambler, and is much more accurate when hip-firing.
Not only is the scrambler outclassed on shear numbers (range, etc.), it has a drawback to contend with - overheating. Besides rendering you unable to attack, switch weapons, or do anything else - it damages you. The AR takes a sizable jump in preference with that alone.
The Scrambler passive skill only functions on the semi-auto variant, the assault variant gets nothing out of it. The passive isn't useful to begin with of course (charge time reduction), however - it makes the Scrambler Rifle the only weapon in the game to have a passive that doesn't benefit a variant at all. A heat build-up reducing passive would be more sensible.
The charge shot will quickly overheat a weapon, and will be hard to follow-up after the first shot. The TAR wouldn't have this problem of course - without charging at all - they can put very high damage shots on a target in rapid succession.
Scramblers also require more tanks in Light Weapon Op to use than AR, which is ultimately the superior weapon.
So, basically - there's many reasons one might think the Scrambler has issues. Especially if you have any knowledge of EVE lore.
I'd say fixing the passive problem is a big one. Superior range to blasters is another. |
WyrmHero1945
SyNergy Gaming EoN.
327
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Posted - 2013.05.27 17:03:00 -
[103] - Quote
Zeylon Rho wrote:Creedair Talor wrote:The SR is balanced it is a miniscule distance change and you have the advantage of the charge shot, i hit so many people with that then double tap 2more times really quick and they go down. If they have the range i shift my spot in cover or move. There's a few different points here. The Scrambler is a pulse laser, it's supposed to outrange blasters (in EVE, pulse outrange blasters by 4 to 1). Currently, the opposite is true, so a Scrambler user can be taken down by a blaster user at a range where they can't effectively counter. The scrambler is effectively less accurate than a blaster as well, for a combination of reasons. Even without the sharpshooter skill, the TAR is going to get tighter groups than the scrambler, and is much more accurate when hip-firing. Not only is the scrambler outclassed on shear numbers (range, etc.), it has a drawback to contend with - overheating. Besides rendering you unable to attack, switch weapons, or do anything else - it damages you. The AR takes a sizable jump in preference with that alone. The Scrambler passive skill only functions on the semi-auto variant, the assault variant gets nothing out of it. The passive isn't useful to begin with of course (charge time reduction), however - it makes the Scrambler Rifle the only weapon in the game to have a passive that doesn't benefit a variant at all. A heat build-up reducing passive would be more sensible. The charge shot will quickly overheat a weapon, and will be hard to follow-up after the first shot. The TAR wouldn't have this problem of course - without charging at all - they can put very high damage shots on a target in rapid succession. Scramblers also require more tanks in Light Weapon Op to use than AR, which is ultimately the superior weapon. So, basically - there's many reasons one might think the Scrambler has issues. Especially if you have any knowledge of EVE lore. I'd say fixing the passive problem is a big one. Superior range to blasters is another.
Very good reply, thank you.
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Viktor Zokas
Fraternity of St. Venefice Amarr Empire
0
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Posted - 2013.05.29 00:47:00 -
[104] - Quote
+1 to Scrambler Rifle buff. I've been using them for 2 weeks, love them, but they don't even come close to the range of TAC AR in engagements. |
Meeko Fent
Mercenary incorperated
23
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Posted - 2013.05.29 01:14:00 -
[105] - Quote
Swap The TAR and the SCR Ranges. Other Then that, I see no Solution. That way the weapon that was supposed to be Long Ranged Becomes Long Ranged, and the Weapon that was the Placeholder for it becomes the Obsolete Variant |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
429
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Posted - 2013.05.29 03:44:00 -
[106] - Quote
There's some incoming changes, or so they say. They're going to increase hipfire dispersion and lower clip-size on the TAR, but nothing else. I think it'll probably still be "better" than the Scrambler at that point, but I suppose if it's clear there's still balance issues after that - they may change things again? We just can't expect the changes to happen quickly. |
RECON BY FIRE
Internal Error. Negative-Feedback
187
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Posted - 2013.05.29 03:47:00 -
[107] - Quote
Zeylon Rho wrote:There's some incoming changes, or so they say. They're going to increase hipfire dispersion and lower clip-size on the TAR, but nothing else. I think it'll probably still be "better" than the Scrambler at that point, but I suppose if it's clear there's still balance issues after that - they may change things again? We just can't expect the changes to happen quickly.
Supposedly they will be extending Scram optimal as well. We will just have to wait and see and hope for the best. |
Rale Tolemy
Valor Tactical Operations
0
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Posted - 2013.05.29 07:03:00 -
[108] - Quote
my only issue with the scrambler rifle is how quickly it overheats. I think MAYBE if its going to overheat, dont make it use a clip. because then on top of overheating you have to reload. other than that im good with it as is. |
WyrmHero1945
SyNergy Gaming EoN.
336
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Posted - 2013.05.29 18:42:00 -
[109] - Quote
Rale Tolemy wrote:my only issue with the scrambler rifle is how quickly it overheats. I think MAYBE if its going to overheat, dont make it use a clip. because then on top of overheating you have to reload. other than that im good with it as is.
I think overheating is ok, are you using the assault Amarr dropsuit? It's a weapon that has to be used with that suit because it'll suck with the others. Also it's bad for CQC. It really needs the range buff. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
460
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Posted - 2013.05.29 20:45:00 -
[110] - Quote
WyrmHero1945 wrote:Rale Tolemy wrote:my only issue with the scrambler rifle is how quickly it overheats. I think MAYBE if its going to overheat, dont make it use a clip. because then on top of overheating you have to reload. other than that im good with it as is. I think overheating is ok, are you using the assault Amarr dropsuit? It's a weapon that has to be used with that suit because it'll suck with the others. Also it's bad for CQC. It really needs the range buff.
I'd heard there'd been issues with the Amarr Assault dropsuit. Is the heat reduction effective? |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
830
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Posted - 2013.05.29 23:07:00 -
[111] - Quote
Zeylon Rho wrote: I'd heard there'd been issues with the Amarr Assault dropsuit. Is the heat reduction effective?
I'd say so. |
WyrmHero1945
SyNergy Gaming EoN.
341
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Posted - 2013.05.30 08:19:00 -
[112] - Quote
So apparently we're getting a range buff guys. Still waiting for CCP for further details. |
WyrmHero1945
SyNergy Gaming EoN.
349
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Posted - 2013.05.31 01:58:00 -
[113] - Quote
Bump |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
493
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Posted - 2013.05.31 05:11:00 -
[114] - Quote
Talos Alomar wrote:Zeylon Rho wrote: I'd heard there'd been issues with the Amarr Assault dropsuit. Is the heat reduction effective?
I'd say so.
Good to know... |
WyrmHero1945
SyNergy Gaming EoN.
359
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Posted - 2013.06.04 03:05:00 -
[115] - Quote
Bump |
WyrmHero1945
SyNergy Gaming EoN.
378
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Posted - 2013.06.06 15:53:00 -
[116] - Quote
One last bump for this thread. |
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